﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FGame_Engine%2FBuildGameAddon</id>
	<title>Extensions:2.6/Py/Scripts/Game Engine/BuildGameAddon - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FGame_Engine%2FBuildGameAddon"/>
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	<updated>2026-04-26T11:57:09Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BuildGameAddon&amp;diff=149375&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BuildGameAddon&amp;diff=149375&amp;oldid=prev"/>
		<updated>2018-06-28T21:13:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:13時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BuildGameAddon&amp;diff=149374&amp;oldid=prev</id>
		<title>2015年2月25日 (水) 19:54にwiki&gt;Elmeunickによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Game_Engine/BuildGameAddon&amp;diff=149374&amp;oldid=prev"/>
		<updated>2015-02-25T19:54:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Build Game Addon&lt;br /&gt;
|tooltip=Export game and assets with a launcher&lt;br /&gt;
|menu= Render Properties &amp;gt; Build Game / Platforms / Build Game Tools&lt;br /&gt;
|version=0.1 2015/02/25&lt;br /&gt;
|blender=2.73&lt;br /&gt;
|author=elmeunick9&lt;br /&gt;
|license=MIT&lt;br /&gt;
|link=http://blenderartists.org/forum/showthread.php?340504-Build-Game-Addon&lt;br /&gt;
|exe=game_engine_build.zip&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=Blenderplayer&lt;br /&gt;
|usage=Use the new panels in the Render Properties when Blender Game is selected as a Render Engine&lt;br /&gt;
|download=&lt;br /&gt;
|bugtracker=&lt;br /&gt;
}}&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Export to Windows or Linux.&lt;br /&gt;
* No forced license, your game is yours, not GPL. --&amp;gt; Check About License&lt;br /&gt;
* Multithreading (Don't stop blender when you build)&lt;br /&gt;
* Extract the .blend file from standalone executables.&lt;br /&gt;
* Copy all files of the folder if its name is the same as the game.&lt;br /&gt;
* Download blenderplayers for other platforms from inside the addon.&lt;br /&gt;
* Progress bar and notifications on the system console.&lt;br /&gt;
* (Launcher) Public Domain&lt;br /&gt;
* (Launcher) Has a configuration file.&lt;br /&gt;
* (Launcher) Has a log file.&lt;br /&gt;
&lt;br /&gt;
[[File:BuildGameAddon.png]]&lt;br /&gt;
&lt;br /&gt;
=== Cross-Publishing Instructions ===&lt;br /&gt;
Out of the box, this addon can only publish using the &amp;quot;default&amp;quot; platform, which makes use of the Blender binary used to run the addon. In order to publish to other platforms you will need to download extra binaries by clicking the &amp;quot;Download&amp;quot; button on your desired platform. Currently it doesn't export to MacOS because there is not a laucher for it. However, see the workaround to build for MacOS.&lt;br /&gt;
&lt;br /&gt;
=== About License ===&lt;br /&gt;
First, read this: http://www.blender.org/manual/game_engine/licensing.html&lt;br /&gt;
&lt;br /&gt;
This addon does something similar to using the load game logic brick. So: ''That file then is not part of the binary, so you can apply any license you wish on it.''&lt;br /&gt;
&lt;br /&gt;
=== Changing icone ===&lt;br /&gt;
Use an external program like resource hacker to change the icone of the launcher on windows. On linux this can be done without external tools.&lt;br /&gt;
&lt;br /&gt;
=== Custom Platforms and Hacking Notes ===&lt;br /&gt;
The addon stores binaries and other information on the blender 'DATAFILES' directory. You can find yours using the python console in blender and tiping: ''bpy.utils.user_resource('DATAFILES')''&lt;br /&gt;
&lt;br /&gt;
You will find the launcher on a folder called &amp;quot;Simple&amp;quot;. The __launcher__.py file is executed when you build the game and can be used to configure the launcher.&lt;br /&gt;
&lt;br /&gt;
Modificating or deleting the build_game_addon_version.txt file will erase the platforms.&lt;br /&gt;
&lt;br /&gt;
=== Workaround to build for MacOS and other platforms ===&lt;br /&gt;
* Create a launcher as a script to run blenderplayer on a Mac.&lt;br /&gt;
* Download blender for Mac and delete everything that is not nesscesry for the blenderplayer.&lt;br /&gt;
* Use the Custom as the type_build to select the two folders.&lt;br /&gt;
* Now you can use the addon as usual.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Elmeunick</name></author>
		
	</entry>
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