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	<title>Doc talk:Books/Essential Blender - 版の履歴</title>
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	<updated>2026-05-03T19:15:01Z</updated>
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	<entry>
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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:51:52Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc_talk:Books/Essential_Blender&amp;diff=55337&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Talk:Books/Essential Blender moved to Doc talk:Books/Essential Blender: moving to Doc:</title>
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		<updated>2009-02-06T15:57:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/%E3%83%88%E3%83%BC%E3%82%AF:Books/Essential_Blender&quot; class=&quot;mw-redirect&quot; title=&quot;トーク:Books/Essential Blender&quot;&gt;Talk:Books/Essential Blender&lt;/a&gt; moved to &lt;a href=&quot;/Doc_talk:Books/Essential_Blender&quot; title=&quot;Doc talk:Books/Essential Blender&quot;&gt;Doc talk:Books/Essential Blender&lt;/a&gt;: moving to Doc:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== large list ==&lt;br /&gt;
&lt;br /&gt;
legend:&lt;br /&gt;
pagenumber&lt;br /&gt;
figX = figure number f.e. fig1 is the topmost figure&lt;br /&gt;
Xp = number paragraph; 2p is the second paragraph&lt;br /&gt;
smth. _ comment/solution fmpov&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cover: In the lower right hand corner of the cover the &amp;quot;mice&amp;quot; picture is printed above the &amp;quot;hunt&amp;quot; picture. Consequently, the dragon has been cut out. You can see the original &amp;quot;hunt&amp;quot; picture on the homepage of Cristian Mihaescu  &lt;br /&gt;
http://criss.site.voila.fr/blender4.html&lt;br /&gt;
&lt;br /&gt;
Backcover: &amp;quot;Includes A Complete Version of of Blender 2.44 on the CD-Rom&amp;quot; capitalization, double of, CD-ROM&lt;br /&gt;
&lt;br /&gt;
CD: &amp;quot;includes blender 2.44 for all platforms&amp;quot; Blender&lt;br /&gt;
&lt;br /&gt;
Impressum-page: www.blender.org (underlined) change to http://www.blender.org (without underline) in chapter 15 both links are not underlined and follow the http://www. scheme&lt;br /&gt;
&lt;br /&gt;
Is there a paragraph that explains the symbols used in the book (i.e. the wrench, nut, screw for the tips and painting palette, cog)?&lt;br /&gt;
&lt;br /&gt;
It is not mentioned that you could use the number keys to select menu entrys, f.e. Shift-S-4 (equals Cursor-to-Selection). Of course the cursor has to be inside the draw area of the menu. Best positions to mention 39, 54, 60, 69&lt;br /&gt;
&lt;br /&gt;
Add note with tooltips with hovering the mouse cursor over a tool&lt;br /&gt;
&lt;br /&gt;
Capitalization of main sections is weird, f.i. 66 &amp;quot;Types of Objects that Can Be in a Scene&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some captions of figures are omitting the fullstop at the end.&lt;br /&gt;
&lt;br /&gt;
What is the rule how to write pop up? 131 4p &amp;amp; wrench-tip 4p pop-up; 316 2p popup; pop up? 151 2p &amp;quot;A menu pops up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What is the rule how to write dropdown menu? 229 3p drop down menu, 235 7p dropdown menu, &lt;br /&gt;
