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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FAdd_Mesh%2FAdd_Round_Cube</id>
	<title>Extensions:2.6/Py/Scripts/Add Mesh/Add Round Cube - 版の履歴</title>
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	<updated>2026-10-26T16:47:39Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148381&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148381&amp;oldid=prev"/>
		<updated>2018-06-28T21:10:33Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:10時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148380&amp;oldid=prev</id>
		<title>2014年9月20日 (土) 15:42にwiki&gt;Phymecによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Add_Round_Cube&amp;diff=148380&amp;oldid=prev"/>
		<updated>2014-09-20T15:42:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name= Round Cube&lt;br /&gt;
|tooltip= Add mesh primitives: Quadspheres, Capsules, Rounded Cuboids, 3D Grids, etc.&lt;br /&gt;
|menu= {{Menu|{{shortcut|shift|a}}|Add|Mesh|Round Cube}}&lt;br /&gt;
|version=0.3&lt;br /&gt;
|blender= 2.65+&lt;br /&gt;
|category= Add Mesh&lt;br /&gt;
|author= Alain Ducharme (Phymec)&lt;br /&gt;
|license= GPL&lt;br /&gt;
|distribution= Extern&lt;br /&gt;
|exe= add_mesh_round_cube.py&lt;br /&gt;
|download= https://developer.blender.org/T41859&lt;br /&gt;
|link= http://blenderartists.org/forum/showthread.php?348741&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;#039;&amp;#039;Round Cube&amp;#039;&amp;#039; at its base is a mathematical sphere with its vertices plotted like a cube, from six axis directions.&lt;br /&gt;
&lt;br /&gt;
The base sphere is controlled by the &amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Arc&amp;#039;&amp;#039; divisions and &amp;#039;&amp;#039;Odd Axis Align&amp;#039;&amp;#039; parameters.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Size&amp;#039;&amp;#039; parameter enables extrusion of the base sphere outwards from its center resulting in additional edges and faces that can optionally be sub-divided using the &amp;#039;&amp;#039;Linear&amp;#039;&amp;#039; divisions and &amp;#039;&amp;#039;Type&amp;#039;&amp;#039; parameters.&lt;br /&gt;
&lt;br /&gt;
Being a mathematical sphere, corners are not pinched, bevels are round, and polygon face sizes are more balanced (more uniform polygon surface area) than other methods (e.g. subdivision surface + cast or bevel modifiers).&lt;br /&gt;
This add-on can produce any size (on x, y or z) capsule or cuboid. One of the disadvantages to consider is that non-spherical objects produced by this add-on will not scale well &amp;#039;&amp;#039;non-uniformly&amp;#039;&amp;#039; after they are generated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operator Parameters ==&lt;br /&gt;
{|{{Css/prettytable}}&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Image:round_cube_Operator.png|Round Cube Operator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;&amp;#039; : Radius of mesh vertices for sphere or corners&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039; : Size of mesh per axis.  &amp;#039;&amp;#039;Note: actual size of mesh is determined by the largest of either radius or size&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Arc Divisions&amp;#039;&amp;#039;&amp;#039; : Arc curve divisions, per quadrant (applies to sphere or corners&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;).  Set to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; to [[#Derived Arc or Linear divisions|derive]] &amp;#039;&amp;#039;Arc&amp;#039;&amp;#039; divisions from &amp;#039;&amp;#039;Linear&amp;#039;&amp;#039; divisions.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Linear Divisions&amp;#039;&amp;#039;&amp;#039; : Linear unit divisions (applies to extruded edges / faces)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;; Set to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; to [[#Derived Arc or Linear divisions|derive]] &amp;#039;&amp;#039;Linear&amp;#039;&amp;#039; divisions from &amp;#039;&amp;#039;Arc&amp;#039;&amp;#039; divisions.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Division Type&amp;#039;&amp;#039;&amp;#039; : What parts of the extruded mesh are sub-divided ([[#Divisions Type examples|see examples]]):&lt;br /&gt;
:;&amp;#039;&amp;#039;&amp;#039;Corners&amp;#039;&amp;#039;&amp;#039; : Sphere or Corners&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.&lt;br /&gt;
:;&amp;#039;&amp;#039;&amp;#039;Edges&amp;#039;&amp;#039;&amp;#039; : Sphere or Corners and extruded edges&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.&lt;br /&gt;
:;&amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039; : Sphere or Corners, extruded edges and faces&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;Odd Axis Align&amp;#039;&amp;#039;&amp;#039; : Align vertices with axes when arc divisions is an odd number.  &amp;#039;&amp;#039;Note: this produces triangle corners!&amp;#039;&amp;#039;.  ([[#Odd Axis Align examples|see examples]])&lt;br /&gt;
&lt;br /&gt;
;&amp;#039;&amp;#039;&amp;#039;No Limit&amp;#039;&amp;#039;&amp;#039; : Do not limit to 200000 vertices.  Sanity check to prevent accidental creation of very large meshes. &amp;#039;&amp;#039;(applies to operator UI only)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Number of vertices to be generated is indicated in brackets.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;1.&amp;lt;/sup&amp;gt;When specified size, per axis, extends beyond the vertices at specified radius.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;sup&amp;gt;2.&amp;lt;/sup&amp;gt;Derived divisions indicated in brackets.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NiceTip|Easy UV Mapping|Use &amp;#039;&amp;#039;&amp;#039;Follow Active Quads&amp;#039;&amp;#039;&amp;#039; UV unwrap method to generate a classic &amp;#039;&amp;#039;cube/vertical cross&amp;#039;&amp;#039; map (front is Y+)}}&lt;br /&gt;
&lt;br /&gt;
== Operator Presets ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Quadsphere.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Quadsphere&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Radius: 1, Arc: 8&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Capsule.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Capsule&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Radius: 0.5, Size: (0, 0, 3), Arc: 8&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_Corners.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rounded Cube&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Radius: 0.25, Size: (2, 2, 2), Arc: 8&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:round_cube_Grid_3D.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grid 3D&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Radius: 0, Size: (2, 2, 2), Linear: 5, Type: ALL&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Clay_Bar.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Clay Bar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Radius: 0.4, Size: (1.5, 3, 1), Arc: 8, Type: ALL&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divisions Type examples ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_Corners.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Corners&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_Edges.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Edges&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_All.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derived Arc or Linear divisions ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_All.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arc = 8, Linear = 0 (derived)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_0_5.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arc = 0 (derived), Linear = 5&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Rounded_Cube_8_5.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arc = 8, Linear = 5&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Odd Axis Align examples ==&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[Image:round_cube_Cube.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cube&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Arc = 1, Odd Axis Align = &amp;#039;&amp;#039;False&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[Image:round_cube_Octahedron.jpg|320px|thumb|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Octahedron&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Arc = 1, Odd Axis Align = &amp;#039;&amp;#039;True&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NiceTip|Single Vertex|Using a &amp;#039;&amp;#039;Radius&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Size&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; will produce a single vertex without any faces}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Phymec</name></author>
		
	</entry>
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