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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FNodes%2FNodes_Efficiency_Tools</id>
	<title>Extensions:2.6/Py/Scripts/Nodes/Nodes Efficiency Tools - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FNodes%2FNodes_Efficiency_Tools"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools&amp;action=history"/>
	<updated>2026-05-14T06:53:38Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools&amp;diff=139011&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools&amp;diff=139011&amp;oldid=prev"/>
		<updated>2018-06-28T20:51:40Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools&amp;diff=139010&amp;oldid=prev</id>
		<title>2015年7月6日 (月) 17:41にwiki&gt;Gregzaalによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools&amp;diff=139010&amp;oldid=prev"/>
		<updated>2015-07-06T17:41:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Node Wrangler (aka Nodes Efficiency Tools)&lt;br /&gt;
|tooltip=Additional tools for working with nodes&lt;br /&gt;
|menu=Node Editor's Toolbar or Ctrl Space&lt;br /&gt;
|version=3.29&lt;br /&gt;
|blender=2.75&lt;br /&gt;
|author=Bartek Skorupa, Greg Zaal&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=Task: https://developer.blender.org/T33543 &amp;lt;br /&amp;gt;Changelog: https://developer.blender.org/diffusion/BA/history/master/node_wrangler.py&lt;br /&gt;
|download=https://git.blender.org/gitweb/gitweb.cgi/blender-addons.git/blob_plain/HEAD:/node_wrangler.py&lt;br /&gt;
|exe=node_wrangler.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= About =&lt;br /&gt;
This addon gives you several tools that help you work with nodes quickly and efficiently. Many functions work for both the compositor and shader nodes, and some functions bring features already in the compositor to the shader nodes as well. Some tools are made for a specific function, however we have made it our goal to allow complete flexibility for you to use the tools in every situation, even where we did not intend.&amp;lt;br/&amp;gt;&lt;br /&gt;
Please report any bugs, and feel free to suggest features.&lt;br /&gt;
&lt;br /&gt;
= How To Use =&lt;br /&gt;
Use menu in properties panel of Node Editor or {{Shortcut|ctrl|space}} keyboard shortcut or individual shortcuts for tools&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
== Lazy Connect ==&lt;br /&gt;
[[image:nw_lazy_connect.gif |right|frame|Lazy Connect]]&lt;br /&gt;
[[image:nw_lazy_menu_connect.gif |right|frame|Lazy Connect with menu (Shift)]]&lt;br /&gt;
Drag holding down {{Shortcut|ctrl|rmb}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Make links between the nodes without having to precisely select the sockets. Just drag from one node to another while holding {{Shortcut/Keypress|ctrl}}{{Shortcut/Mouse|rmb}}. The nodes nearest the mouse are used, so you don't even have to click on one precisely.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, use {{Shortcut/Keypress|ctrl}}{{Shortcut/Keypress|shift}}{{Shortcut/Mouse|rmb}} to show a menu of inputs and outputs to make a more accurate connection. This is useful when working with a large node tree, since you can easily make connections without having to zoom in and out a lot.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lazy Mix ==&lt;br /&gt;
[[image:nw_lazy_mix.gif |right|frame|Lazy Mix]]&lt;br /&gt;
Drag holding down {{Shortcut|alt|rmb}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Merge outputs of two nodes using Mix Node or Mix Shader by dragging from one node to another while holding down {{Shortcut/Keypress|alt}}{{Shortcut/Mouse|rmb}}. Mix node or Mix Shader node will be added and outputs of the nodes will be connected to it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merge ==&lt;br /&gt;
[[image:nw_merge_selected.gif |right|frame|Merge Selected Nodes]]&lt;br /&gt;
Quickly add Mix, Math, Z-Combine, Alpha Over, Mix Shader or Add Shader nodes that will merge outputs of selected nodes.&lt;br /&gt;
=== Merge with automatic type detection ===&lt;br /&gt;
&amp;lt;b&amp;gt;{{Shortcut|ctrl|zero}}  {{Shortcut|ctrl|+}}  {{Shortcut|ctrl|-}}  {{Shortcut/Keypress|Ctrl *}}  {{Shortcut|ctrl|/}}  {{Shortcut|ctrl|&amp;lt;}}  {{Shortcut|ctrl|&amp;gt;}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Selected nodes‘ outputs will be merged using Mix, Math, Mix Shader or Add Shader nodes., depending on types of selected nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|+}} sets blend type or math operation to Add. When shaders are selected – Add Shader will be used&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut/Keypress|Ctrl *}} multiply blend type or math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|-}} subtract blend type or math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|/}} divide blend type or math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|zero}} mix blend type or when shaders are selected - Mix Shader node will be used&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|&amp;gt;}} greater than math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|&amp;lt;}} less than math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merge using Mix node ===&lt;br /&gt;
&amp;lt;b&amp;gt; {{Shortcut|ctrl|alt|+}},  {{Shortcut|ctrl|alt|-}},  {{Shortcut/Keypress|ctrl Alt *}},  {{Shortcut|ctrl|alt|/}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using {{Shortcut|ctrl|alt}} with proper keys will force to use Mix node for merging no matter what types of nodes are selected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merge using Z-Combine node ===&lt;br /&gt;
