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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FModeling%2FEdgeTools</id>
	<title>Extensions:2.6/Py/Scripts/Modeling/EdgeTools - 版の履歴</title>
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	<updated>2026-04-26T15:40:39Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Modeling/EdgeTools&amp;diff=136653&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Modeling/EdgeTools&amp;diff=136653&amp;oldid=prev"/>
		<updated>2018-06-28T20:49:25Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:49時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Modeling/EdgeTools&amp;diff=136652&amp;oldid=prev</id>
		<title>2012年5月23日 (水) 04:19にwiki&gt;Brikbotによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Modeling/EdgeTools&amp;diff=136652&amp;oldid=prev"/>
		<updated>2012-05-23T04:19:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Edge Tools =&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&amp;lt;p&amp;gt;Edge Tools is designed to bring some CAD-style edge-based modeling tools to Blender.  These tools are predominately inspired from several tools found in CATIA's &amp;quot;Geometric Design&amp;quot; workbench.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ScriptInfo&lt;br /&gt;
|name=EdgeTools&lt;br /&gt;
|tooltip=Edge-base modeling tools&lt;br /&gt;
|menu=Specials Menu (W-key) &lt;br /&gt;
|version=0.8&lt;br /&gt;
|blender=2.63&lt;br /&gt;
|author=Paul Marshall (brikbot)&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=[http://blenderartists.org/forum/showthread.php?245137-Blender-EdgeTools Forum Thread] @ BlenderArtists&lt;br /&gt;
|exe=mesh_edgetools.py&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=[https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_edgetools.py Blender SVN]&lt;br /&gt;
|modules=&lt;br /&gt;
|bugtracker=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
''' Edge Tools '''&lt;br /&gt;
* Download script&lt;br /&gt;
* Place in Blender's scripts folder&lt;br /&gt;
* Enable add-on from Blender's add-on menu&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This addon is found within the &amp;quot;Specials&amp;quot; menu of Blender while in &amp;quot;Edit Mode&amp;quot;.  By default this menu is accessed by pressing {{Shortcut|W}}. The tools are then found in the &amp;quot;EdgeTools&amp;quot; submenu.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Extend ===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Extend&amp;quot; takes the selected edges and extends them. From the Tool Shelf, you can set the length of the extension and enable/disable extensions in each direction.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Spline ===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Spline&amp;quot; builds a spline between two selected edges. The edges serve as the end points and as the tangents for the spline. The user then sets the tension for each tangent (how much that tangent effects that spline), and the end point to use for the spline. By setting the tangent to a negative value, the direction of the spline at the chosen point will reverse.  The user may specify the number of segments to use to create the spline (how many edges to use), and also the type of spline for the calculation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: Using the built-in Blender API spline generation results in what is normally very inexplicable behavior. I highly discourage using it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For the math geeks, the splines are all cubic based.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Angle Off Edge ===&lt;br /&gt;
&amp;lt;p&amp;gt;The primary purpose of &amp;quot;Angle Off Edge&amp;quot; is to allow the easy creation of an edge at an angle off of an existing edge. However, Blender does not allow for explicitly defining the plane the new edge is to fall in. Therefore the tool assumes that two edges are selected, and that they are planar. This creates the plane to place the edge in.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;By default the tool will create two new edges at the four vertices (two per edge, two edges), one edge going in each direction. These can be enabled and disabled with the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; controls found in the &amp;quot;Tool Shelf&amp;quot;. The edges at each vertice is disabled by unchecking their corresponding boxes.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Shaft ===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Shaft&amp;quot; uses an edge as an axis for the creation of a cylindrical shape. The shape is defined by selecting either 1) another edge, 2) A point (vertice), or 3) radius set in the option panel found in the &amp;quot;Tool Shelf&amp;quot;. Each method allows the number of segments used in the shaft to be set in addition to the start and end positions in degrees.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Slice ===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Slice&amp;quot; is used to cut an edge at a plane. This works by selecting the edges to be cut and then selecting the face to use as the cutting plane. It is then possible to choose to either keep or discard each side of the sliced edges individually.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warning: non-planar quads my result in unpredictable results, as the tool will choose three random points from the quad to discern the definition of the plane.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Project ===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Project&amp;quot; is not really an edge tool, as it simply takes every selected vertice and projects them onto the select plane.  The tool provides the option to, instead of moving the selected vertices, create copies of the vertices at the projection locations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warning: non-planar quads my result in unpredictable results, as the tool will choose three random points from the quad to discern the definition of the plane. This behavior may change in future updates to instead project the points onto the surface defined by the quad allowing for non-planar quads to yield predicable and accurate results.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Project (End Point) ===&lt;br /&gt;
&amp;lt;p&amp;gt;The more edge-based projection, &amp;quot;Project (End Point)&amp;quot; serves to project one of the vertices of the selected edges onto the selected face (plane).  The projection by default is in the direction of the edge, but the tool provides the option to instead project along the direction of the normal of the plane.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warning: non-planar quads my result in unpredictable results, as the tool will choose three random points from the quad to discern the definition of the plane. This behavior may change in future updates to instead project the points onto the surface defined by the quad allowing for non-planar quads to yield predicable and accurate results.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
''' Links '''&lt;br /&gt;
* [http://blenderartists.org/forum/showthread.php?245137-Blender-EdgeTools Forum Thread] at BlenderArtists&lt;br /&gt;
* [http://blenderartists.org/forum/forumdisplay.php?47 Python &amp;amp; Plugins forum] at BlenderArtists.&lt;br /&gt;
* [http://post.darkarsenic.com Author's homepage/blog]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Up to [[Extensions:2.6/Py/Scripts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is temporary hide-tab for rest of the text&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
*link 1&lt;br /&gt;
*link 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:''Explain what the script does, where the idea came from, what it is related to, why it is useful, etc.&lt;br /&gt;
&lt;br /&gt;
Use the script's UI tooltip. ''We need to allow multi-line tips (popups) in Blender, the current limit is not enough and we end up with ugly long lines.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' How to use the script&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' List of shortcuts used by the script, if any. Mostly relevant for scripts with guis. We should of course standardize basic ones: ESC to cancel, ESC and q to quit, etc. Follow the rules in [[Meta/Templates]].&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Config options available in the script's gui or via the Scripts Config Editor.&lt;br /&gt;
{{ConfigOptions&lt;br /&gt;
|name=Option name&lt;br /&gt;
|type=TYPE&lt;br /&gt;
|default=Default value&lt;br /&gt;
|explanation=Short explanation.&lt;br /&gt;
}}&lt;br /&gt;
{{ConfigOptions&lt;br /&gt;
|name=Option name&lt;br /&gt;
|type=TYPE&lt;br /&gt;
|default=Default value&lt;br /&gt;
|explanation=Short explanation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Usage notes, there is also a section for general notes at the end.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Miscellaneous notes on the script.&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' Relevant for IO scripts, note how complete they are in regards to the file format specification and/or compatiblity with other programs that can read the same format.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
''Editor info:'' placeholder for additional information.&lt;br /&gt;
&lt;br /&gt;
=== To-Do list ===&lt;br /&gt;
* the first&lt;br /&gt;
* the ..&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks go to:&lt;br /&gt;
* Name (AKA nickname) for what...&lt;br /&gt;
* Name ...&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
 v1.00 - YYYY.MM.DD by Author_name&lt;br /&gt;
 - add/fix&lt;br /&gt;
 v0.99 - YYYY.MM.DD by Author_name&lt;br /&gt;
 - add/fix&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brikbot</name></author>
		
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