﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.4%2FPy%2FScripts%2FAdd%2FImplicit_Skeleton</id>
	<title>Extensions:2.4/Py/Scripts/Add/Implicit Skeleton - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.4%2FPy%2FScripts%2FAdd%2FImplicit_Skeleton"/>
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	<updated>2026-05-11T14:27:16Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Add/Implicit_Skeleton&amp;diff=57044&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Add/Implicit_Skeleton&amp;diff=57044&amp;oldid=prev"/>
		<updated>2018-06-28T17:52:54Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Add/Implicit_Skeleton&amp;diff=57043&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot, removing unnecessary nav links; cosmetic changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Add/Implicit_Skeleton&amp;diff=57043&amp;oldid=prev"/>
		<updated>2011-11-18T02:25:46Z</updated>

		<summary type="html">&lt;p&gt;Robot, removing unnecessary nav links; cosmetic changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Implicit Skeleton&lt;br /&gt;
|tooltip=This script creates something like triangular metaballs.&lt;br /&gt;
|menu=Opens with Text Editor&lt;br /&gt;
|version=0.1&lt;br /&gt;
|blender=2.42a - 2.48&lt;br /&gt;
|author=Andy Houston (serendipiti)&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=(original link) dead: http://members.aol.com/demalion2/implicit.html&lt;br /&gt;
|exe=implicitGUI.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=implicit.py&lt;br /&gt;
|usage=Best to run in implicitskeleton.blend&lt;br /&gt;
|note=Also in the Add Menu Toolkit&lt;br /&gt;
|download=updated version in rar-archive on blenderWiki - [[Media:Scripts_manual_add_implicitskeleton_248.rar|implicitskeleton_248]] (2008.12.30) - Script update for Blender 2.48a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Implicit Skeleton.jpg|right|thumb|200px|]]&lt;br /&gt;
'''Implicit Skeleton'''&lt;br /&gt;
* This script creates something like triangular metaballs. &lt;br /&gt;
* If you create a low poly model in Blender&lt;br /&gt;
* select it and run the script.&lt;br /&gt;
* it will create  a mesh based on the faces of the original mesh. &lt;br /&gt;
* hence &amp;quot;implicit skeleton&amp;quot;.&lt;br /&gt;
* Be careful using this script, as it is slow &amp;amp; may cause crashes.&lt;br /&gt;
* It is best to open the scrpt in the provided .blend.&lt;br /&gt;
* The script is not limited to the default meshes, use any mesh you like.&lt;br /&gt;
* More in the Instructions..&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Implicit interface.jpg |right|thumb|250px|]]&lt;br /&gt;
'''Interface/Menu Overview'''&lt;br /&gt;
* Features: Sliders, Numeric Input, Buttons, re sizable interface.&lt;br /&gt;
* {{Shortcut|X min}} Bounding box X Minimum&lt;br /&gt;
* {{Shortcut|X max}} Bounding box X Maximum&lt;br /&gt;
* {{Shortcut|X res}} Bounding box X Resoloution (lower is quicker)&lt;br /&gt;
* {{Shortcut|Y min}} Bounding box Y Minimum&lt;br /&gt;
* {{Shortcut|Y max}} Bounding box Y Maximum&lt;br /&gt;
* {{Shortcut|Y res}} Bounding box Y Resoloution (lower is quicker)&lt;br /&gt;
* {{Shortcut|Z min}} Bounding box Z Minimum&lt;br /&gt;
* {{Shortcut|Z max}} Bounding box Z Maximum&lt;br /&gt;
* {{Shortcut|Z res}} Bounding box Z Resoloution (lower is quicker)&lt;br /&gt;
* {{Shortcut|Threshold}} Blobbyness level, Lower is blobbier.&lt;br /&gt;
* {{Shortcut|Strength}} Higher Values are closer to the underlying triangle.&lt;br /&gt;
* {{Shortcut|Approximate}} Quicker Conversion, low quality surface. &lt;br /&gt;
* {{Shortcut|Exact}} Slower (much) Conversion. high quality surface.&lt;br /&gt;
* {{Shortcut|Convert}} Execute or Run the script&lt;br /&gt;
* {{Shortcut|Exit}} End Script.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Implicit Skeleton.jpg|right|thumb|250px|]]&lt;br /&gt;
'''Using Implicit Skeleton'''&lt;br /&gt;
* Download the script &amp;amp; open implicitskeleton.blend.&lt;br /&gt;
* In the text editor press {{Shortcut|Alt/P}} &amp;amp; the Menu will appear.&lt;br /&gt;
* Create a simple Low Poly mesh.&lt;br /&gt;
* Or test out the Provided Low Poly Meshes.&lt;br /&gt;
* Select the low poly mesh.&lt;br /&gt;
* Run the script to see the results.&lt;br /&gt;
* Experiment with the different settings in the Script Menu.&lt;br /&gt;
