﻿<?xml version="1.0"?>
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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FImport-Export%2FRaw_Mesh_IO</id>
	<title>Extensions:2.6/Py/Scripts/Import-Export/Raw Mesh IO - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FImport-Export%2FRaw_Mesh_IO"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Raw_Mesh_IO&amp;action=history"/>
	<updated>2026-08-03T21:58:31Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Raw_Mesh_IO&amp;diff=96413&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Raw_Mesh_IO&amp;diff=96413&amp;oldid=prev"/>
		<updated>2018-06-28T18:47:13Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Raw_Mesh_IO&amp;diff=96412&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Extensions:2.5/Py/Scripts/Import-Export/Raw Mesh IO to Extensions:2.6/Py/Scripts/Import-Export/Raw Mesh IO</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Import-Export/Raw_Mesh_IO&amp;diff=96412&amp;oldid=prev"/>
		<updated>2011-12-15T02:29:34Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Extensions:2.5/Py/Scripts/Import-Export/Raw_Mesh_IO&quot; class=&quot;mw-redirect&quot; title=&quot;Extensions:2.5/Py/Scripts/Import-Export/Raw Mesh IO&quot;&gt;Extensions:2.5/Py/Scripts/Import-Export/Raw Mesh IO&lt;/a&gt; to &lt;a href=&quot;/Extensions:2.6/Py/Scripts/Import-Export/Raw_Mesh_IO&quot; title=&quot;Extensions:2.6/Py/Scripts/Import-Export/Raw Mesh IO&quot;&gt;Extensions:2.6/Py/Scripts/Import-Export/Raw Mesh IO&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=I/O: Raw mesh&lt;br /&gt;
|tooltip=Raw Triangle File format Import/Export&lt;br /&gt;
|menu=''File-&amp;gt;Import'' or ''File-&amp;gt;Export''&lt;br /&gt;
|version=0.2&lt;br /&gt;
|blender=2.5.6&lt;br /&gt;
|author='Aurel Wildfellner', 'Anthony D,Agostino (Scorpius)'&lt;br /&gt;
|license=GPL&lt;br /&gt;
|distribution=release&lt;br /&gt;
|link=&lt;br /&gt;
|exe=__init__.py export_raw.py import_raw.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/io_mesh_raw/&lt;br /&gt;
|bugtracker=http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=25692&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Additional information ===&lt;br /&gt;
&lt;br /&gt;
==== Import ====&lt;br /&gt;
This script imports Raw Triangle File format files to Blender. The raw triangle format is very simple; it has no verts or faces lists. It's just a simple ascii text file with the vertices of each triangle listed on each line. In addition, a line with 12 values will be imported as a quad. This may be in conflict with some other applications, which use a raw format, but this is how it was implemented back in blender 2.42.&lt;br /&gt;
&lt;br /&gt;
Execute this script from the &amp;quot;File-&amp;gt;Import&amp;quot; menu and choose a Raw file to open.&lt;br /&gt;
&lt;br /&gt;
Generates the standard verts and faces lists, but without duplicate verts. Only '''exact''' duplicates are removed, there is no way to specify a tolerance.&lt;br /&gt;
&lt;br /&gt;
==== Export ====&lt;br /&gt;
&lt;br /&gt;
This script exports a Mesh to a RAW triangle format file. The raw triangle format is very simple; it has no verts or faces lists. It's just a simple ascii text file with the vertices of each triangle listed on each line. In addition, also quads can be exported as a line of 12 values (this was the default before blender 2.5). Now default settings will triangulate the mesh.&lt;br /&gt;
&lt;br /&gt;
Execute this script from the &amp;quot;File-&amp;gt;Export&amp;quot; menu. You can select whether modifiers should be applied and if the mesh is triangulated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* This Script is in Blender 2.5 addons folder&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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