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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FAdd_Mesh%2FLights</id>
	<title>Extensions:2.6/Py/Scripts/Add Mesh/Lights - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FAdd_Mesh%2FLights"/>
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	<updated>2026-09-06T22:33:59Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Lights&amp;diff=149621&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Lights&amp;diff=149621&amp;oldid=prev"/>
		<updated>2018-06-28T21:13:46Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:13時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Lights&amp;diff=149620&amp;oldid=prev</id>
		<title>wiki&gt;Jambay: removed reference to Building Basics.</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Add_Mesh/Lights&amp;diff=149620&amp;oldid=prev"/>
		<updated>2015-06-03T10:20:45Z</updated>

		<summary type="html">&lt;p&gt;removed reference to Building Basics.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Lights&amp;lt;/h1&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Create a &amp;quot;light fixture&amp;quot; (lamp) as a decorative object in a scene. Formerly known as &amp;quot;lamp_maker&amp;quot; from &amp;quot;archimesh&amp;quot; set of scripts; major revisions to UI and operations. This feature creates &amp;quot;lamps&amp;quot; but that name is used generically in Blender for other light sources. In this case it is mostly decorative, but still provides the same capability to illuminate a scene (much more work to be done regarding that).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
A &amp;quot;lamp&amp;quot; consists of a few main components: Base, Stem, Bulb, and Shade. At present the &amp;quot;harp&amp;quot; (shade support) is disabled, so the finished object is not structurally correct (shade &amp;quot;floats&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The components are parented but not set as a single object. This presents a situation where individual items may be deleted - see &amp;quot;Bulb&amp;quot; section for standalone light source.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smooth&amp;quot; is applied to all elements. Awaiting feedback from community if &amp;quot;faceted&amp;quot; simple object faces should be allowed as an option.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Documentation&amp;lt;/b&amp;gt;:&lt;br /&gt;
{{WikiTask/Inprogress|50| Need to provide additional details regarding general operation.}}&lt;br /&gt;
&amp;lt;b&amp;gt;Code&amp;lt;/b&amp;gt;:&lt;br /&gt;
{{WikiTask/Inprogress|50| Incomplete, see to do items.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{WikiTask/Todo| Review/fix &amp;quot;normals&amp;quot; (set_normals) as generated for objects. per TynkaTopi: recalculate normals will do the trick.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{WikiTask/Todo| Separate &amp;quot;bulb&amp;quot; in UI and add styles for bulb shape.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{WikiTask/Todo| fix create_lampholder_strings - (harp) shade support, else leave as-is with shade &amp;quot;free-floating&amp;quot;.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{WikiTask/Todo| Add &amp;quot;luminescence&amp;quot; to create &amp;quot;true&amp;quot; light generation for lamp; Cycles or other method.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
The principal component of the lamp is the &amp;quot;base&amp;quot;, but the lamp is not complete without the other elements. As a standalone object it could be considered as a ceramic decorative object for a scene; have fun experimenting with deleting other elements to create a &amp;quot;Jug&amp;quot; or &amp;quot;Vase&amp;quot; from lamp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Style&amp;lt;/b&amp;gt;: Predefined &amp;quot;styles&amp;quot; for lamp base. All styles are dependent on the default settings - they only set differences. User modifications will affect results either from previous style selection or manual adjustment. Use the &amp;quot;Default&amp;quot; style to reset.&lt;br /&gt;
&lt;br /&gt;
{{NiceTip|Jug|Select &amp;quot;Square&amp;quot; as style with default settings, set Rows to 6, enable &amp;quot;Subdivide&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Height&amp;lt;/b&amp;gt;: Base height.&lt;br /&gt;
   Vertical extent of base (float, 0.01-10.0, default 0.20).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sections&amp;lt;/b&amp;gt;: Number of facets (pie slices) for base; 3 is a triangle, 4 is a square, etc...&lt;br /&gt;
   Base radial sections (integer, 3-128, default 16).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Subdivide&amp;lt;/b&amp;gt;: Replicate base sections in quadrants, multiply by 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Flute&amp;lt;/b&amp;gt;: Create alternating indentations in base offset from radius for flutes/gouges.&lt;br /&gt;
   Indent/gouge base (float, 0.001-1, default 0.01).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rows&amp;lt;/b&amp;gt;: Vertical segments for base &amp;quot;evenly&amp;quot; distributed for Height. Each row has a radius (width) and &amp;quot;shift&amp;quot; factor. The number entered here will update the UI to only show active options.&lt;br /&gt;
   Number of base segments (integer, 3-10, default 6).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Width %&amp;lt;/b&amp;gt;: Increase width of all active rows for base.&lt;br /&gt;
   Row radius multiplier (float, 1-10, default 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cycles Materials&amp;lt;/b&amp;gt;: Create materials for Cycles render. Hue, Saturation, and Value are converted to RGB for base color. Additionally materials are created (hard coded values) for other elements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hue&amp;lt;/b&amp;gt;: Color setting for base.&lt;br /&gt;
   Base color (float, 0-1, default 0.044).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Saturation&amp;lt;/b&amp;gt;: Color intensity, lower values subdue color toward white/light gray.&lt;br /&gt;
   Base color (float, 0-1, default 0.90).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Value&amp;lt;/b&amp;gt;: Color brightness, lower values darken to black.&lt;br /&gt;
   Base color (float, 0-1, default 0.80).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Stem&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Create a pipe/stem that extends from the base, includes socket for bulb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Height&amp;lt;/b&amp;gt;: Stem height, vertical size.&lt;br /&gt;
   Stem height (float, 0.001-10, default 0.02).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bulb&amp;lt;/b&amp;gt;: Light source for lamp, set radius to increase size.&lt;br /&gt;
   Bulb radius in 100ths (integer, 1-10, default 2) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;: Lumens/energy for bulb (brightness).&lt;br /&gt;
   Bulb intensity (float, 0.00-1000, default 15).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Shade&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Simple decorative cover for lamp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Height&amp;lt;/b&amp;gt;: Shade height, vertical size, position tracks with base and stem height. Set to zero (0) to eliminate.&lt;br /&gt;
   Lampshade height (float, 0.0-10, default 0.20).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sections&amp;lt;/b&amp;gt;: Shade radial sections.&lt;br /&gt;
   Shade sections (integer, 3-128, default 32) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bottom Radius&amp;lt;/b&amp;gt;: Shade bottom radius.&lt;br /&gt;
   Shade bottom radius (float, 0.001-10, default 0.16).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Top Radius&amp;lt;/b&amp;gt;: Shade top radius.&lt;br /&gt;
   Shade top radius (float, 0.001-10, default 0.08).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Translucence&amp;lt;/b&amp;gt;: Shade opacity - transparency. Affects amount of light emanated from bulb. Set to 1 for &amp;quot;clear&amp;quot; (not quite true).&lt;br /&gt;
   Shade opaqueness (float, 0.00-1, default 0.3).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pleats&amp;lt;/b&amp;gt;: Create alternating indentations in shade offset from radius for pleats.&lt;br /&gt;
   Pleat depth (float, 0.001-1, default 0.01).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Jambay</name></author>
		
	</entry>
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