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	<title>Extensions:2.4/Py/Scripts/Export/AC3D - 版の履歴</title>
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	<updated>2026-05-24T21:30:59Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/AC3D&amp;diff=51926&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/AC3D&amp;diff=51926&amp;oldid=prev"/>
		<updated>2018-06-28T17:50:01Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/AC3D&amp;diff=51925&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot, removing unnecessary nav links; cosmetic changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/AC3D&amp;diff=51925&amp;oldid=prev"/>
		<updated>2011-11-18T02:15:10Z</updated>

		<summary type="html">&lt;p&gt;Robot, removing unnecessary nav links; cosmetic changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== AC3D Exporter ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
{{ScriptInfo&lt;br /&gt;
|name=AC3D Exporter&lt;br /&gt;
|tooltip=Export selected meshes to AC3D's .ac file format.&lt;br /&gt;
|menu=File → Export → AC3D (.ac)...&lt;br /&gt;
|usage=Select the script from the File → Export menu and choose the filename to export to.&lt;br /&gt;
|note=&lt;br /&gt;
* Multiple textures per mesh are supported (mesh gets split).&lt;br /&gt;
* Parenting with meshes or empties as parents is converted to AC3D group information.&lt;br /&gt;
* Start mesh object names (OB: field) with &amp;quot;!&amp;quot; or &amp;quot;#&amp;quot; if you don't want them to be exported.&lt;br /&gt;
* Start mesh object names (OB: field) with &amp;quot;=&amp;quot; or &amp;quot;$&amp;quot; to prevent them from being split (meshes with multiple textures or both textured and non textured faces are split unless  this trick is used or the &amp;quot;no split&amp;quot; option is set.&lt;br /&gt;
|version=2.44 - 2007.05.05&lt;br /&gt;
|blender=2.36 and newer&lt;br /&gt;
|author=Willian P. Germano&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=[http://www.ac3d.org AC3D] [http://plib.sourceforge.net/ PLib]&lt;br /&gt;
|exe=ac3d_import.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|issues=&lt;br /&gt;
* The ambient and emit data we can retrieve from Blender are single values, that this script copies to an RGB triplet, giving shades of gray. A config option can be set to export RGB mirror color as either or both.&lt;br /&gt;
* In AC3D 4 &amp;quot;compatibility mode&amp;quot;:&lt;br /&gt;
** Shininess of materials is taken from the shader specularity value in Blender, mapped from [0.0, 2.0] to [0, 128].&lt;br /&gt;
** Crease angle is exported, but in Blender it is limited to [1, 80], since there are other more powerful ways to control surface smoothing.  In AC3D 4.0 crease's range is [0.0, 180.0].&lt;br /&gt;
* Blender groups are not supported yet.&lt;br /&gt;
|note=Additional information|* Included in Blender 2.36 - 2.47.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Export selected meshes to AC3D's .ac file format.&lt;br /&gt;
&lt;br /&gt;
'''AC3D''' is a simple commercial 3d modeller for Linux x86, Mac OSX and Windows. Its .ac is an easy to parse text file format. It is well supported, for example, by the '''PLib''' 3d gaming library, used by many projects, like the [http://www.flightgear.org/ FlightGear Flight Simulator] and [http://www.torcs.org/ Torcs - Open Racing Car Simulator].&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
&lt;br /&gt;
* [http://blenderartists.org/forum/forumdisplay.php?f=11 Python &amp;amp; Plugins forum] at Blender Artists.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
Select the script from the File → Export menu and choose the filename to export to.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
Options can be tweaked using the Scripts Config Editor script, available from the Scripts → System menu in the Scripts window.&lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable|80%}}&lt;br /&gt;
|'''Only selected'''&lt;br /&gt;
|TOGGLE||'''ON'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Only export the selected meshes (read notes below about tokens, too).&lt;br /&gt;
|-&lt;br /&gt;
|'''AC3D 4 mode'''&lt;br /&gt;
|TOGGLE||'''ON'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Unset it to export without the 'crease' tag that was introduced with AC3D 4.0 and with the old material handling.&lt;br /&gt;
|-&lt;br /&gt;
|'''Add default material'''&lt;br /&gt;
|TOGGLE||'''ON'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|A default (white) material is added if some mesh was left without mats -- it's better to always add your own materials.&lt;br /&gt;
|-&lt;br /&gt;
|'''Set texture dir'''&lt;br /&gt;
|TOGGLE||'''ON'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Override the actual textures path with a given default path (or simply export the texture names, without dir info, if the path is empty).&lt;br /&gt;
|-&lt;br /&gt;
|'''Per face 1 or 2 sided'''&lt;br /&gt;
|TOGGLE||'''ON'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Override the &amp;quot;Double Sided&amp;quot; button that defines this behavior per whole mesh in favor of the UV Face Select mode &amp;quot;twosided&amp;quot; per face atribute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Skip data'''&lt;br /&gt;
|TOGGLE||'''OFF'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Set it if you don't want mesh names (ME:, not OB: field) to be exported as strings for AC's &amp;quot;data&amp;quot; tags (19 chars max).&lt;br /&gt;
|-&lt;br /&gt;
|'''RGB mirror color as ambient'''&lt;br /&gt;
|TOGGLE||'''OFF'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Export mirror color as ambient RGB.&lt;br /&gt;
|-&lt;br /&gt;
|'''RGB mirror color as emissive'''&lt;br /&gt;
|TOGGLE||'''OFF'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Export mirror color as emissive RGB.&lt;br /&gt;
|-&lt;br /&gt;
|'''No split'''&lt;br /&gt;
|TOGGLE||'''OFF'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Don't split meshes (read notes below for an explanation).&lt;br /&gt;
|-&lt;br /&gt;
|'''Export dir'''&lt;br /&gt;
|STRING||'''unset'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Default dir to export to.&lt;br /&gt;
|-&lt;br /&gt;
|'''Texture dir'''&lt;br /&gt;
|STRING||'''unset'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Override textures path with this path if 'set texture dir' toggle is &amp;quot;on&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
All main features are supported. Users may need to tweak the exported .ac file's material lines by hand if they want ''both'' RGB ambient and emissive colors different from shades of gray.&lt;br /&gt;
&lt;br /&gt;
=== Supported ===&lt;br /&gt;
&lt;br /&gt;
; Objects:&lt;br /&gt;
: Meshes&lt;br /&gt;
; Hierarchy:&lt;br /&gt;
: Groups&lt;br /&gt;
; Materials&lt;br /&gt;
* RGB: diffuse, specular, ambient, emissive. Intensity: shininess, transparency.&lt;br /&gt;
* One uv texture image per mesh.&lt;br /&gt;
&lt;br /&gt;
=== Missing ===&lt;br /&gt;
&lt;br /&gt;
;Other:&lt;br /&gt;
* The 'url' tag, specific to AC3D. It is easy to add by hand to the exported file, if needed. Nobody ever requested support for it in this exporter, though.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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