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	<title>Doc talk:2.6/Manual/Modeling/Meshes/Editing/Duplicating - 版の履歴</title>
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	<updated>2026-08-02T13:19:52Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Doc_talk:2.6/Manual/Modeling/Meshes/Editing/Duplicating&amp;diff=106551&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:45:48Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc_talk:2.6/Manual/Modeling/Meshes/Editing/Duplicating&amp;diff=106550&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Doc talk:2.5/Manual/Modeling/Meshes/Editing/Duplicating to Doc talk:2.6/Manual/Modeling/Meshes/Editing/Duplicating</title>
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		<updated>2011-12-15T02:41:07Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Doc_talk:2.5/Manual/Modeling/Meshes/Editing/Duplicating&quot; class=&quot;mw-redirect&quot; title=&quot;Doc talk:2.5/Manual/Modeling/Meshes/Editing/Duplicating&quot;&gt;Doc talk:2.5/Manual/Modeling/Meshes/Editing/Duplicating&lt;/a&gt; to &lt;a href=&quot;/Doc_talk:2.6/Manual/Modeling/Meshes/Editing/Duplicating&quot; title=&quot;Doc talk:2.6/Manual/Modeling/Meshes/Editing/Duplicating&quot;&gt;Doc talk:2.6/Manual/Modeling/Meshes/Editing/Duplicating&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WikiTask/Todo|Should be updated based on 2.4 current content…}}&lt;br /&gt;
&lt;br /&gt;
=Question=&lt;br /&gt;
&lt;br /&gt;
About creating a face by selecting 2 edges : how is determined the '''direction''' of the normal of the newly created face ? Is the selection order of the edges important for the orientation of this normal ''(and if so, in which order do the edges have to be selected to make sure to get the normal in the correct direction)'' ?&lt;br /&gt;
&lt;br /&gt;
I'm asking this question because I used this mean to &amp;quot;repair&amp;quot; an accidentally deleted face in the middle of a mesh; I thus filled the &amp;quot;hole&amp;quot;, but the resulting normal happened to be on the wrong side (i.e. turned inwards and not outwards the mesh).&lt;br /&gt;
&lt;br /&gt;
''Of course I could flip the normal, but if I ever use the &amp;quot;Mesh/Normals/Recalculate Outside&amp;quot; command, this normal reverts to inwards...''&lt;br /&gt;
&lt;br /&gt;
''Same question of course when a face is created by selecting 3 or 4 vertices''.&lt;br /&gt;
&lt;br /&gt;
[[User:Amreg|Amreg]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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