&lt;br /&gt;
Names of bones are small in the figures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
24&lt;br /&gt;
1p 1024x728 px _ 1024x768px (where is such a resolution in use?)&lt;br /&gt;
&lt;br /&gt;
31&lt;br /&gt;
LMB = Left Mouse Button _ delete the click (found several &amp;quot;RMB click select&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
33&lt;br /&gt;
fig2 &amp;quot;a room in Ortho modeFigure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
35&lt;br /&gt;
1p A Buttons window _ The Buttons window&lt;br /&gt;
2p as highlighted in Figure 2.8, _ as highlighted in the above figure (pictures are not numbered so relative directions are more appropriate)&lt;br /&gt;
&lt;br /&gt;
51&lt;br /&gt;
6p an animation bydragging _ animation by dragging&lt;br /&gt;
&lt;br /&gt;
54&lt;br /&gt;
2p &amp;quot;RMB select one the icospheres&amp;quot; _ one of the icospheres&lt;br /&gt;
&lt;br /&gt;
59&lt;br /&gt;
7p &amp;quot;ObIpo.001&amp;quot; _ shouldn't it read &amp;quot;ObIpo.002&amp;quot; judging from the picture?&lt;br /&gt;
&lt;br /&gt;
60&lt;br /&gt;
1p and a large Okay button - it reads OK (you can find some more, but I did not note them)&lt;br /&gt;
4p Each Scene in Blender in comprised _ is comprised?&lt;br /&gt;
&lt;br /&gt;
61&lt;br /&gt;
fig1 The Extend mode _ Mode (compare with 4p)&lt;br /&gt;
&lt;br /&gt;
76&lt;br /&gt;
fig2 what has happened with the up-arrow head of the values direction?&lt;br /&gt;
&lt;br /&gt;
79&lt;br /&gt;
2p &amp;quot;,and the only one you have seen so far&amp;quot; is incorrect;  Extrapolation is used on 61 3p;&lt;br /&gt;
4p empty line before Cyclic is missing&lt;br /&gt;
&lt;br /&gt;
86&lt;br /&gt;
5p Flip triangles is Ctrl-Shift-F; Ctrl-F is the faces special menu and allows Flip Triangles to be selected from it but doesn't perform this operation directly.&lt;br /&gt;
&lt;br /&gt;
88&lt;br /&gt;
3p make a cut as shown in the illustration below. _ remove below, because the illustration is to the right&lt;br /&gt;
&lt;br /&gt;
89&lt;br /&gt;
2p What does the T stands for in &amp;quot;Proportional Editing&amp;quot; (PET)? :D&lt;br /&gt;
&lt;br /&gt;
90&lt;br /&gt;
5p &amp;quot;at this, and other, rendering topics.&amp;quot; _ at this, and other rendering topics? (I've to admit I am not that good in grammar)&lt;br /&gt;
&lt;br /&gt;
99&lt;br /&gt;
fig1 and fig2 the fontsize could be bigger&lt;br /&gt;
&lt;br /&gt;
103&lt;br /&gt;
fig2 is the text pure black? The look-at-me-I-am-important-border seems to differ from other such borders.&lt;br /&gt;
&lt;br /&gt;
108&lt;br /&gt;
6p empty line before Select is missing&lt;br /&gt;
&lt;br /&gt;
121&lt;br /&gt;
8p it as you work the brush&lt;br /&gt;
&lt;br /&gt;
129 (chapter 6 cover)&lt;br /&gt;
the last 2 lines are not readable on my copy, just blurred black&lt;br /&gt;
&lt;br /&gt;
133&lt;br /&gt;
5p Advance to Frame 5, ..., or by pressing the Left Arrow key four times _ it is the Right Arrow key&lt;br /&gt;
&lt;br /&gt;
135&lt;br /&gt;
1p between Frames 1 and 9 _ Frame?&lt;br /&gt;
the two bottom figures are exactly the same?!&lt;br /&gt;
