﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FAdd_Mesh%2FAdd_Extra</id>
	<title>Extensions:2.6/Py/Scripts/Add Mesh/Add Extra - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FAdd_Mesh%2FAdd_Extra"/>
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	<updated>2026-07-13T12:08:54Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra&amp;diff=97837&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra&amp;diff=97837&amp;oldid=prev"/>
		<updated>2018-06-28T19:37:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:37時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra&amp;diff=97836&amp;oldid=prev</id>
		<title>2017年6月2日 (金) 11:57にwiki&gt;Scorpionによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra&amp;diff=97836&amp;oldid=prev"/>
		<updated>2017-06-02T11:57:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Extras&lt;br /&gt;
|tooltip=Add Extra Objects&lt;br /&gt;
|menu=Group: AddMesh ( see note )&lt;br /&gt;
|version=0.5&lt;br /&gt;
|blender=2.57&lt;br /&gt;
|author=Pontiac, Fourmadmen, Meta-androcto, tuga3d, varkenvarken&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=&lt;br /&gt;
|exe=add_mesh_extra_objects.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=In Blender release&lt;br /&gt;
|bugtracker=&lt;br /&gt;
}}&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* This script is in Blender 2.79 Add-Ons menu.&lt;br /&gt;
*Put the script folder in \\.blender\scripts\addons.&lt;br /&gt;
*In User Preferences you can see the Add-Ons menu.&lt;br /&gt;
*You can activate the script here.&lt;br /&gt;
*The script will now show up in the Shift/A-&amp;gt;Mesh&amp;gt;Extra Objects Menu.&lt;br /&gt;
&lt;br /&gt;
=== Recent Changes ===&lt;br /&gt;
merged &amp;quot;lesser&amp;quot; add mesh scripts.&lt;br /&gt;
add mesh extras, gemstones, twisted torus, gears &amp;amp; 3d function surfaces&lt;br /&gt;
Now in folder add_mesh_extra_objects under 1 init file. &lt;br /&gt;
&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.5/Py/Scripts/Add Mesh/Add_3d_Function_Surface|3D Function Surfaces|tip=Add a 3D function surface primitive}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.5/Py/Scripts/Add Mesh/Add_Gear|Add Gear|tip=Add a gear as a primitive}}&lt;br /&gt;
{{Catalog/Item|75|Extensions:2.5/Py/Scripts/Add Mesh/Add_Gemstones|Gemstones|tip=Add a gemstone as a primitive}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.5/Py/Scripts/Add Mesh/Add_Twisted_Torus|Twisted Torus|tip=Add a twisted torus as a primitive}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.5/Py/Scripts/Add Mesh/Add_PolySphere|PolySphere|tip=Add a PolySphere as a primitive}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add Mesh/Add_Pipe_Joints|Pipe Joints|tip=Add pipe joints as a primitive}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add Mesh/Add_Solid|Regular Solids|tip=Add regular solids as a primitive}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add PolySphere|PolySphere|tip=Create a PolySphere.}}&lt;br /&gt;
{{Catalog/Item|0|Extensions:2.6/Py/Scripts/Add_Mesh/Archimedean_Solids|Archimedean Solids|tip=Adds an Archimedean Solids primitive}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add Mesh/BeamBuilder|Beam Builder|tip=create construction type beams}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add Mesh/Oscurart_Chain_Rope_Maker|Oscurart Chain Rope Maker|tip=Create ropes and chains.}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add Mesh/Masonry|Masonry/Wall|tip=Create a block wall.}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube|Round Cube|tip=Add mesh primitives: Quadspheres, Capsules, Rounded Cuboids, 3D Grids, etc.}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Add_Mesh/HoneyComb|HoneyComb Generator|tip=Generate honeycomb mesh object}}&lt;br /&gt;
{{Catalog/Item|100|Extensions:2.6/Py/Scripts/Modeling/Geodesic_Domes|Geodesic Domes|tip=object creation &amp;amp; face modification}}&lt;br /&gt;
{{Catalog/Item|75|Extensions:2.6/Py/Scripts/Mesh/Discombobulator|Discombobulator|tip=Add Greebles to your mesh}}&lt;br /&gt;
&lt;br /&gt;
== Add Wedge ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Scripts_manual_add_wedge_mesh_25x.jpg|right|150px|200px]]&lt;br /&gt;
