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	<title>Doc:Glossary/Nabla - 版の履歴</title>
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	<updated>2026-05-19T21:32:12Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:Glossary/Nabla&amp;diff=99737&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:Glossary/Nabla&amp;diff=99737&amp;oldid=prev"/>
		<updated>2018-06-28T19:38:56Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:Glossary/Nabla&amp;diff=99736&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Doc:Reference/Glossary/Nabla to Doc:Glossary/Nabla</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:Glossary/Nabla&amp;diff=99736&amp;oldid=prev"/>
		<updated>2011-10-15T09:54:57Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Doc:Reference/Glossary/Nabla&quot; class=&quot;mw-redirect&quot; title=&quot;Doc:Reference/Glossary/Nabla&quot;&gt;Doc:Reference/Glossary/Nabla&lt;/a&gt; to &lt;a href=&quot;/Doc:Glossary/Nabla&quot; title=&quot;Doc:Glossary/Nabla&quot;&gt;Doc:Glossary/Nabla&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Nabla ==&lt;br /&gt;
Almost all procedural textures in Blender use derivatives for calculating normals for texture mapping (with as exception [[#Blend|Blend]] and [[#Magic|Magic]]). The texture normal, the derivative, is calculated by using four samples in the texture formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
 s0= texture(x, y, z)&lt;br /&gt;
 s1= texture(x+nabla, y, z)&lt;br /&gt;
 s2= texture(x, y+nabla, z)&lt;br /&gt;
 s3= texture(x, y, z+nabla)&lt;br /&gt;
&lt;br /&gt;
 normal[0]= s0-s1&lt;br /&gt;
 normal[1]= s0-s2&lt;br /&gt;
 normal[2]= s0-s3 &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Up to now, the &amp;quot;nabla&amp;quot; offset was a constant (0.025) which worked fine in most cases, but doesn't give proper control over the way a texture is sampled, for example to make the effect smoother or sharper. This feature especially is useful in combination with the ColorBand feature.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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