* To add multiple Implicit Skeletons to the same scene.&lt;br /&gt;
* You can {{Shortcut|Shift/D}} Duplicate in Blender.&lt;br /&gt;
* Keep settings low.&lt;br /&gt;
* This script may cause crashes if settings are too high.&lt;br /&gt;
* work in progess...&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
----&lt;br /&gt;
''from Andy Houston''&lt;br /&gt;
* The output mesh triangles are separate. You have to do a remove doubles operation.&lt;br /&gt;
* Doesn't work with Blender's native metaballs (and never will).&lt;br /&gt;
* Can't control the parameters of each face in the skeleton mesh, one size fits all.&lt;br /&gt;
* Only one skeleton mesh at a time.&lt;br /&gt;
It is VERY SLOW at the moment, but seems to be fairly stable. It is also very far from being a useful modelling tool, but I hope to improve the speed and quality of the mesh. Currently, all the script does is convert the Blender mesh into a blobby, inflated facsimile of itself.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
----&lt;br /&gt;
The actual underlying implicit algorithm is from Andrei Sherstyuk's Ph.D thesis &amp;quot;Convolution Surfaces in Computer Graphics&amp;quot;, webpage here and the marching tetrahedrons polygoniser is an adaptation of J M Soler's polygonize.py, webpage here. JMS has a wealth of other useful tutorials and info for beginners and experts alike.&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
----&lt;br /&gt;
* In the Wiki writer's opinion always have Python Installed on your computer when using scripts. http://www.python.org/&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
----&lt;br /&gt;
* [http://blenderartists.org/forum/forumdisplay.php?f=11 Python &amp;amp; Plugins forum] at Blender Artists.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
----&lt;br /&gt;
Thanks go to:&lt;br /&gt;
* Andy Houston (serendipiti) for the script &amp;amp; help.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is temporary hide-tab for rest of the text&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
*link 1&lt;br /&gt;
*link 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor info:''Explain what the script does, where the idea came from, what it is related to, why it is useful, etc.&lt;br /&gt;
&lt;br /&gt;
Use the script's UI tooltip. ''We need to allow multi-line tips (popups) in Blender, the current limit is not enough and we end up with ugly long lines.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' How to use the script&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' List of shortcuts used by the script, if any. Mostly relevant for scripts with guis. We should of course standardize basic ones: ESC to cancel, ESC and q to quit, etc. Follow the rules in [[Meta/Templates]].&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Config options available in the script's gui or via the Scripts Config Editor.&lt;br /&gt;
{{ConfigOptions&lt;br /&gt;
|name=Option name&lt;br /&gt;
|type=TYPE&lt;br /&gt;
|default=Default value&lt;br /&gt;
|explanation=Short explanation.&lt;br /&gt;
}}&lt;br /&gt;
{{ConfigOptions&lt;br /&gt;
|name=Option name&lt;br /&gt;
|type=TYPE&lt;br /&gt;
|default=Default value&lt;br /&gt;
|explanation=Short explanation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Usage notes, there is also a section for general notes at the end.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Miscellaneous notes on the script.&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Relevant for IO scripts, note how complete they are in regards to the file format specification and/or compatiblity with other programs that can read the same format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' What doesn't work but should.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' placeholder for additional information.&lt;br /&gt;
&lt;br /&gt;
=== To-Do list ===&lt;br /&gt;
* the first&lt;br /&gt;
* the ..&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks go to:&lt;br /&gt;
* Name (AKA nickname) for what...&lt;br /&gt;
* Name ...&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
 v1.00 - YYYY.MM.DD by Author_name&lt;br /&gt;
 - add/fix&lt;br /&gt;
 v0.99 - YYYY.MM.DD by Author_name&lt;br /&gt;
 - add/fix&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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