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	<title>Doc:Glossary/Relative Vertex Keys - 版の履歴</title>
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	<updated>2026-05-19T12:59:49Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Doc:Glossary/Relative_Vertex_Keys&amp;diff=99805&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:38:57Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Doc:Glossary/Relative_Vertex_Keys&amp;diff=99804&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Doc:Reference/Glossary/Relative Vertex Keys to Doc:Glossary/Relative Vertex Keys</title>
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		<updated>2011-10-15T09:55:01Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Doc:Reference/Glossary/Relative_Vertex_Keys&quot; class=&quot;mw-redirect&quot; title=&quot;Doc:Reference/Glossary/Relative Vertex Keys&quot;&gt;Doc:Reference/Glossary/Relative Vertex Keys&lt;/a&gt; to &lt;a href=&quot;/Doc:Glossary/Relative_Vertex_Keys&quot; title=&quot;Doc:Glossary/Relative Vertex Keys&quot;&gt;Doc:Glossary/Relative Vertex Keys&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Mesh]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Relative Vertex Keys ==&lt;br /&gt;
&lt;br /&gt;
Are part of a keyframe animation system that operates on vertex level objects. Each key is stored as a morph target such that several keys may be blended together to achieve complex mesh animation. With RVK you can create facial expressions, speech, and other detailed animated keyframed movements within your mesh-based models.&lt;br /&gt;
&lt;br /&gt;
Acronym: [[#RVK|RVK]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
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