﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3AGlossary%2FInverse_Kinematics</id>
	<title>Doc:Glossary/Inverse Kinematics - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3AGlossary%2FInverse_Kinematics"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:Glossary/Inverse_Kinematics&amp;action=history"/>
	<updated>2026-05-19T20:15:57Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:Glossary/Inverse_Kinematics&amp;diff=99659&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:Glossary/Inverse_Kinematics&amp;diff=99659&amp;oldid=prev"/>
		<updated>2018-06-28T19:38:54Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:Glossary/Inverse_Kinematics&amp;diff=99658&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Doc:Reference/Glossary/Inverse Kinematics to Doc:Glossary/Inverse Kinematics</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:Glossary/Inverse_Kinematics&amp;diff=99658&amp;oldid=prev"/>
		<updated>2011-10-15T09:54:52Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Doc:Reference/Glossary/Inverse_Kinematics&quot; class=&quot;mw-redirect&quot; title=&quot;Doc:Reference/Glossary/Inverse Kinematics&quot;&gt;Doc:Reference/Glossary/Inverse Kinematics&lt;/a&gt; to &lt;a href=&quot;/Doc:Glossary/Inverse_Kinematics&quot; title=&quot;Doc:Glossary/Inverse Kinematics&quot;&gt;Doc:Glossary/Inverse Kinematics&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Inverse Kinematics ==&lt;br /&gt;
Is the process of determining the movement of interconnected segments of a body or model. Using ordinary Kinematics on a hierarchically structured object you can for example move the shoulder of a puppet. The upper and lower arm and hand will automatically follow that movement. IK will allow you to move the hand and let the lower and upper arm go along with the movement. Without IK the hand would come off the model and would move independently in space. Blender Armature Sistem include Inverse Kinematics.&lt;br /&gt;
&lt;br /&gt;
Acronym: [[#IK|IK]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
</feed>