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	<title>Doc talk:Manual/Lighting/Lamps/Spot/Buffered Shadows - 版の履歴</title>
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	<updated>2026-07-26T06:32:55Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Doc_talk:Manual/Lighting/Lamps/Spot/Buffered_Shadows&amp;diff=43890&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc_talk:Manual/Lighting/Lamps/Spot/Buffered_Shadows&amp;diff=43890&amp;oldid=prev"/>
		<updated>2018-06-28T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc_talk:Manual/Lighting/Lamps/Spot/Buffered_Shadows&amp;diff=43889&amp;oldid=prev</id>
		<title>wiki&gt;Mont29: Doc talk:Manual/Lighting/Shadows and Halos/Buffer Shadows moved to Doc talk:Manual/Lighting/Lamps/Spot/Buffered Shadows: new structure...</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Doc_talk:Manual/Lighting/Lamps/Spot/Buffered_Shadows&amp;diff=43889&amp;oldid=prev"/>
		<updated>2009-05-02T14:09:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Doc_talk:Manual/Lighting/Shadows_and_Halos/Buffer_Shadows&quot; class=&quot;mw-redirect&quot; title=&quot;Doc talk:Manual/Lighting/Shadows and Halos/Buffer Shadows&quot;&gt;Doc talk:Manual/Lighting/Shadows and Halos/Buffer Shadows&lt;/a&gt; moved to &lt;a href=&quot;/Doc_talk:Manual/Lighting/Lamps/Spot/Buffered_Shadows&quot; title=&quot;Doc talk:Manual/Lighting/Lamps/Spot/Buffered Shadows&quot;&gt;Doc talk:Manual/Lighting/Lamps/Spot/Buffered Shadows&lt;/a&gt;: new structure...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;moved tutorial content here temporarily --[[User:Broken|Matt Ebb]] 15:21, 19 July 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tweaking Buffer Shadows=&lt;br /&gt;
[[Image:Manual-Part-V-TweakScheme1.png|thumb|250px|right|Light tweaking setup.]]&lt;br /&gt;
&lt;br /&gt;
Now that you've got the basics we can talk further of about light properties. We will look at a single example that is more complex than a simple &amp;quot;sphere over a plane&amp;quot; setup in order to see what we can achieve in realistic lighting with Blender.&lt;br /&gt;
&lt;br /&gt;
We will use the setup in (''Light tweaking setup''). The simian figure is '''Cornelius''', Suzanne's baby brother. He has a somewhat shiny light brown material with the following properties:&lt;br /&gt;
&lt;br /&gt;
*{{Literal|R}}=0.8,{{Literal|G}}=0.704{{Literal|B}}=0.584,&lt;br /&gt;
*{{Literal|Ref}}=0.7,&lt;br /&gt;
*{{Literal|Spec}}=0.444,&lt;br /&gt;
*{{Literal|Hard}}=10&lt;br /&gt;
&lt;br /&gt;
Yes, not very monkey-like, but we are talking of lights, not of materials! He also stands on a blue plane with the following properties:&lt;br /&gt;
&lt;br /&gt;
*{{Literal|R}}=0.275,{{Literal|G}}=0.5,{{Literal|B}}=1.0,&lt;br /&gt;
*{{Literal|Ref}}=0.8,&lt;br /&gt;
*{{Literal|Spec}}=0.5,&lt;br /&gt;
*{{Literal|Hard}}=50.&lt;br /&gt;
&lt;br /&gt;
For now he's lit by a single spot light:&lt;br /&gt;
&lt;br /&gt;
*({{Literal|Energy}}=1.0,&lt;br /&gt;
*{{Literal|R}} = {{Literal|G}} = {{Literal|B}}=1.0,&lt;br /&gt;
*{{Literal|SpotSi}}=45.0,{{Literal|SpotBl}}=0.15,&lt;br /&gt;
*{{Literal|ClipSta}}=0.1,{{Literal|ClipEnd}}=100,&lt;br /&gt;
*{{Literal|Samples}}=3,&lt;br /&gt;
*{{Literal|Soft}}=3,&lt;br /&gt;
*{{Literal|Bias}}=1.0,&lt;br /&gt;
*{{Literal|BufSize}}=512).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
A rendering of '''Cornelius''', with {{Literal|OSA}}='''8''' and Shadows enabled, gives the result in (''Simple Light {{Literal|Spot}} set up''). The result is not very pleasant. You have very black, unrealistic shadows on Cornelius, and the shadow cast by '''Cornelius''' himself is unacceptable.&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
|[[Image:Manual-Part-V-TweakEx1.png|thumb|250px|Simple Light {{Literal|Spot}} set up.]]&lt;br /&gt;
|[[Image:Manual-Part-V-TweakEx2.png|thumb|250px|Appropriate Clipping.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first tweak is on {{Literal|ClipSta}} and {{Literal|ClipEnd}}, if they are adjusted so as to encompass the scene as tightly as possible:&lt;br /&gt;
&lt;br /&gt;
*{{Literal|ClipSta}}=5,&lt;br /&gt;
*{{Literal|ClipEnd}}=21&lt;br /&gt;
&lt;br /&gt;
the results is definitely better, at least for the projected shadow. '''Cornelius''''s own shadow is still too dark (''Appropriate Clipping'').&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mont29</name></author>
		
	</entry>
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