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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FGame_Engine%2FBRIK_ragdolls</id>
	<title>Extensions:2.6/Py/Scripts/Game Engine/BRIK ragdolls - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FGame_Engine%2FBRIK_ragdolls"/>
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	<updated>2026-06-02T14:47:31Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BRIK_ragdolls&amp;diff=101223&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BRIK_ragdolls&amp;diff=101223&amp;oldid=prev"/>
		<updated>2018-06-28T19:40:06Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:40時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BRIK_ragdolls&amp;diff=101222&amp;oldid=prev</id>
		<title>wiki&gt;Scorpion: update addon to current working version &amp; links</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BRIK_ragdolls&amp;diff=101222&amp;oldid=prev"/>
		<updated>2016-06-24T11:23:55Z</updated>

		<summary type="html">&lt;p&gt;update addon to current working version &amp;amp; links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WikiTask/Done|Page complete, needs checking for style/content.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ScriptInfo&lt;br /&gt;
|name= BRIK - Blender Ragdoll Implementation Kit&lt;br /&gt;
|tooltip= Create rigid body structures from armatures and drive the armatures like ragdolls in the game engine.&lt;br /&gt;
|menu= 3d View Tools Region.&lt;br /&gt;
|usage= With an armature selected, hit the available buttons to run the operators that will: Create the rigid body structure, Create hit boxes, Write data to an internal file, Create game logic on the objects (and a spawn point with logic). Default in-game usage is {{Shortcut/Keypress|tab}}  to spawn an armature and mesh in the game and {{Shortcut/Keypress|space}}  to trigger ragdolling on all spawned armatures/meshes.&lt;br /&gt;
|version= 0.1&lt;br /&gt;
|author= Marcus P. Jenkins (FunkyWyrm)&lt;br /&gt;
|blender= 2.77&lt;br /&gt;
|license= GPL/MIT (Game engine scripts are MIT, scripts to be used in Blender are GPL)&lt;br /&gt;
|note= Currently supports creation of rigid body structures from multiple different armatures in a single scene of a *.blend file. Original Addon updated for Blender 2.77 by meta-androcto. Only some small code fixes were needed.&lt;br /&gt;
&lt;br /&gt;
Ragdolling is triggered simply by setting the game property on the spawned armature &amp;quot;BRIK_use_doll&amp;quot; to True.&lt;br /&gt;
&lt;br /&gt;
The only limit to the number of ragdolls that can be simultaniously active is availabe processing power.&lt;br /&gt;
|exe= BRIK_ragdolls/__init__.py BRIK.py&lt;br /&gt;
BRIK_ragdolls/BGE_scripts/BRIK_init_ragdoll.py BRIK_use_ragdoll.py BRIK_init_spawn.py BRIK_spawn_mob.py BRIK_load.py&lt;br /&gt;
|download= https://github.com/meta-androcto/downloads/raw/master/game_engine_ragdolls_kit.zip&lt;br /&gt;
|modules= Used standard Python modules&lt;br /&gt;
|bugtracker= &lt;br /&gt;
|warning= Early release, ready for testing but not currently recommended for use on important projects.&lt;br /&gt;
|link= [http://blenderartists.org/forum/showthread.php?t=199191 blenderartists.org thread]&lt;br /&gt;
[[/Documentation/]]&lt;br /&gt;
|releaselog= [http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Game_Engine/BRIK_ragdolls Todo and Release Log]&lt;br /&gt;
|issues= Multiple rigid body structures across different scenes can result in naming conflicts.&lt;br /&gt;
Workaround: Use a single scene with ragdolls per *.blend file.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing the BRIK addon ==&lt;br /&gt;
&lt;br /&gt;
Download the zip, then install from file from within Blender User Preferences &amp;gt; Addons&lt;br /&gt;
&lt;br /&gt;
*game_engine_ragdolls_kit (folder)&lt;br /&gt;
**__init__.py&lt;br /&gt;
**brik.py&lt;br /&gt;
**brik_funcs.py&lt;br /&gt;
**templates (folder)&lt;br /&gt;
***brik_init_ragdoll.py&lt;br /&gt;
***brik_load.py&lt;br /&gt;
***brik_spawn.py&lt;br /&gt;
&lt;br /&gt;
From addons tab of Blender's &amp;quot;User preferences&amp;quot; window BRIK can be activated by checking the check box next to &amp;quot;Game Engine: BRIK - Blender Ragdoll Implementation Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The BRIK panel should then appear at the bottom of the Tools panel that is to the left of the 3d View when in &amp;quot;Object mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An armature must be selected for the BRIK panel to display it's buttons.&lt;br /&gt;
&lt;br /&gt;
See the [[/Documentation/]] for more info.&lt;br /&gt;
&lt;br /&gt;
== Introductory video ==&lt;br /&gt;
&lt;br /&gt;
I made a video introduction to BRIK. Not so much a tutorial, but more of a showcase of current development status and capabilities.&lt;br /&gt;
&lt;br /&gt;
It's my first presentation so it's a bit rough around the edges... and possibly a bit rough in the middle too. ;)&lt;br /&gt;
&lt;br /&gt;
I thought I had it nailed on this third attempt, but this is where the bug concerning the naming conflict between multiple rigid body structures over multiple scenes reared it's ugly head. I left it in since it might be helpful for anyone trying my addon. To avoid the bug, just use a single scene and it should work fine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Dd8uAgCbfes&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Scorpion</name></author>
		
	</entry>
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