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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2F3D_interaction%2FTexture_paint_layers</id>
	<title>Extensions:2.6/Py/Scripts/3D interaction/Texture paint layers - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2F3D_interaction%2FTexture_paint_layers"/>
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	<updated>2026-04-24T16:37:24Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/3D_interaction/Texture_paint_layers&amp;diff=104137&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/3D_interaction/Texture_paint_layers&amp;diff=104137&amp;oldid=prev"/>
		<updated>2018-06-28T19:42:28Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:42時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/3D_interaction/Texture_paint_layers&amp;diff=104136&amp;oldid=prev</id>
		<title>wiki&gt;Klutz: /* Known Issues */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/3D_interaction/Texture_paint_layers&amp;diff=104136&amp;oldid=prev"/>
		<updated>2016-11-02T10:56:18Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Known Issues&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Texture Paint Layer Manager&lt;br /&gt;
|tooltip=Adds a layer manager for image based texture slots in paint and quick add layer tools&lt;br /&gt;
|menu=Group: Paint&lt;br /&gt;
|version=1.0&lt;br /&gt;
|blender=2.62&lt;br /&gt;
|author=michaelw&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=&lt;br /&gt;
|exe=texture_paint_layer_manager.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=&lt;br /&gt;
|bugtracker=&lt;br /&gt;
|usage=Texture Paint &amp;gt; Properties &amp;gt; Texture Paint Layers Panels&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
* This script is in Blender Release.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Interface/Menu Overview'''&lt;br /&gt;
&lt;br /&gt;
[[File:Scripts_3D_texture_paint_layer_manager.jpg|right|600px]]&lt;br /&gt;
&lt;br /&gt;
This Script provides a quick simple way to switch textures to paint in texture paint mode...&lt;br /&gt;
&lt;br /&gt;
Without this addon there are many many steps involving the uv editor...&lt;br /&gt;
&lt;br /&gt;
Looking at the panels:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scripts_3D_texture_paint_layer_manager-panel.jpg|right|200px]]&lt;br /&gt;
&amp;quot;Texture Paint Layers&amp;quot; allows you to browse the materials on the paintobject and shows any image based texture slots in a &amp;quot;stack&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
the &amp;quot;brush&amp;quot; icon makes that texture slot &amp;quot;active&amp;quot;  (and also sets the appropriate texturefaces of the object to that image)   This is good because to do this manually you have to enter edit mode in the uv editor and perform many steps&lt;br /&gt;
&lt;br /&gt;
the eye icon just toggles the texture slot from enabled to not enabled.. (works for glsl and for rendering)&lt;br /&gt;
the sliders show what properties the active slot influences (sort of like layer opacity in photoshop)  If the texture is mapped to multiple properties each gets its own slider.&lt;br /&gt;
&lt;br /&gt;
the &amp;quot;Add Paint Layers&amp;quot; panel adds a new image, puts it in a texture slot on the active material, sets appropriate flags and influences and just allows you to get on and paint...  At the moment it just adds a 1024 square but it'd be easy to add a size function...&lt;br /&gt;
&lt;br /&gt;
Finally the current &amp;quot;save dirty&amp;quot; operator will not save &amp;quot;generated&amp;quot; images so the very top panel will save all generated layers to a &amp;quot;textures&amp;quot; folder relative to the current blend.  I'm toying with adding a &amp;quot;save dirty&amp;quot; call at teh end to make it a genuine &amp;quot;save ALL images function. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Scripts_3D_loadbrushes.jpg|left|200px]]&lt;br /&gt;
&lt;br /&gt;
finally in the &amp;quot;tools&amp;quot;  is the &amp;quot;load Brush Images panel.  These provide fast access to loading an image or a directory of images as brush textures for painting.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
* Will not work with Alpha 2 or before versions.&lt;br /&gt;
color layers are added with full alpha (to closely mimic 2d editors like photoshop or gimp.&lt;br /&gt;
 These render with fringing unless the &amp;quot;pre-multiply&amp;quot; option is used in the texture stack.  This option is only available when the image textures have been saved.&lt;br /&gt;
&lt;br /&gt;
It may be an Idea to automatically enable this flag when using &amp;quot;save all generated&amp;quot; or to automatically save images to disk when using the &amp;quot;quick add&amp;quot; options and set the flag there... I await feedback!&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
----&lt;br /&gt;
* to Do&lt;br /&gt;
More paint layer types!&lt;br /&gt;
=== Support ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Back to [[Extensions:2.5/Py/Scripts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is temporary hide-tab for rest of the text&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
*link 1&lt;br /&gt;
*link 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:''Explain what the script does, where the idea came from, what it is related to, why it is useful, etc.&lt;br /&gt;
&lt;br /&gt;
Use the script's UI tooltip. ''We need to allow multi-line tips (popups) in Blender, the current limit is not enough and we end up with ugly long lines.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' How to use the script&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' List of shortcuts used by the script, if any. Mostly relevant for scripts with guis. We should of course standardize basic ones: ESC to cancel, ESC and q to quit, etc. Follow the rules in [[Meta/Templates]].&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Config options available in the script's gui or via the Scripts Config Editor.&lt;br /&gt;
{{ConfigOptions&lt;br /&gt;
|name=Option name&lt;br /&gt;
|type=TYPE&lt;br /&gt;
|default=Default value&lt;br /&gt;
|explanation=Short explanation.&lt;br /&gt;
}}&lt;br /&gt;
{{ConfigOptions&lt;br /&gt;
|name=Option name&lt;br /&gt;
|type=TYPE&lt;br /&gt;
|default=Default value&lt;br /&gt;
|explanation=Short explanation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Usage notes, there is also a section for general notes at the end.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Miscellaneous notes on the script.&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Relevant for IO scripts, note how complete they are in regards to the file format specification and/or compatiblity with other programs that can read the same format.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' placeholder for additional information.&lt;br /&gt;
&lt;br /&gt;
=== To-Do list ===&lt;br /&gt;
* the first&lt;br /&gt;
* the ..&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks go to:&lt;br /&gt;
* Name (AKA nickname) for what...&lt;br /&gt;
* Name ...&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
 v1.00 - YYYY.MM.DD by Author_name&lt;br /&gt;
 - add/fix&lt;br /&gt;
 v0.99 - YYYY.MM.DD by Author_name&lt;br /&gt;
 - add/fix&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Klutz</name></author>
		
	</entry>
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