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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:38:53Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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		<author><name>Yamyam</name></author>
		
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		<title>wiki&gt;Mindrones: moved Doc:Reference/Glossary/High Dynamic Range Image to Doc:Glossary/High Dynamic Range Image</title>
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		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Doc:Reference/Glossary/High_Dynamic_Range_Image&quot; class=&quot;mw-redirect&quot; title=&quot;Doc:Reference/Glossary/High Dynamic Range Image&quot;&gt;Doc:Reference/Glossary/High Dynamic Range Image&lt;/a&gt; to &lt;a href=&quot;/Doc:Glossary/High_Dynamic_Range_Image&quot; title=&quot;Doc:Glossary/High Dynamic Range Image&quot;&gt;Doc:Glossary/High Dynamic Range Image&lt;/a&gt;&lt;/p&gt;
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[[Category:Mesh]]&lt;br /&gt;
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== High Dynamic Range Image ==&lt;br /&gt;
Is a set of techniques that allow a far greater dynamic range of exposures than normal digital imaging techniques. The intention is to accurately represent the wide range of intensity levels found in real scenes, ranging from direct sunlight to the deepest shadows. The use of high dynamic range imaging in computer graphics has been popularised by the work of Paul Debevec. Blender use Yafray for this techniques.&lt;br /&gt;
&lt;br /&gt;
Acronym: [[#HDRI|HDRI]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
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