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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.4%2FPy%2FNodes%2FCookbook%2FVector</id>
	<title>Extensions:2.4/Py/Nodes/Cookbook/Vector - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.4%2FPy%2FNodes%2FCookbook%2FVector"/>
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	<updated>2026-04-21T23:36:42Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Nodes/Cookbook/Vector&amp;diff=59466&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Nodes/Cookbook/Vector&amp;diff=59466&amp;oldid=prev"/>
		<updated>2018-06-28T17:54:35Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:54時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Nodes/Cookbook/Vector&amp;diff=59465&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Nodes/Cookbook/Vector&amp;diff=59465&amp;oldid=prev"/>
		<updated>2010-05-26T17:16:42Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing redirects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Extensions:2.4/Py/Nodes/Cookbook|Back to index]]&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
* Add your idea here.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Invert Vector ===&lt;br /&gt;
This script inverts the given vector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang = &amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from Blender import Node&lt;br /&gt;
&lt;br /&gt;
class InvertVectorNode(Node.Scripted):&lt;br /&gt;
    def __init__(self, sockets):&lt;br /&gt;
        sockets.input = [Node.Socket('Vector', val = 3*[1.0])]&lt;br /&gt;
        sockets.output = [Node.Socket('Vector', val = 3*[1.0])]&lt;br /&gt;
&lt;br /&gt;
    def __call__(self):&lt;br /&gt;
        self.output.Vector = map(lambda x: -x, self.input.Vector)&lt;br /&gt;
&lt;br /&gt;
__node__ = InvertVectorNode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merge Vector ===&lt;br /&gt;
Merges 3 values into a vector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang = &amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from Blender import Node&lt;br /&gt;
&lt;br /&gt;
class MergeVector(Node.Scripted):&lt;br /&gt;
	def __init__(self, sockets):&lt;br /&gt;
		vec = Node.Socket('Vector', val = [1.0, 1.0, 1.0])&lt;br /&gt;
		valx = Node.Socket('X', val=1.0, min=-10e6, max=10e6)&lt;br /&gt;
		valy = Node.Socket('Y', val=1.0, min=-10e6, max=10e6)&lt;br /&gt;
		valz = Node.Socket('Z', val=1.0, min=-10e6, max=10e6)&lt;br /&gt;
		&lt;br /&gt;
		sockets.output = [vec]&lt;br /&gt;
		sockets.input = [valx, valy, valz]&lt;br /&gt;
		&lt;br /&gt;
	def __call__(self):&lt;br /&gt;
		ovec = [0.0, 0.0, 0.0]&lt;br /&gt;
		&lt;br /&gt;
		ovec[0] = self.input.X&lt;br /&gt;
		ovec[1] = self.input.Y&lt;br /&gt;
		ovec[2] = self.input.Z&lt;br /&gt;
		&lt;br /&gt;
		self.output.Vector = ovec&lt;br /&gt;
		&lt;br /&gt;
__node__ = MergeVector&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quantizes Vector ===&lt;br /&gt;
Quantizes a vector by a value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang = &amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from Blender import Node&lt;br /&gt;
&lt;br /&gt;
class QuantizeVector(Node.Scripted):&lt;br /&gt;
	def __init__(self, sockets):&lt;br /&gt;
		vec = Node.Socket('Vector', val = [1.0, 1.0, 1.0])&lt;br /&gt;
		val = Node.Socket('Quantize', val=1.0, min=0.001, max=100.0)&lt;br /&gt;
		sockets.input = [vec, val]&lt;br /&gt;
		sockets.output = [vec]&lt;br /&gt;
		&lt;br /&gt;
	def __call__(self):&lt;br /&gt;
		ovec = list(self.input.Vector)&lt;br /&gt;
		oqval = self.input.Quantize&lt;br /&gt;
		ovec[0] = ((ovec[0]/oqval)-(ovec[0]%oqval))*oqval&lt;br /&gt;
		ovec[1] = ((ovec[1]/oqval)-(ovec[1]%oqval))*oqval&lt;br /&gt;
		ovec[2] = ((ovec[2]/oqval)-(ovec[2]%oqval))*oqval&lt;br /&gt;
		self.output.Vector = ovec&lt;br /&gt;
		&lt;br /&gt;
__node__ = QuantizeVector&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scale Vector ===&lt;br /&gt;
Multiplies a vector by a value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang = &amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from Blender import Node&lt;br /&gt;
&lt;br /&gt;
class ScaleVector(Node.Scripted):&lt;br /&gt;
	def __init__(self, sockets):&lt;br /&gt;
		vec = Node.Socket('Vector', val = [1.0, 1.0, 1.0])&lt;br /&gt;
		val = Node.Socket('Value', val=1.0, min=-10e6, max=10e6)&lt;br /&gt;
		sockets.input = [vec, val]&lt;br /&gt;
		sockets.output = [vec]&lt;br /&gt;
		&lt;br /&gt;
	def __call__(self):&lt;br /&gt;
		ovec = list(self.input.Vector)&lt;br /&gt;
		oval = self.input.Value&lt;br /&gt;
		ovec[0] *= oval&lt;br /&gt;
		ovec[1] *= oval&lt;br /&gt;
		ovec[2] *= oval&lt;br /&gt;
		self.output.Vector = ovec&lt;br /&gt;
		&lt;br /&gt;
__node__ = ScaleVector&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Split Vector ===&lt;br /&gt;
Splits a vector into 3 values&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang = &amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from Blender import Node&lt;br /&gt;
&lt;br /&gt;
class SplitVector(Node.Scripted):&lt;br /&gt;
	def __init__(self, sockets):&lt;br /&gt;
		vec = Node.Socket('Vector', val = [1.0, 1.0, 1.0])&lt;br /&gt;
		valx = Node.Socket('X', val=1.0, min=-10e6, max=10e6)&lt;br /&gt;
		valy = Node.Socket('Y', val=1.0, min=-10e6, max=10e6)&lt;br /&gt;
		valz = Node.Socket('Z', val=1.0, min=-10e6, max=10e6)&lt;br /&gt;
		sockets.input = [vec]&lt;br /&gt;
		sockets.output = [valx, valy, valz]&lt;br /&gt;
		&lt;br /&gt;
	def __call__(self):&lt;br /&gt;
		ovec = list(self.input.Vector)&lt;br /&gt;
		self.output.X = ovec[0]&lt;br /&gt;
		self.output.Y = ovec[1]&lt;br /&gt;
		self.output.Z = ovec[2]&lt;br /&gt;
		&lt;br /&gt;
__node__ = SplitVector&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vector to RGB ===&lt;br /&gt;
This script converts given vector to RGB.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang = &amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from Blender import Node&lt;br /&gt;
&lt;br /&gt;
class VectorToRGBNode(Node.Scripted):&lt;br /&gt;
    def __init__(self, sockets):&lt;br /&gt;
        sockets.input = [Node.Socket('Vector', val = 3*[1.0])]&lt;br /&gt;
        sockets.output = [Node.Socket('Color', val = 4*[1.0])]&lt;br /&gt;
&lt;br /&gt;
    def __call__(self):&lt;br /&gt;
        self.output.Color = list(self.input.Vector) + [1.0]&lt;br /&gt;
&lt;br /&gt;
__node__ = VectorToRGBNode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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