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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FAdd_Mesh%2FAdd_Round_Cube</id>
	<title>Extensions:2.6/Py/Scripts/Add Mesh/Add Round Cube - 版の履歴</title>
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	<updated>2026-04-26T13:35:03Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148381&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148381&amp;oldid=prev"/>
		<updated>2018-06-28T21:10:33Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:10時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148380&amp;oldid=prev</id>
		<title>2014年9月20日 (土) 15:42にwiki&gt;Phymecによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148380&amp;oldid=prev"/>
		<updated>2014-09-20T15:42:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name= Round Cube&lt;br /&gt;
|tooltip= Add mesh primitives: Quadspheres, Capsules, Rounded Cuboids, 3D Grids, etc.&lt;br /&gt;
|menu= {{Menu|{{shortcut|shift|a}}|Add|Mesh|Round Cube}}&lt;br /&gt;
|version=0.3&lt;br /&gt;
|blender= 2.65+&lt;br /&gt;
|category= Add Mesh&lt;br /&gt;
|author= Alain Ducharme (Phymec)&lt;br /&gt;
|license= GPL&lt;br /&gt;
|distribution= Extern&lt;br /&gt;
|exe= add_mesh_round_cube.py&lt;br /&gt;
|download= https://developer.blender.org/T41859&lt;br /&gt;
|link= http://blenderartists.org/forum/showthread.php?348741&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Round Cube'' at its base is a mathematical sphere with its vertices plotted like a cube, from six axis directions.&lt;br /&gt;
&lt;br /&gt;
The base sphere is controlled by the ''Radius'', ''Arc'' divisions and ''Odd Axis Align'' parameters.&lt;br /&gt;
&lt;br /&gt;
The ''Size'' parameter enables extrusion of the base sphere outwards from its center resulting in additional edges and faces that can optionally be sub-divided using the ''Linear'' divisions and ''Type'' parameters.&lt;br /&gt;
&lt;br /&gt;
Being a mathematical sphere, corners are not pinched, bevels are round, and polygon face sizes are more balanced (more uniform polygon surface area) than other methods (e.g. subdivision surface + cast or bevel modifiers).&lt;br /&gt;
This add-on can produce any size (on x, y or z) capsule or cuboid. One of the disadvantages to consider is that non-spherical objects produced by this add-on will not scale well ''non-uniformly'' after they are generated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operator Parameters ==&lt;br /&gt;
{|{{Css/prettytable}}&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Image:round_cube_Operator.png|Round Cube Operator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
;'''Radius''' : Radius of mesh vertices for sphere or corners&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Size''' : Size of mesh per axis.  ''Note: actual size of mesh is determined by the largest of either radius or size&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
;'''Arc Divisions''' : Arc curve divisions, per quadrant (applies to sphere or corners&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;).  Set to '''0''' to [[#Derived Arc or Linear divisions|derive]] ''Arc'' divisions from ''Linear'' divisions.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Linear Divisions''' : Linear unit divisions (applies to extruded edges / faces)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;; Set to '''0''' to [[#Derived Arc or Linear divisions|derive]] ''Linear'' divisions from ''Arc'' divisions.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Division Type''' : What parts of the extruded mesh are sub-divided ([[#Divisions Type examples|see examples]]):&lt;br /&gt;
:;'''Corners''' : Sphere or Corners&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.&lt;br /&gt;
:;'''Edges''' : Sphere or Corners and extruded edges&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.&lt;br /&gt;
:;'''All''' : Sphere or Corners, extruded edges and faces&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;'''Odd Axis Align''' : Align vertices with axes when arc divisions is an odd number.  ''Note: this produces triangle corners!''.  ([[#Odd Axis Align examples|see examples]])&lt;br /&gt;
&lt;br /&gt;
;'''No Limit''' : Do not limit to 200000 vertices.  Sanity check to prevent accidental creation of very large meshes. ''(applies to operator UI only)''&amp;lt;br&amp;gt;''Number of vertices to be generated is indicated in brackets.''&lt;br /&gt;
''&amp;lt;sup&amp;gt;1.&amp;lt;/sup&amp;gt;When specified size, per axis, extends beyond the vertices at specified radius.''&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;2.&amp;lt;/sup&amp;gt;Derived divisions indicated in brackets.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NiceTip|Easy UV Mapping|Use '''Follow Active Quads''' UV unwrap method to generate a classic ''cube/vertical cross'' map (front is Y+)}}&lt;br /&gt;
&lt;br /&gt;
== Operator Presets ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Quadsphere.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Quadsphere'''&amp;lt;br&amp;gt;Radius: 1, Arc: 8&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Capsule.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Capsule'''&amp;lt;br&amp;gt;Radius: 0.5, Size: (0, 0, 3), Arc: 8&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_Corners.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Rounded Cube'''&amp;lt;br&amp;gt;Radius: 0.25, Size: (2, 2, 2), Arc: 8&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:round_cube_Grid_3D.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Grid 3D'''&amp;lt;br&amp;gt;Radius: 0, Size: (2, 2, 2), Linear: 5, Type: ALL&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Clay_Bar.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Clay Bar'''&amp;lt;br&amp;gt;Radius: 0.4, Size: (1.5, 3, 1), Arc: 8, Type: ALL&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divisions Type examples ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_Corners.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Corners'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_Edges.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Edges'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_All.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''All'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived Arc or Linear divisions ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_All.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Arc = 8, Linear = 0 (derived)'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_0_5.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Arc = 0 (derived), Linear = 5'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_8_5.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Arc = 8, Linear = 5'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Axis Align examples ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Cube.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Cube'''&amp;lt;br&amp;gt;Arc = 1, Odd Axis Align = ''False''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Octahedron.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Octahedron'''&amp;lt;br&amp;gt;Arc = 1, Odd Axis Align = ''True''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NiceTip|Single Vertex|Using a ''Radius'' and ''Size'' of '''0''' will produce a single vertex without any faces}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Phymec</name></author>
		
	</entry>
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