&lt;br /&gt;
136&lt;br /&gt;
the two bottom figures have no difference?!&lt;br /&gt;
&lt;br /&gt;
142&lt;br /&gt;
fig3 = page 140 fig1 !?&lt;br /&gt;
&lt;br /&gt;
144&lt;br /&gt;
2p Use the Right Arrow key to go back one frame, _ it's the Left Arrow key&lt;br /&gt;
&lt;br /&gt;
147&lt;br /&gt;
1p Alternative Transformation Space _ please add (ATS) so one could more easily figure ATS from fig1 out&lt;br /&gt;
3p absentmindedly _ absent-minded&lt;br /&gt;
&lt;br /&gt;
148&lt;br /&gt;
5p In the above illustration, _ the illustration is to the right&lt;br /&gt;
&lt;br /&gt;
160&lt;br /&gt;
4p This is because bone Layer 16 is not same for fig2&lt;br /&gt;
4p As soon as you click the far right layer button, _ LMB click&lt;br /&gt;
&lt;br /&gt;
162&lt;br /&gt;
5p You've gone to some small trouble _ gone through?&lt;br /&gt;
&lt;br /&gt;
165&lt;br /&gt;
3p kerblooey - what does that stand for, could not find it on dict.leo.org or similar dictionaries&lt;br /&gt;
&lt;br /&gt;
167&lt;br /&gt;
4p 2x &amp;quot;LMB select&amp;quot; _ RMB select by default&lt;br /&gt;
&lt;br /&gt;
168&lt;br /&gt;
2p &amp;quot;, as you don't want to them to change&amp;quot;&lt;br /&gt;
&lt;br /&gt;
170&lt;br /&gt;
2p &amp;quot;change back to Octoahedron.&amp;quot; _ Octahedron&lt;br /&gt;
fig4 &amp;quot;modifier created and tweak.&amp;quot; _ tweaked?&lt;br /&gt;
&lt;br /&gt;
190&lt;br /&gt;
1p &amp;quot;apply Bone Envelopes to VertexGroups.&amp;quot; _ Vertex Groups&lt;br /&gt;
&lt;br /&gt;
195&lt;br /&gt;
1.tooltip: SetSmooth _ Set Smooth&lt;br /&gt;
&lt;br /&gt;
196&lt;br /&gt;
1p change between the keys using the left and right arrows _ those refer to the arrows on the Shapes panel&lt;br /&gt;
&lt;br /&gt;
201&lt;br /&gt;
6p &amp;quot;Holding Ctrl to limits movement&amp;quot; _ limit?&lt;br /&gt;
&lt;br /&gt;
203&lt;br /&gt;
fig1 is the fullstop underlined?&lt;br /&gt;
&lt;br /&gt;
207&lt;br /&gt;
2p using vertex groups than it is create several _ to create&lt;br /&gt;
&lt;br /&gt;
214&lt;br /&gt;
5p materials_desktop.blend _ materials_tutorial.blend&lt;br /&gt;
&lt;br /&gt;
216&lt;br /&gt;
fig2 and Preview tabs with a preview _ tab&lt;br /&gt;
&lt;br /&gt;
219&lt;br /&gt;
3p sizeX = 0.300 _ 0.30 (0 doesn't change a bit I know)&lt;br /&gt;
&lt;br /&gt;
230&lt;br /&gt;
fig2 move the border a tad down&lt;br /&gt;
&lt;br /&gt;
231&lt;br /&gt;
fig1 where reflection, transparency and refraction setting are made _ settings&lt;br /&gt;
&lt;br /&gt;
235&lt;br /&gt;
1p check mark &amp;quot;off&amp;quot; by clicking it _ LMB clicking&lt;br /&gt;
&lt;br /&gt;
237&lt;br /&gt;
panel for EnvMap texture type is &amp;quot;Envmap&amp;quot; weird&lt;br /&gt;
&lt;br /&gt;
240&lt;br /&gt;
1p Mousing over the buttons _ Hovering the mouse cursor over&lt;br /&gt;
&lt;br /&gt;
245&lt;br /&gt;
3p Alt-RMB Edge Loop select _ why it is written select instead of Select?&lt;br /&gt;
&lt;br /&gt;
247&lt;br /&gt;
fig3 I cannot see a thing &lt;br /&gt;
&lt;br /&gt;
251&lt;br /&gt;
3p have the painting apply to the image _ applied?&lt;br /&gt;
4p showing in the buttons window _ Buttons window&lt;br /&gt;
fig2 , and edit buttons _ Edit buttons&lt;br /&gt;
&lt;br /&gt;
