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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FImport-Export%2FBlender_For_UnrealEngine</id>
	<title>Extensions:2.6/Py/Scripts/Import-Export/Blender For UnrealEngine - 版の履歴</title>
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	<updated>2026-09-01T02:56:56Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153905&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153905&amp;oldid=prev"/>
		<updated>2018-06-28T21:23:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:23時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153904&amp;oldid=prev</id>
		<title>2018年4月15日 (日) 16:58にwiki&gt;XavierLouxによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine&amp;diff=153904&amp;oldid=prev"/>
		<updated>2018-04-15T16:58:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name= Blender For UnrealEngine&lt;br /&gt;
|tooltip= This add-ons allows to easily export several objects at the same time for use in unreal engine 4.&lt;br /&gt;
|menu= View3D &amp;gt; Tool &amp;gt; Unreal Engine 4&lt;br /&gt;
|usage= This add-ons allows to easily export several objects at the same time in .fbx for use in unreal engine 4 by removing the usual constraints while respecting UE4 naming conventions and a clean tree structure. It also contains a small toolkit for collisions and sockets.&lt;br /&gt;
|version= 0.1.9&lt;br /&gt;
|blender= 2.79&lt;br /&gt;
|category= Import-Export&lt;br /&gt;
|author= Loux Xavier (BleuRaven)&lt;br /&gt;
|license= GPL&lt;br /&gt;
|distribution= Release&lt;br /&gt;
|note=&lt;br /&gt;
|exe= blender-for-unrealengine/__init__.py&lt;br /&gt;
|download= &lt;br /&gt;
[[http://xavierloux.com/dowload/sdfsdfsdfikg9f/blender%20for%20unrealengine%200.1.9b.zip 0.1.9]]&lt;br /&gt;
[[http://xavierloux.com/dowload/vgsgsdfsderzsdgv/blender%20for%20unrealengine%200.1.8.zip 0.1.8]]&lt;br /&gt;
[[http://xavierloux.com/dowload/rhtrs4196tfth9qerp/blender%20for%20unrealengine%200.1.7.zip 0.1.7]]&lt;br /&gt;
[[http://xavierloux.com/dowload/gfdrfefghb548946fg/blender%20for%20unrealengine%200.1.5.zip 0.1.5]]&lt;br /&gt;
[[http://xavierloux.com/dowload/gsdebnm41614dfg/blender_for_unrealengine.py 0.1.3]]&lt;br /&gt;
|modules=&lt;br /&gt;
|deps=&lt;br /&gt;
|data=&lt;br /&gt;
|bugtracker= https://developer.blender.org/T52622&lt;br /&gt;
|warning=&lt;br /&gt;
|link= [[https://developer.blender.org/T52622 BugTracker]]&lt;br /&gt;
|releaselog= [[Dev:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine]]&lt;br /&gt;
|issues= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Open &amp;quot;User Preferences&amp;quot; (Ctrl+Alt+U)&lt;br /&gt;
* Go to Add-ons tab&lt;br /&gt;
* Press &amp;quot;Install Add-on from File&amp;quot; and select zip file&lt;br /&gt;
* Enable Blender for UnrealEngine in Add-on list&lt;br /&gt;
* Close &amp;quot;User Preferences&amp;quot; And go View3D &amp;gt; Tool &amp;gt; Unreal Engine 4&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Working on object packs for Unreal Engine 4 can be complicated with Blender.&lt;br /&gt;
That's why I created the Addons &amp;quot;Blender for UnrealEngine&amp;quot;. It simplifies the procedure of the export, allows to export all the Assets of a scene at the same time, distributed them in a proper tree structure in correlation with the UnrealEngine Pipeline.&lt;br /&gt;
&lt;br /&gt;
No need to place the object in the center of the scene in different layers to see something.&lt;br /&gt;
Objects will export using their own origin point as origin instead of the scene.&lt;br /&gt;
[[File:Bdsp-pack-blender.jpg|left|500px]]&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_Bdsp-pack-ue4.jpg|left|500px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to choose for each object how it should be exported.&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_static-properties.jpg|left|360px]]&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_export-type-blender.jpg|left|320px]]&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_export-type-ue4.jpg|left|320px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
About SkeletalMesh it is possible to choose precisely the different animations that need to be exported.&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_skeletal-properties.jpg|left|360px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
The addon also allows you to add Collisions Shapes and Socket to your StaticMesh directly in Blender&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_collisions-and-socket-properties.jpg|left|360px]]&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_convert-subobj-blender.jpg|left|320px]]&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_convert-subobj-ue4.jpg|left|320px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
Also includes a potential error checker to avoid problems with exporting.&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_check-and-correct-properties.jpg|left|360px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
This Addon was created for Unreal Engine 4, but it also works for any other game engine that handles fbx files.&lt;br /&gt;
The nomenclature being modifiable you can use any naming convention for organizing your assets.&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_nomencalture-properties.jpg|left|360px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
You can also choose which type of assets should be exported.&lt;br /&gt;
[[File:Add-ons_BlenderForUnrealEngine_others-properties.jpg|left|360px]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
(video of version 0.1.3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; &amp;gt;KZMj7usxqQ8&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;XavierLoux</name></author>
		
	</entry>
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