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	<title>Doc talk:2.4/Tutorials/Animation/Armatures/BSoD/Preface: Rigging in Blender - 版の履歴</title>
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	<updated>2026-10-02T01:59:13Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc_talk:2.4/Tutorials/Animation/Armatures/BSoD/Preface:_Rigging_in_Blender&amp;diff=50048&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:48:58Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc_talk:2.4/Tutorials/Animation/Armatures/BSoD/Preface:_Rigging_in_Blender&amp;diff=50047&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: moved Doc talk:Tutorials/Animation/Armatures/BSoD/Preface: Rigging in Blender to Doc talk:2.4/Tutorials/Animation/Armatures/BSoD/Preface: Rigging in Blender: moving to 2.4</title>
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		<updated>2011-11-10T20:39:36Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Doc_talk:Tutorials/Animation/Armatures/BSoD/Preface:_Rigging_in_Blender&quot; class=&quot;mw-redirect&quot; title=&quot;Doc talk:Tutorials/Animation/Armatures/BSoD/Preface: Rigging in Blender&quot;&gt;Doc talk:Tutorials/Animation/Armatures/BSoD/Preface: Rigging in Blender&lt;/a&gt; to &lt;a href=&quot;/Doc_talk:2.4/Tutorials/Animation/Armatures/BSoD/Preface:_Rigging_in_Blender&quot; title=&quot;Doc talk:2.4/Tutorials/Animation/Armatures/BSoD/Preface: Rigging in Blender&quot;&gt;Doc talk:2.4/Tutorials/Animation/Armatures/BSoD/Preface: Rigging in Blender&lt;/a&gt;: moving to 2.4&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''&amp;quot;There are a good many number of reasons why you should use an armature modifier instead of a parenting relationship, but I won't go into all of that here.&amp;quot;&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
I wish you would, as the (supposed) advantages of modifiers (the new way) compared to &amp;quot;parenting&amp;quot; (the old way) are NOT DOCUMENTED ANYWHERE !  &lt;br /&gt;
&lt;br /&gt;
On forums like BlenderArtists, every time someone asks that question, someone (virtually) mumbles that the &amp;quot;new way&amp;quot; is just better, has more advantages etc, etc. &lt;br /&gt;
&lt;br /&gt;
And so the &amp;quot;knowledge&amp;quot; gets passed on to the next user that the &amp;quot;new way&amp;quot; is just better (but don't worry why)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Don't use a modifier AND have the mesh as a child of the armature. Doing so is like having two armature modifiers, and it makes the mesh go all screwy when the armature is not in rest position.''&lt;br /&gt;
&lt;br /&gt;
Hmm, this is another nugget that needs further explanation.  I use the &amp;quot;parent the mesh&amp;quot; method all the time (which Blender then turns into a &amp;quot;pseudo&amp;quot; modifier, with the option to &amp;quot;Make Real&amp;quot;.  I didn't notice that &amp;quot;Make real&amp;quot; option until it was pointed out to me on the B.A. forum, so I activated it because &amp;quot;it makes things work better&amp;quot;  (See question #1 above !!!!)&lt;br /&gt;
&lt;br /&gt;
Mike&lt;br /&gt;
--[[User:Mstram|Mstram]] 05:08, 20 July 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Using these three constraints simulates a parent/child relationship, but also locks our mesh in place so we can't move it. As shown on the armature intro page, moving a mesh relative to the armature is a bad thing. Using these three constraints prevents that completely, and from a rig design point of view, this is a wonderful thing! This eliminates yet one more way that someone could break the character.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since I haven't received an explanation of why the parent-to-armature is a &amp;quot;bad&amp;quot; thing, then this constraint sytem seems needlessly complex to me.&lt;br /&gt;
&lt;br /&gt;
Mike&lt;br /&gt;
--[[User:Mstram|Mstram]] 22:09, 21 November 2006 (CET)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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