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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Doc%3ATheory%2FMisc_Papers</id>
	<title>Doc:Theory/Misc Papers - 版の履歴</title>
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	<updated>2026-05-19T16:46:26Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:Theory/Misc_Papers&amp;diff=43594&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:Theory/Misc_Papers&amp;diff=43594&amp;oldid=prev"/>
		<updated>2018-06-28T17:45:58Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:Theory/Misc_Papers&amp;diff=43593&amp;oldid=prev</id>
		<title>wiki&gt;Mats Halldin: cleanup; removing 404s and outdated stuff</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc:Theory/Misc_Papers&amp;diff=43593&amp;oldid=prev"/>
		<updated>2011-09-11T08:43:13Z</updated>

		<summary type="html">&lt;p&gt;cleanup; removing 404s and outdated stuff&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* [http://artis.imag.fr/Publications/ Artis publications]&lt;br /&gt;
* [http://www-evasion.imag.fr/Publications/?lg=en EVASION publications]&lt;br /&gt;
** [http://www-evasion.imag.fr/Publications/2005/TKHZRFCFMSV05/STARmain.pdf 2005 Overview of softbody and cloth collision methods]&lt;br /&gt;
** [http://www-evasion.imag.fr/Publications/2005/RFDC05/MorphableSkeletonSCA05.pdf Automated quadriped rigging]&lt;br /&gt;
** [http://www-evasion.imag.fr/Publications/2005/AN05/paper0132.pdf Animatable smoke approach - neat]&lt;br /&gt;
** [http://www-evasion.imag.fr/Publications/2005/BMC05/RR-5465.pdf Self-shadowing hair]&lt;br /&gt;
** [http://www-evasion.imag.fr/Publications/2005/DTC05/RR-5549.pdf Garment/cloth creation]&lt;br /&gt;
** [http://artis.imag.fr/Publications/2005/Dec05/final-electronic.pdf N-buffers]&lt;br /&gt;
** [http://artis.imag.fr/Publications/2004/LHN04/RR-5209.pdf High resolution texturing using sprites]&lt;br /&gt;
** [http://w3imagis.imag.fr/Publications/1998/SS98b/MoreInfo.html Fast Calculation of Soft Shadow TExtures Using Convolution]&lt;br /&gt;
&lt;br /&gt;
* [http://www.cs.mtu.edu/~tiyu/public/project_dof/CCSC-MW-2004-depth_of_field.pdf Depth of field rendering with opengl]&lt;br /&gt;
&lt;br /&gt;
* History of motion tracking&lt;br /&gt;
** [http://www.fxguide.com/article209.html Art of Tracking Part 1: History of Tracking]&lt;br /&gt;
** [http://www.fxguide.com/article212.html Art of Tracking Part 2: Tips &amp;amp; Apps Overview]&lt;br /&gt;
&lt;br /&gt;
* [http://graphics.stanford.edu/papers/sketch_interface/Davis_149_SketchingAnimation_SCA2003.pdf Recovering 3D Human Pose from Monocular Images]&lt;br /&gt;
&lt;br /&gt;
* [http://rise.sourceforge.net/cgi-bin/makepage.cgi?Filtering Antialiasing interesting]&lt;br /&gt;
&lt;br /&gt;
* [http://maks.free.fr/reel/DemoReel_Marek_Schneider_2005.avi 2005 Demoreel - has interesting bones and rigging]&lt;br /&gt;
&lt;br /&gt;
* Displacement Mapping&lt;br /&gt;
** [http://cg.cs.tsinghua.edu.cn/~shimin/pdf/esr_wx.pdf Generalized Displacement Mapping]&lt;br /&gt;
** [http://download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch08.pdf Per-Pixel Displacement Mapping with Distance]&lt;br /&gt;
&lt;br /&gt;
* [http://www.mpi-sb.mpg.de/resources/anim/EGSR03/ An efficient spatio-temporal architecture for animation rendering]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mats Halldin</name></author>
		
	</entry>
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