&amp;lt;b&amp;gt;{{Shortcut|ctrl|NUMPAD .}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Z-Combine nodes will be used for merging. If possible - image and Z-Depth outputs will be linked.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merge using Alpha Over node ===&lt;br /&gt;
&amp;lt;b&amp;gt;{{Shortcut|ctrl|alt|zero}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Alpha Over nodes will be used for merging.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merge using Math node ===&lt;br /&gt;
&amp;lt;b&amp;gt;{{Shortcut|ctrl|shift|+}},  {{Shortcut|ctrl|shift|-}},  {{Shortcut/Keypress|ctrl Shift *}},  {{Shortcut|ctrl|shift|/}},  {{Shortcut|ctrl|shift|&amp;lt;}},  {{Shortcut|ctrl|shift|&amp;gt;}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using {{Shortcut|ctrl|shift}} with proper keys will force to use Math node for merging no matter what types of nodes are selected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Batch change blend type / math operation ==&lt;br /&gt;
[[image:nw_batch_change_mode.gif |right|frame|Change Blend Type or Math Operation]]&lt;br /&gt;
{{Shortcut|alt|up}},  {{Shortcut|alt|down}},  {{Shortcut|alt|zero}},  {{Shortcut|alt|+}},  {{Shortcut|alt|-}},  {{Shortcut/Keypress|alt *}},  {{Shortcut|alt|/}},  {{Shortcut|alt|&amp;gt;}},  {{Shortcut|alt|&amp;lt;}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select mix nodes or math nodes and change their blend type or math operation at the same time. Use keys specified above. They will change blend type or operation accordingly to: mix, add, subtract, divide, less than, greater than.&lt;br /&gt;
Use {{Shortcut|alt|up}} or  {{Shortcut|alt|down}} to go through all available blend types or math operations.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Mix Factor==&lt;br /&gt;
[[image:nw_change_mix_factor.gif |right|frame|Easily Change Mix Factor]]&lt;br /&gt;
{{Shortcut|alt|left}},  {{Shortcut|shift|alt|left}},  {{Shortcut|alt|right}},  {{Shortcut|shift|alt|right}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Change Factor of selected Mix nodes or Mix Shader nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|right}} to increase it by 0.1.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|left}} to decrease it by 0.1.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|shift|right}} to increase it by 0.01.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|shift|left}} to decrease it by 0.01.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|ctrl|alt|shift|left}} to set factor to 0.0. Additional shortcut is {{Shortcut|ctrl|alt|shift|zero}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|ctrl|alt|shift|right}} to set factor to 1.0. Additional shortcut is {{Shortcut|ctrl|alt|shift|one}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Delete Unused Nodes==&lt;br /&gt;
{{Shortcut|alt|X}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Clean your node tree. Delete all of the nodes that don’t contribute to the final result.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swap Links==&lt;br /&gt;
[[image:nw_swap_outputs.gif |right|frame|Swap Outputs]]&lt;br /&gt;
{{Shortcut|alt|S}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select two nodes that have something linked to their outputs. {{Shortcut|alt|S}} will swap the outputs. What originally was linked to output of the first node will now be linked to output of the second node and vice verca.&amp;lt;br/&amp;gt;&lt;br /&gt;
Or, select one node with a single linked input - {{Shortcut|alt|S}} will cycle the link through the available input sockets&lt;br /&gt;
Or, select one node with two linked inputs - {{Shortcut|alt|S}} will swap the two links. If more then two inputs are linked, the two with matching types will be swapped (such as a Mix node's two color inputs).&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reset Backdrop==&lt;br /&gt;
{{Shortcut|Z}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Reset position and scale of the backdrop.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add UV Layout attribute node==&lt;br /&gt;
[[image:Addon_nodewrangler_uvlayers.gif |right|frame|Quickly add coordinates for a certain UV map]]&lt;br /&gt;
(Add node menu)&lt;br /&gt;
Add attribute node with the attribute automatically set to UV Layout.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Vertex Color attribute node==&lt;br /&gt;
(Add node menu)&lt;br /&gt;
Add attribute node with the attribute automatically set to vertex color.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shader Viewer==&lt;br /&gt;
[[image:Addon_nodewrangler_viewer.gif |right|frame|A viewer node for Cycles materials]]&lt;br /&gt;
{{Shortcut|ctrl|shift|lmb}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Viewer Node for shaders. {{Shortcut|ctrl|shift|lmb}} and the output of the node will be linked to newly created Emission Shader and Material Output. Easy way of prewiewing textures.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frame Selected==&lt;br /&gt;
[[image:Addon_nodewrangler_frameselection.gif |right|frame|Put the selected nodes in a frame]]&lt;br /&gt;
{{Shortcut|shift|P}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select nodes and „wrap“ them in Frame node by hitting {{Shortcut|shift|P}}. Immediately after that hit {{Shortcut|F6}} to set the color and label of the Frame.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reload Images==&lt;br /&gt;
{{Shortcut|alt|R}}&amp;lt;br/&amp;gt;&lt;br /&gt;
All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting {{Shortcut|alt|R}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Switch Node Type==&lt;br /&gt;
