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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FMesh%2FTissue</id>
	<title>Extensions:2.6/Py/Scripts/Mesh/Tissue - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FMesh%2FTissue"/>
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	<updated>2026-06-02T09:36:02Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Mesh/Tissue&amp;diff=150085&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Mesh/Tissue&amp;diff=150085&amp;oldid=prev"/>
		<updated>2018-06-28T21:14:39Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Mesh/Tissue&amp;diff=150084&amp;oldid=prev</id>
		<title>wiki&gt;Alessandrozompa: /* Examples from the Community */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Mesh/Tissue&amp;diff=150084&amp;oldid=prev"/>
		<updated>2015-10-30T17:11:32Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Examples from the Community&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Tissue&lt;br /&gt;
|tooltip=Tools for computational design.&lt;br /&gt;
|menu=Group: Mesh&lt;br /&gt;
|version=0.2b&lt;br /&gt;
|blender=2.75&lt;br /&gt;
|author=Alessandro Zomparelli (Co-de-iT)&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=http://www.co-de-it.com/wordpress/code/blender-tissue&lt;br /&gt;
|exe=&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=https://github.com/alessandro-zomparelli/tissue&lt;br /&gt;
|bugtracker=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Installation ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
* Download Tissue from Github&lt;br /&gt;
* Start Blender. Open {{Menu|File|User Preferences…}} and go to the {{Format/Literal|Add-ons}} tab&lt;br /&gt;
* Click {{Button|Install from File...}} and point Blender at the downloaded zip&lt;br /&gt;
* Activate {{Format/Literal|Tissue}} by enabling the checkmark on the right side of the addons section&lt;br /&gt;
* Click to {{Button|Save User Settings}} if you want to load it at next blender startup.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The add-on is composed by different tools for computational design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tissue_v02_cover.jpg|750px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:Tissue_v02_tissue_panel.jpg|220px|right]]'''Tessellate''' tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad-faces. Once the Tessellate button was pressed, then more options will appear in the Operator parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.&lt;br /&gt;
&lt;br /&gt;
* '''Colors-Weight Exchanger''' consists of two tool: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice-versa.&lt;br /&gt;
&lt;br /&gt;
* '''Dual Mesh''' modifies the selected meshes creating dual meshes. Dual Mesh output is a polygonal mesh derived from the triangular mesh. Quadrangolar meshes are automatically converted to triangular before.&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;vimeo align=center&amp;gt;132720942&amp;lt;/vimeo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Usage ==&lt;br /&gt;
The add-on is composed by different tools for computational design.&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
==== Tessellate ====&lt;br /&gt;
* [[File:Tissue_v02_tessellate_panel.jpg|220px|right]]'''New Object Name''': specify the name of the new object generated by Tessellate operator.&lt;br /&gt;
&lt;br /&gt;
*'''Fill Mode''': allows to chose the filling method according to user preferences. For quadrangolar meshes {{Button|Quad}} option is preferable, while for polygonal meshes {{Button|Fan}} works better.&lt;br /&gt;
*'''Merge''': removes duplicated vertices according to threshold value.&lt;br /&gt;
*'''Randomize''': create a random of the components according to seed.&lt;br /&gt;
&lt;br /&gt;
*'''Component XY''': allows to chose how the component object is parametrized. Default is {{Button|Adaptive}} that automatically calculate the Bounding Box of the object. For more control chose {{Button|Costant}}, that consider a domain in which X and Y go from 0.0 to 1.0.&lt;br /&gt;
*'''Component Z''': allows to chose how the thickness is calculated. Default is {{Button|Costant}} that use the z of the component. Using {{Button|Proportional}} the Z of generated components changes according to generator faces area. (WARNING: using {{Button|Proportional}} can create some openings if used with Merge options.)&lt;br /&gt;
*'''Scale''': allows to change thickness of the generated mesh.&lt;br /&gt;
*'''Offset''': allows to offset the thickness from the center.&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
==== Update ====&lt;br /&gt;
[[File:Tissue_v02_update_panel.jpg|220px|right]]&lt;br /&gt;
The options for the {{Format/Literal|Update}} operator are the same of {{Format/Literal|Tessellate}}. Furthermore, it allows to change {{Format/Literal|Generator}} object and {{Format/Literal|Component}} object.&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
==== Colors from Weight ====&lt;br /&gt;
* [[File:Tissue_v02_colors_from_weight_panel.jpg|220px|right]] '''Convert to''': allows to chose the following options: {{Format/Literal|Value Channel}} (default), {{Format/Literal|Red Channel}}, {{Format/Literal|Green Channel}}, {{Format/Literal|Blue Channel}} and {{Format/Literal|False Color}}.&lt;br /&gt;
*'''Invert''': invert the values readed from {{Format/Literal|Vertex Weight}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
==== Weight from Colors ====&lt;br /&gt;
* [[File:Tissue_v02_weight_from_color_panel.jpg|220px|right]]'''Red Channel''': add a vertex group derived to red cahnnel of the active Vertex Color.&lt;br /&gt;
*'''Green Channel''': add a vertex group derived to green channel of the active {{Format/Literal|Vertex Color}}.&lt;br /&gt;
*'''Blue Channel''': add a vertex group derived to blue channel of the active {{Format/Literal|Vertex Color}}.&lt;br /&gt;
*'''Value Channel''': add a vertex group derived to value channel of the active {{Format/Literal|Vertex Color}}.&lt;br /&gt;
*'''Invert''': invert the values readed from {{Format/Literal|Vertex Weight}}.&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
==== Dual Mesh ====&lt;br /&gt;
* [[File:Tissue_v02_dual_mesh_panel.jpg|220px|right]]'''Quad Method''': methods for splitting the quads into triangles. (inherited from {{Format/Literal|Triangulate Faces}} operator)&lt;br /&gt;
*'''Polygon Method''': methods for splitting the polygons into triangles. (inherited from {{Format/Literal|Triangulate Faces}} operator)&lt;br /&gt;
*'''Preserve Borders''': prevent alteration of the open boundaries of the mesh.&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
==== Examples ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Tissue_v02_example_01.jpg|600px|center]]&lt;br /&gt;
[[File:Tissue_v02_example_02.jpg|600px|center]]&lt;br /&gt;
[[File:Tissue_v02_example_03.jpg|600px|center]]&lt;br /&gt;
[[File:Tissue_v02_example_04.jpg|600px|center]]&lt;br /&gt;
[[File:Tissue_v02_example_05.jpg|600px|center]]&lt;br /&gt;
[[File:Tissue_v02_example_06.jpg|600px|center]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
==== Examples from the Community ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Tissue_v02_example_community_03.jpg|thumb|600px|center|Tessellation test by [https://www.flickr.com/photos/zeitreisender/sets/72157594162195719 Oliver Apelt]]]&lt;br /&gt;
[[File:Tissue_v02_example_community_01.jpg|thumb|600px|center|Tessellation tests by [https://www.facebook.com/karmakarsouvik Souvik Karmakar]]]&lt;br /&gt;
[[File:Tissue_v02_example_community_02.jpg|thumb|600px|center|Tessellation test by [https://www.facebook.com/sg.breid Alex McKonst]]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Alessandrozompa</name></author>
		
	</entry>
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