'''Add Mesh Wedge'''&lt;br /&gt;
* This Script creates a Wedge Primitive.&lt;br /&gt;
* Copy the script to .blender/scripts. &lt;br /&gt;
* Press the {{Shortcut|Shift/A}}.&lt;br /&gt;
* Then in {{Shortcut|Mesh}}&amp;gt;{{Shortcut|Extras}}&lt;br /&gt;
* Press {{Shortcut|Wedge}} to create the New Mesh.&lt;br /&gt;
* You can change the script Parameters in the Toolbar Menu&lt;br /&gt;
* You need to set script parameters before doing any transforms or using modifiers, or else you won't be able to change them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Interface/Menu Overview'''&lt;br /&gt;
* The interface for this script is found in the Tool Shelf &amp;gt; Object Tools&lt;br /&gt;
&lt;br /&gt;
* Features: Sliders, Numeric Input. &lt;br /&gt;
* {{Shortcut|Width}}&lt;br /&gt;
* {{Shortcut|Height}}&lt;br /&gt;
* {{Shortcut|Depth}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Add Sqorus ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Scripts_manual_add_squorus_mesh_25x.jpg|right|150px|200px]]&lt;br /&gt;
'''Add Mesh Squorus'''&lt;br /&gt;
* This Script creates a Squorus Primitive.&lt;br /&gt;
* Copy the script to .blender/scripts. &lt;br /&gt;
* Press the {{Shortcut|Shift/A}}.&lt;br /&gt;
* Then in {{Shortcut|Mesh}}&amp;gt;{{Shortcut|Extras}}&lt;br /&gt;
* Press {{Shortcut|Squorus}} to create the New Mesh.&lt;br /&gt;
* You can change the script Parameters in the Toolbar Menu&lt;br /&gt;
* You need to set script parameters before doing any transforms or using modifiers, or else you won't be able to change them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Interface/Menu Overview'''&lt;br /&gt;
* The interface for this script is found in the Tool Shelf &amp;gt; Object Tools&lt;br /&gt;
&lt;br /&gt;
* Features: Sliders, Numeric Input.&lt;br /&gt;
* {{Shortcut|Hole Size}}&lt;br /&gt;
* Check box, Boolean.&lt;br /&gt;
* {{Shortcut|Subdivide Outside}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Star ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Scripts_manual_add_star_mesh_25x.jpg|right|150px|200px]]&lt;br /&gt;
'''Add Mesh Star'''&lt;br /&gt;
* This Script creates a Star Primitive.&lt;br /&gt;
* Copy the script to .blender/scripts. &lt;br /&gt;
* Press the {{Shortcut|Shift/A}}.&lt;br /&gt;
* Then in {{Shortcut|Mesh}}&amp;gt;{{Shortcut|Extras}}&lt;br /&gt;
* Press {{Shortcut|Star}} to create the New Mesh.&lt;br /&gt;
* You can change the script Parameters in the Toolbar Menu&lt;br /&gt;
* You need to set script parameters before doing any transforms or using modifiers, or else you won't be able to change them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Interface/Menu Overview'''&lt;br /&gt;
* The interface for this script is found in the Tool Shelf &amp;gt; Object Tools&lt;br /&gt;
&lt;br /&gt;
* Features: Sliders, Numeric Input. &lt;br /&gt;
* {{Shortcut|Points}}&lt;br /&gt;
* {{Shortcut|Outer Radius}}&lt;br /&gt;
* {{Shortcut|Inner Radius}}&lt;br /&gt;
* {{Shortcut|Depth}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Add Trapezohedron ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Scripts_manual_add_trapezohedron_mesh_25x.jpg|right|150px|200px]]&lt;br /&gt;
'''Add Mesh Trapezohedron'''&lt;br /&gt;
* This Script creates a Trapezohedron Primitive.&lt;br /&gt;
* Copy the script to .blender/scripts. &lt;br /&gt;
* Press the {{Shortcut|Shift/A}}.&lt;br /&gt;
* Then in {{Shortcut|Mesh}}&amp;gt;{{Shortcut|Extras}}&lt;br /&gt;
* Press {{Shortcut|Trapezohedron}} to create the New Mesh.&lt;br /&gt;
* You can change the script Parameters in the Toolbar Menu&lt;br /&gt;
* You need to set script parameters before doing any transforms or using modifiers, or else you won't be able to change them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Interface/Menu Overview'''&lt;br /&gt;
* The interface for this script is found in the Tool Shelf &amp;gt; Object Tools&lt;br /&gt;
&lt;br /&gt;
* Features: Sliders, Numeric Input. &lt;br /&gt;
* {{Shortcut|Segments}}&lt;br /&gt;
* {{Shortcut|Base Radius}}&lt;br /&gt;
* {{Shortcut|Tip Height}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Scorpion</name></author>
		
	</entry>
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