258&lt;br /&gt;
2p Texture Painting mode Is accessed _ is accessed&lt;br /&gt;
fig1 the Image Paint panel is highlighted too&lt;br /&gt;
&lt;br /&gt;
262&lt;br /&gt;
2p &amp;quot;Lighting Tutorial.blend&amp;quot; compare fig1 &amp;quot;lighting tutorial.blend&amp;quot;&lt;br /&gt;
5p working as well. scaling should be _ Scaling&lt;br /&gt;
fig3 The lamp buttons _ Lamp&lt;br /&gt;
&lt;br /&gt;
264&lt;br /&gt;
6p ,one each on a different layer _ each one&lt;br /&gt;
&lt;br /&gt;
269&lt;br /&gt;
8p 2nd Ctrl-T = This&lt;br /&gt;
&lt;br /&gt;
270&lt;br /&gt;
5p distance value suggests can result is _ in&lt;br /&gt;
&lt;br /&gt;
271&lt;br /&gt;
6p ,and faces that are far, or pointing away from, other faces to appear lighter. _ pointing away from other faces, to appear lighter. ?&lt;br /&gt;
&lt;br /&gt;
275&lt;br /&gt;
9p Bias: Corrects for problems around edges&lt;br /&gt;
&lt;br /&gt;
280&lt;br /&gt;
5p should be incluence by _ influenced&lt;br /&gt;
&lt;br /&gt;
288&lt;br /&gt;
1p luorescent _ Fluorescent&lt;br /&gt;
&lt;br /&gt;
292&lt;br /&gt;
fig3 figures are too small, maybe rearrage the Transform Properties palettes?&lt;br /&gt;
6p &amp;quot;Physics Buttons&amp;quot; compare with 293 fig1 &amp;quot;The Physics buttons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
293&lt;br /&gt;
1p click the &amp;quot;New&amp;quot; button _ the button reads &amp;quot;NEW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
295&lt;br /&gt;
fig2 &amp;quot;The particles sliding off the damped plane&amp;quot; _ particles move through the 2n deflector plane!&lt;br /&gt;
&lt;br /&gt;
296&lt;br /&gt;
7p Tab key _ Tab-key&lt;br /&gt;
&lt;br /&gt;
297&lt;br /&gt;
3p look at how you use textures and materials to make to get the same effect&lt;br /&gt;
&lt;br /&gt;
298&lt;br /&gt;
fig1 The Texture buttons Colors and Preview panels _ Texture and Preview&lt;br /&gt;
&lt;br /&gt;
299&lt;br /&gt;
1p looks like the image on the right: _ it's on the left&lt;br /&gt;
2nd tooltip: Do not worry it you don't _ if&lt;br /&gt;
&lt;br /&gt;
300&lt;br /&gt;
fig3 and p5 do not match&lt;br /&gt;
&lt;br /&gt;
305&lt;br /&gt;
Hard section: value from 0.0 to 1.0 and acutally it is from 1.0 to 127&lt;br /&gt;
&lt;br /&gt;
311&lt;br /&gt;
2p button on the &amp;quot;Color&amp;quot; panel _ &amp;quot;Colors&amp;quot;&lt;br /&gt;
&lt;br /&gt;
315&lt;br /&gt;
tooltip: Figure RCT.3: A good compositing layout _ remove this line&lt;br /&gt;
&lt;br /&gt;
318&lt;br /&gt;
2p on the &amp;quot;RenderLayer&amp;quot; node _ &amp;quot;Render Layers&lt;br /&gt;
3p described area are removed.. _ remove one .&lt;br /&gt;
5p 2x RenderLayer node _ Render Layers&lt;br /&gt;
&lt;br /&gt;
319&lt;br /&gt;
2p &amp;amp; fig1 RenderLayer _ Render Layers&lt;br /&gt;
2p input and output are changed in the first sentence!&lt;br /&gt;
4p Render Layers again&lt;br /&gt;
4p black for completely transparent and everything in between _ and everything else in between&lt;br /&gt;
&lt;br /&gt;
320&lt;br /&gt;
3p Render Layers again&lt;br /&gt;
&lt;br /&gt;
321&lt;br /&gt;
2p, 6p, and fig3 Render Layers once more&lt;br /&gt;
9p change it to a UV/Image Editor _ to an&lt;br /&gt;
&lt;br /&gt;
