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	<title>Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax - 版の履歴</title>
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	<updated>2026-05-06T00:18:59Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax&amp;diff=56046&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:52:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax&amp;diff=56045&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Extensions:2.5/Py/Scripts/Import-Export/FBX/3dsmax to Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax</title>
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		<updated>2011-12-15T02:29:29Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Extensions:2.5/Py/Scripts/Import-Export/FBX/3dsmax&quot; class=&quot;mw-redirect&quot; title=&quot;Extensions:2.5/Py/Scripts/Import-Export/FBX/3dsmax&quot;&gt;Extensions:2.5/Py/Scripts/Import-Export/FBX/3dsmax&lt;/a&gt; to &lt;a href=&quot;/Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax&quot; title=&quot;Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax&quot;&gt;Extensions:2.6/Py/Scripts/Import-Export/FBX/3dsmax&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Importing Blender3D FBX files into 3DS MAX=&lt;br /&gt;
&lt;br /&gt;
Use [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 Autodesk's FBX Converter] to convert the FBX file exported from Blender again into FBX, to import it then into 3DS MAX. This workaround was tested on MAX 7, MAX 8 and MAX 9, using [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 Autodesk's FBX plug-in version 2006.11.1].&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Select the '''&amp;quot;Convert FBX to FBX&amp;quot;''' tab.&lt;br /&gt;
# Press '''&amp;quot;Add ...&amp;quot;''' button to select the FBX file exported from Blender.&lt;br /&gt;
# Use '''&amp;quot;Save as selected ...&amp;quot;''' to choose the destination for the '''new FBX'''&lt;br /&gt;
# If you need textures, check '''&amp;quot;Embed textures&amp;quot;'''.&lt;br /&gt;
# Press '''&amp;quot;Convert&amp;quot;'''.&lt;br /&gt;
[[Image:fbx3dsMaxConvert.jpg]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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