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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FImport-Export%2F3DS_MAX_Scene_Interchange</id>
	<title>Extensions:2.6/Py/Scripts/Import-Export/3DS MAX Scene Interchange - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FImport-Export%2F3DS_MAX_Scene_Interchange"/>
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	<updated>2026-06-03T19:14:22Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/3DS_MAX_Scene_Interchange&amp;diff=99209&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/3DS_MAX_Scene_Interchange&amp;diff=99209&amp;oldid=prev"/>
		<updated>2018-06-28T19:38:39Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/3DS_MAX_Scene_Interchange&amp;diff=99208&amp;oldid=prev</id>
		<title>2016年10月20日 (木) 12:15にwiki&gt;Scorpionによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/3DS_MAX_Scene_Interchange&amp;diff=99208&amp;oldid=prev"/>
		<updated>2016-10-20T12:15:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=3DS MAX Scene Interchange&lt;br /&gt;
|tooltip=3DS MAX scene to Blender&lt;br /&gt;
|menu=Group: Import&lt;br /&gt;
|version=unknown, latest version 26 02 2012&lt;br /&gt;
|blender=2.6.2&lt;br /&gt;
|author=Silvio Falcinelli&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=http://blenderartists.org/forum/showthread.php?t=184863&lt;br /&gt;
|exe=io_scene_interchange.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=new link pending&lt;br /&gt;
|bugtracker=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
This script package consists of two components. An exporter extension for 3DS MAX, and an import plugin for Blender. The purpose is to export 3DS MAX scenes to Blender while retaining parameters such as render settings, materials, lights, camera (movements), armature and animation. Meshes are exported using the trusty old .obj format, while, instead of using a .MTL file, a custom file is used for describing all 3DS MAX specific properties. The Blender import script will translate those settings accordingly to Blender when importing.&lt;br /&gt;
&lt;br /&gt;
{{Note|Additional information|&lt;br /&gt;
To be able to use this you need a registered version of 3D Studio MAX 8, 9 or 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Unpack the ZIP archive&lt;br /&gt;
* Copy the .py script into your \\.blender\2.62\scripts\addons.&lt;br /&gt;
* Open Blender and go to the addons tab in User Preferences.&lt;br /&gt;
* Click the Install Addon button at the bottom and find the *.py file.&lt;br /&gt;
* Enable the script.&lt;br /&gt;
* The MSE script for 3DS MAX cannot be installed and must be executed manually.&lt;br /&gt;
&lt;br /&gt;
=== Usage Instructions ===&lt;br /&gt;
&lt;br /&gt;
On [http://www.youtube.com/watch?v=pLsMzmaH05g this youtube video] you can see a demo of how to use this package.  (old scene_interchange for blender 2.53)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 3DS MAX:&lt;br /&gt;
* Start 3DS MAX.&lt;br /&gt;
* Open up the .max scene you want to export to Blender.&lt;br /&gt;
* Make sure the scene is saved.&lt;br /&gt;
* In the ''MAXScript'' menu at the top, select ''Run Script..''.&lt;br /&gt;
* Browse to the extracted ''blender_INTERCHANGE_ALPHA_2010.mse'' file and open it.&lt;br /&gt;
* The following settings window will pop up.&lt;br /&gt;
[[Image:Blender Py Plugin - Import - 3DS MAX Scene import - 3DS MAX Export GUI.jpg|400px|left|thumb|3DS MAX Scene export preferences]]{{clr}}&lt;br /&gt;
* Select the output path where the exported files will be saved with ''path Output''&lt;br /&gt;
* Enter a short name for your scene.&lt;br /&gt;
* You can probably leave the other settings to the defaults.&lt;br /&gt;
* Click ''RUN Interchange'' to start the conversion.&lt;br /&gt;
&lt;br /&gt;
In Blender:&lt;br /&gt;
* Then, start Blender 2.6.2.&lt;br /&gt;
* In the Scene panel, under the ''property panel'' , as the picture shows.&lt;br /&gt;
[[Image:Blender Py Plugin - Import - 3DS MAX Scene import - GUI.jpg|400px|left|thumb|User interface for importing the 3DS MAX scene into Blender]]{{clr}}&lt;br /&gt;
* Browse to the folder you chose to export to, and open up the ''.scn'' file created by the MAX output script.&lt;br /&gt;
* Your scene should now be loaded.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Scorpion</name></author>
		
	</entry>
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