325&lt;br /&gt;
tooltip and 5p Render Layers ...&lt;br /&gt;
tooltip: stacking order in blender _ Blender&lt;br /&gt;
&lt;br /&gt;
326&lt;br /&gt;
fig1 THis _ This&lt;br /&gt;
&lt;br /&gt;
330&lt;br /&gt;
4p found on the 3D view headers _ View header&lt;br /&gt;
fig3 Layer Layer buttons _ this one is intended, isn't it?&lt;br /&gt;
&lt;br /&gt;
331&lt;br /&gt;
fig1 expand the border a tad down so Light and Mat are inside the rectangle&lt;br /&gt;
7p, 8p Render Layers&lt;br /&gt;
&lt;br /&gt;
333&lt;br /&gt;
5p Render Layers&lt;br /&gt;
&lt;br /&gt;
334&lt;br /&gt;
5p Real highlights, such a specular reflection _ as specular reflections&lt;br /&gt;
&lt;br /&gt;
336&lt;br /&gt;
4p hightlights, as you are here _ pardon?!&lt;br /&gt;
&lt;br /&gt;
340/342, 341&lt;br /&gt;
3p &amp;quot;1 Render Layer&amp;quot; _ replace with Foreground?&lt;br /&gt;
fig1 &amp;quot;Render Layer 1&amp;quot; _Foreground?&lt;br /&gt;
&lt;br /&gt;
342&lt;br /&gt;
tooltip: to switch the Renderer from Sky _ to what?&lt;br /&gt;
&lt;br /&gt;
346&lt;br /&gt;
8p only has  1/4 of the full _ 2 spaces between has and 1/4?&lt;br /&gt;
&lt;br /&gt;
352, 353&lt;br /&gt;
5p &amp;quot;Save current theme...&amp;quot; _ &amp;quot;Save Current Theme...&amp;quot;&lt;br /&gt;
fig1 same&lt;br /&gt;
&lt;br /&gt;
353&lt;br /&gt;
fig2 created Theme _ created theme&lt;br /&gt;
&lt;br /&gt;
356&lt;br /&gt;
3p or a ball that you push around a maze _ around in a maze&lt;br /&gt;
6p maybe add quotation marks to PhysicsAnimationBakingDemo.blend?&lt;br /&gt;
&lt;br /&gt;
360&lt;br /&gt;
fig1 the cube, Enabled _ enabled&lt;br /&gt;
1p Add an Icosphere _ icosphere&lt;br /&gt;
3p and click &amp;quot;Bake&amp;quot; on the Fluid Simulation panel. _ BAKE&lt;br /&gt;
&lt;br /&gt;
361&lt;br /&gt;
1p it is not the last image, it is the second from the left&lt;br /&gt;
&lt;br /&gt;
== Last part of sentence missing on Page 65? ==&lt;br /&gt;
&lt;br /&gt;
In the illustration, you'll see a line labeled &amp;quot;X&amp;quot;, with value markings along it,&lt;br /&gt;
and a circle whose center is a dot. The circle's center dot rests on the marker &lt;br /&gt;
labeled &amp;quot;3&amp;quot;.&lt;br /&gt;
In graphics terminology, you would say that the location of the circle is,&lt;br /&gt;
&lt;br /&gt;
: and then the sentence stops there.&lt;br /&gt;
&lt;br /&gt;
The missing part of the text can be found in the text files on the CD that comes with the book. The missing part of the sentence is: '''Simply, 3'''&lt;br /&gt;
&lt;br /&gt;
-- reported by &amp;lt;Shimfs&amp;gt; on #blenderwiki''&lt;br /&gt;
&lt;br /&gt;
--[[User:Igor|Igor]] 21:55, 26 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Namespaces? ==&lt;br /&gt;
&lt;br /&gt;
I really think this 'book(?)' should go in a different namespace, namely -&amp;gt; [[Essential Blender/Errata]]. In its own entity! Do we really want to have only one list on the top - [[Books]]? Better list we can get with proper [http://wiki.blender.org/index.php/Category:Book categorization]!&lt;br /&gt;
&lt;br /&gt;
[[Category:Talk]] --[[User:Igor|Igor]] 15:25, 27 June 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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