﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.4%2FPy%2FScripts%2FExport%2FOpenflight_flt</id>
	<title>Extensions:2.4/Py/Scripts/Export/Openflight flt - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.4%2FPy%2FScripts%2FExport%2FOpenflight_flt"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/Openflight_flt&amp;action=history"/>
	<updated>2026-08-02T13:59:35Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/Openflight_flt&amp;diff=56072&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/Openflight_flt&amp;diff=56072&amp;oldid=prev"/>
		<updated>2018-06-28T17:52:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/Openflight_flt&amp;diff=56071&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot, removing unnecessary nav links; cosmetic changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Export/Openflight_flt&amp;diff=56071&amp;oldid=prev"/>
		<updated>2011-11-18T02:18:16Z</updated>

		<summary type="html">&lt;p&gt;Robot, removing unnecessary nav links; cosmetic changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=OpenFlight FLT Exporter&lt;br /&gt;
|tooltip=Save a OpenFlight FLT file.&lt;br /&gt;
|menu=File → Export → OpenFlight (.flt)...&lt;br /&gt;
|version=2.45+ 2007-9-20&lt;br /&gt;
|blender=2.45+ and newer&lt;br /&gt;
|author=Geoffrey Bantle (Briggs) and &amp;lt;br /&amp;gt;Greg MacDonald&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=this script comes with Blender.&lt;br /&gt;
|exe=export-iv-0.1.py &lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|note=&lt;br /&gt;
Included in Blender 2.45, 2.46&lt;br /&gt;
OpenFlight is a registered trademark of MultiGen-Paradigm, Inc.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
Select the script from the File → Export → OpenFlight(.flt) menu.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
When run the exporter will present a graphical interface to control the export process. The following options can be set. &lt;br /&gt;
&lt;br /&gt;
{| {{Css/prettytable|80%}}&lt;br /&gt;
|Label&lt;br /&gt;
|Type||Default&lt;br /&gt;
|-&lt;br /&gt;
|'''Base Path'''&lt;br /&gt;
|PATH||''Last directory accessed by blender''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Directory to write current scene to.&lt;br /&gt;
|-&lt;br /&gt;
|'''Xref Directory'''&lt;br /&gt;
|PATH||''Base path + &amp;quot;/externals&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Directory to write External references&lt;br /&gt;
|-&lt;br /&gt;
|'''Textures Directory'''&lt;br /&gt;
|PATH||''Base path + &amp;quot;/textures&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Directory for 'copy textures' tool.&lt;br /&gt;
|-&lt;br /&gt;
|'''External Application'''&lt;br /&gt;
|PATH||''None&amp;quot;''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|External application to launch after export.&lt;br /&gt;
|-&lt;br /&gt;
|'''Default Shading'''&lt;br /&gt;
|TOGGLE||''Off''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|If pressed, the angle between faces will be used to split edges in meshes that do not already have custom shading.&lt;br /&gt;
|-&lt;br /&gt;
|'''Export Scale'''&lt;br /&gt;
|NUMBER||''1.00''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Default value of 1.00 means that 1 blender unit = 1 meter in output files.&lt;br /&gt;
|-&lt;br /&gt;
|'''Copy Textures'''&lt;br /&gt;
|TOGGLE||''Off''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Copies textures to output directory previously chosen with Textures Directory field.&lt;br /&gt;
|-&lt;br /&gt;
|'''Export Transforms'''&lt;br /&gt;
|TOGGLE||''Off''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Local coordinates toggle. Default is recommended for now.&lt;br /&gt;
|-&lt;br /&gt;
|'''Export Xrefs'''&lt;br /&gt;
|TOGGLE||''On''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|If checked External references in the current scene will be exported to the directory set in the &amp;quot;XRef Directory&amp;quot; field.&lt;br /&gt;
|-&lt;br /&gt;
|'''External App'''&lt;br /&gt;
|TOGGLE||''On''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Launch external application on export.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== ''Face Handling'' ===&lt;br /&gt;
&lt;br /&gt;
* Single loose wire edges are exported as 2 vertex faces.&lt;br /&gt;
* Wire Loops exported as faces with 'closed wireframe' draw style.&lt;br /&gt;
* Incomplete loops exported as faces with 'open wireframe' draw style.&lt;br /&gt;
* Loose vertices exported as single vertex faces.&lt;br /&gt;
* Sub-face relationships.&lt;br /&gt;
* Faces marked as double sided are exported with correct flags.&lt;br /&gt;
* Face alpha determined by the file extension of images assigned to it. ''Example: A face with an *.RGBA image assigned to it will have its alpha draw flags set properly.''&lt;br /&gt;
&lt;br /&gt;
=== ''Hierarchy'' ===&lt;br /&gt;
&lt;br /&gt;
* Objects export type determined by FLT ID properties.&lt;br /&gt;
* Empties and meshes with no FLT ID properties attached are exported as either object or group nodes depending on whether they have any children.&lt;br /&gt;
* Invalid child types are ignored. ''Example: Group node that is child of Object Node''&lt;br /&gt;
* External references&lt;br /&gt;
* Export objects in either world-space or local-space coordinates.&lt;br /&gt;
* Matrix transforms (''local-space'')&lt;br /&gt;
* Correct shading of negatively scaled objects (''world-space'')&lt;br /&gt;
* Export scale(''world-space'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ''Texturing, Materials and Colors'' ====&lt;br /&gt;
&lt;br /&gt;
* UV mapping and texture information exported. If using multi-texturing, UV layers must have proper names. ''Example: Layer0, Layer2,...Layer7''.&lt;br /&gt;
* Custom color palettes.&lt;br /&gt;
* Face and light point colors &amp;amp; intensities.&lt;br /&gt;
* Texture Attribute files.&lt;br /&gt;
* Custom shading via any combination of solid/smooth faces and edge split modifier.&lt;br /&gt;
* Default shading angle for automatic calculation of smooth shading.&lt;br /&gt;
* Faces with a Color index of zero are exported as 127 (white).&lt;br /&gt;
* Option to copy textures to a user defined directory if they do not exist there already.&lt;br /&gt;
* Attribute file writing.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Material and shaders are ignored. Future support for material and shader palettes is planned.&lt;br /&gt;
* There is no way to set the face color for open/wire faces. Currently they default to black.&lt;br /&gt;
* The two-sided draw flag must be set on Layer0&lt;br /&gt;
* Do not use sub-faces with alpha faces in the same mesh. The results on export will not be what you expect. Instead break your alpha faces into a separate mesh&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
* [http://blenderartists.org/forum/forumdisplay.php?f=11 Python &amp;amp; Plugins forum] at Blender Artists (TODO).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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