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	<title>Extensions:2.4/Py/Scripts/Temp/Scripts List - 版の履歴</title>
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	<updated>2026-08-09T08:20:03Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Temp/Scripts_List&amp;diff=42380&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Temp/Scripts_List&amp;diff=42380&amp;oldid=prev"/>
		<updated>2018-06-28T17:45:31Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Temp/Scripts_List&amp;diff=42379&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Extensions:2.4/Py/Scripts/temp/Scripts List to Extensions:2.4/Py/Scripts/Temp/Scripts List</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.4/Py/Scripts/Temp/Scripts_List&amp;diff=42379&amp;oldid=prev"/>
		<updated>2010-10-02T08:57:22Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Extensions:2.4/Py/Scripts/temp/Scripts_List&quot; class=&quot;mw-redirect&quot; title=&quot;Extensions:2.4/Py/Scripts/temp/Scripts List&quot;&gt;Extensions:2.4/Py/Scripts/temp/Scripts List&lt;/a&gt; to &lt;a href=&quot;/Extensions:2.4/Py/Scripts/Temp/Scripts_List&quot; title=&quot;Extensions:2.4/Py/Scripts/Temp/Scripts List&quot;&gt;Extensions:2.4/Py/Scripts/Temp/Scripts List&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Python Scripts and Plugins =&lt;br /&gt;
&lt;br /&gt;
== Mesh Tools ==&lt;br /&gt;
*Tom Musgrove (LetterRip) and Michael Schardt - http://www.elysiun.com/forum/viewtopic.php?t=31732 Sculpt Mesh  - allows you to sculpt a mesh (similar to how you would clay) using a Blender.  Michael has also developed a plugin that allows usage of Pen tablets (on Windows) with the script.&lt;br /&gt;
*paleajed - http://users.telenet.be/EWOCprojects/edgeslide.html KnifePro  - an improvement over Blenders current knife tool.&lt;br /&gt;
*jms - http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_meshexplosion.htm#explosionspatterns Mesh Explosion  - does simple explosion effects.&lt;br /&gt;
*jms - http://jmsoler.free.fr/didacticiel/blender/tutor/python_wireshadows_en.htm Tessalate - turns wireframe into interesting 3d sculptures&lt;br /&gt;
*cambo - http://members.iinet.net.au/~cpbarton/ideasman/ Solid Wire  - turns a wireframe into a solid wireframe object&lt;br /&gt;
*seredipiti - http://members.aol.com/demalion2/index.html Geodesic  - generates Geodesic structures.&lt;br /&gt;
*cambo - http://members.iinet.net.au/~cpbarton/ideasman/ UV-&amp;gt;Mesh and Mesh-&amp;gt;UV  -  writes the uv's of a mesh to a editable mesh so they can be editted without a UV editor.&lt;br /&gt;
*Rherman - http://www.elysiun.com/forum/viewtopic.php?t=36528 Photoclinometry  - creates a mesh based on shading information from an image.&lt;br /&gt;
*paleajed - http://users.telenet.be/EWOCprojects/edgeslide.html TranspRef  - which creates transparent image plane for reference images when modeling.&lt;br /&gt;
*S68 - http://www.elysiun.com/forum/viewtopic.php?t=39693 Blender Rope Work  - allows for animation of a rope and pulley system&lt;br /&gt;
* SpookyElectric - http://www.elysiun.com/forum/viewtopic.php?t=29200 MegaBool - an improved Boolean tool to replace Blenders current Boolean tool. http://astro.scu.edu/~ted/oss/blender/boolean/megabool_r10.py&lt;br /&gt;
*: This megabool link is outdated. See [[BlenderDev/BooleanDevelopment#Megabool_script]] for more recent links/script.&lt;br /&gt;
*cambo - http://members.iinet.net.au/~cpbarton/ideasman/ AutoEdge  - This script automaticly makes FGons (like ngons) as well as adds seams on sharp edges&lt;br /&gt;
*syrux - http://www.elysiun.com/forum/viewtopic.php?t=36561 Discombobulator  - creates surface 'detail' on the surface of an object, useful for making things like large spaceships look more realisitic.&lt;br /&gt;
*Jimmy Haze -  http://www.elysiun.com/forum/viewtopic.php?t=35882 A.N.T. Landscape  - tool which uses noise to create a simulated mountains valleys and other landscape.&lt;br /&gt;
*palejed - http://users.telenet.be/EWOCprojects/edgeslide.html EdgeTune  - allows you to slide verts along an edge.&lt;br /&gt;
*klopes &amp;amp; [[User:panzi|panzi]] - http://www.elysiun.com/forum/viewtopic.php?t=38458 TerryNoise  - distort a mesh through noise generation&lt;br /&gt;
*neil - http://www.elysiun.com/forum/viewtopic.php?t=8086 Gothic Vaults  - a script for creating 'Gothic Vaults'&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
*guitargeek - http://www.elysiun.com/forum/viewtopic.php?t=40091 IPOBurner  - bakes game object motion (such as a physics simulation) to Blender animation system IPOs.&lt;br /&gt;
*jox - http://development.mindfloaters.de/Blender_Envelope_Suite.6.0.html Envelope Suite  - this tool creates bone vertex assignments based on creating envelopes.&lt;br /&gt;
*lancelot - http://www.warpax.com/pytsai/index.html Camera Calibration  - used for aligning the camera to the 3d space of a photograph or a non moving video camera&lt;br /&gt;
*harkyman - http://www.harkyman.com/bp.html BlenderPeople  - This tool is for automatically controlling crowds for things like battle scenes.  Currently does not have access to the bone system.&lt;br /&gt;
&lt;br /&gt;
== Wizards ==&lt;br /&gt;
*MakeHuman Team - http://www.dedalo-3d.com/ MakeHuman  - a script for parametrically modeling a human, including an easy to use interface and high quality model.&lt;br /&gt;
&lt;br /&gt;
== Rendering and Post processing ==&lt;br /&gt;
*MakeHuman Team - http://www.dedalo-3d.com/public/forum/index.php?a=topic&amp;amp;amp;topic=1111837542.23 Sub Surface *Scattering  - Makehuman team has created a script for a subsurface scattering effect.&lt;br /&gt;
*paprmh - http://www.elysiun.com/forum/viewtopic.php?t=35355 ZUtils - creates a grayscale image based on the objects depth in the scene useful for compositing&lt;br /&gt;
*S68 - http://projects.blender.org/viewcvs/viewcvs.cgi/bstar/BGC/?cvsroot=bstar Blender Go Cubic  - helps create cubic or cylindrical panoramas&lt;br /&gt;
*jms - http://www.elysiun.com/forum/viewtopic.php?t=38948 Level of Detail-matic  - script that can automatically reduce the amount of subdivision an object will recieve when rendered based on the objects distance from camera&lt;br /&gt;
*flippyneck - http://www.elysiun.com/forum/viewtopic.php?t=26189 G Buffer Extractor  - this tool can generate information about your render like depth data that can later be used in compositing tools.&lt;br /&gt;
*qwe - http://www.elysiun.com/forum/viewtopic.php?t=29973 Light Saber plugin  - this tool is used for creating a lightsaber effect similar to that seen in Star Wars movies&lt;br /&gt;
&lt;br /&gt;
== Importers and Exporters ==&lt;br /&gt;
*Brandano - http://games.groups.yahoo.com/group/NIFLA/ Netimmerse Importer &amp;lt;span&amp;gt; (Morrowind, Freedom Force format)&lt;br /&gt;
*hopperrr - http://www.elysiun.com/forum/viewtopic.php?t=38108 YADEMI - Yet Another Digital Elevation Metadata Importer - a landscape importer&lt;br /&gt;
*Bart - http://www.cgtalk.com/showthread.php?t=220839 VRML exporter  - exports VRML a well supported internet 3D format&lt;br /&gt;
*bob_holcomb - http://67.22.114.230:8082/programming/blender/ Assorted Import and Export Scripts  – a variety of import and export scripts&lt;br /&gt;
*Skunk - http://www.elysiun.com/forum/viewtopic.php?t=40203 BVH to armature  - imports biovision (bvh) motion capture and creates an armature http://members.fortunecity.de/arm http://www.websamba.com/Armature &lt;br /&gt;
*jms - Curves Importer - can import a variety of curve types including adobe illustrator, and svg as either geometry or as paths.&lt;br /&gt;
*http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_curvesimport_en.htm Curves Importer &lt;br /&gt;
*http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_paths_import_en.htm Curves To Paths Importer &lt;br /&gt;
*http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_ai_en.htm Adobe Illustrator Importer &lt;br /&gt;
*svenom - http://www.elysiun.com/forum/viewtopic.php?t=30004 Milkshape Exporter  - exports to the Milkshape modeler format&lt;br /&gt;
*Christoffer Green, Goran Kocov, Sutabi - http://www.elysiun.com/forum/viewtopic.php?p=285036 Blenderman Exporter   - this script exports in RenderMan format, Sutabi added support for the Pixie renderer&lt;br /&gt;
*hobBIT - http://www.elysiun.com/forum/viewtopic.php?t=39007 New Renderman approach  - this script exports to renderman format&lt;br /&gt;
*nfz - http://www.blender.org/modules.php?op=modload&amp;amp;amp;name=phpBB2&amp;amp;amp;file=viewtopic&amp;amp;amp;t=5842 ATI NMF format exporter &lt;br /&gt;
*rompel - http://www.elysiun.com/forum/viewtopic.php?t=38996 Crystalizer  - an exporter for the Crystal Space game engine&lt;br /&gt;
*reimpell - http://cvs.sourceforge.net/viewcvs.py/*checkout*/ogre/ogrenew/Tools/BlenderExport/ogreexport.py?content-type=text/plain Ogre 3D Exporter  - an exporter for the Ogre 3D game engine&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
*SamAdam - http://www.toxicx.toxicengine.org/scripts/scripts2.php BpyMan Script Repository Package Manager  - automatically updates your Blender scripts to the latest version (only works for scripts that are part of the repository)&lt;br /&gt;
*raphael - http://dwarf.free.fr/dwarf/blender/python/transpal/transpalExpress.zip Gimp palettes import &lt;br /&gt;
*cambo - http://members.iinet.net.au/~cpbarton/ideasman/ Blender Interactive Console  - allows you to do interactive python programming while in Blender (similar to the python console).&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripts]]&lt;br /&gt;
[[Category:Python]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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