[[image:switch_type.gif |right|frame|Switch Node Type]]&lt;br /&gt;
{{Shortcut|shift|S}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Change the type of selected node(s) to any other type. Hit {{Shortcut|shift|S}} and you’ll get the menu ordered exactly the same as Add Node Menu. Choose the new type.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Copy Settings==&lt;br /&gt;
[[image:nw_copy_settings.gif |right|frame|Copy Settings from Active to Selected]]&lt;br /&gt;
{{Shortcut|shift|C}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Copy settings of active node to all selected nodes of the same type.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Copy Label==&lt;br /&gt;
{{Shortcut|shift|C}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Copy labels all selected nodes basing on various criteria.&amp;lt;br/&amp;gt;&lt;br /&gt;
Labels can be copied from labels (names) of active node {{Shortcut|shift|V}},&amp;lt;br/&amp;gt;&lt;br /&gt;
or from names (labels) of nodes that are linked to selected ones or from the names of sockets that the selected nodes are linked to.&amp;lt;br/&amp;gt;&lt;br /&gt;
All options will be revealed in submenu after hitting {{Shortcut|shift|C}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clear Label==&lt;br /&gt;
{{Shortcut|alt|L}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Clear labels of selected nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modify Label==&lt;br /&gt;
[[image:nw_modify_label.gif |right|frame|Modify Labels of Selected Nodes]]&lt;br /&gt;
{{Shortcut|shift|alt|L}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Batch change labels of selected nodes.&lt;br /&gt;
Add text to beginning, to end, replace parts of text.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Texture Setup==&lt;br /&gt;
[[image:nw_add_texture_setup.gif |right|frame|Add Image Textrure with Coordinates]]&lt;br /&gt;
{{Shortcut|ctrl|T}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select any shader node, {{Shortcut|ctrl|T}} and and image texture with nodes controlling co-ordinates will be added. If you select any texture node, only the coordinate and mapping nodes will be added. A background shader will get an Environment texture with generated mapping.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Reroutes to Outputs==&lt;br /&gt;
[[image:nw_add_reroutes.gif |right|frame|Add Reroute Nodes to Outputs of Selected]]&lt;br /&gt;
{{Shortcut|/}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Reroute nodes will be added and linked to each output of each selected node.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Link Active to Selected==&lt;br /&gt;
[[image:nw_link_active_to_selected.gif |right|frame|Link Active Node to Selected]]&lt;br /&gt;
{{Shortcut|\}},  {{Shortcut|K}},  {{Shortcut|shift|K}},  {{Shortcut|&amp;quot;}},  {{Shortcut|shift|&amp;quot;}},  {{Shortcut|(colon) ;}},  {{Shortcut|shift ;}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Link active node to selected nodes basing on various criteria.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|\}} - call main &amp;quot;Link Active to Selected&amp;quot; menu.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|K}} – link active to all selected. Use {{Shortcut|shift|K}} to force to replace existing links.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|(quote) &amp;quot;}} – link only to selected nodes that have the same name/label as active node ({{Shortcut|Shift (quote) &amp;quot;}} to replace existing links)&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|(colon) ;}} - link selected when name of output matches the name or label of selected node.&amp;lt;br/&amp;gt;&lt;br /&gt;
Handy for replacing sources. For example Render Layer to image (multi layer exr).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Align Nodes==&lt;br /&gt;
{{Shortcut/Keypress|Shift equal}}&lt;br /&gt;
Align nodes horizontally or vertically. Same as S-X-0 or S-Y-0, but with even spacing between the nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Select within frame (parent/children)==&lt;br /&gt;
{{Shortcut|]}} – select all nodes wrapped in selected Frame node.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|[}} - select frame node that selected nodes are wrapped in.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detach Outputs==&lt;br /&gt;
[[image:nw_detach_outputs.gif |right|frame|Detach Outputs of Selected Nodes]]&lt;br /&gt;
{{Shortcut|shift|alt|D}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Detach output of selected node leaving linked inputs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Link to Output Node==&lt;br /&gt;
{{Shortcut|O}}&amp;lt;br/&amp;gt;&lt;br /&gt;
In compositing – link to Composite output.&amp;lt;br/&amp;gt;&lt;br /&gt;
In materials – link to Material Output node.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Image Sequence==&lt;br /&gt;
Found in the Add Input menu for composite nodes, or the Add Texture menu for shader nodes. &amp;lt;br/&amp;gt;&lt;br /&gt;
Select just one image from a sequence in the file browser and it will automatically detect the length of the sequence and set the node appropriately&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Multiple Images==&lt;br /&gt;
Found in the Add Input menu for composite nodes, or the Add Texture menu for shader nodes. &amp;lt;br/&amp;gt;&lt;br /&gt;
Simply allows you to select more than one image and adds a node for each (useful for importing multiple render passes or renders for image stacking).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Links and Support =&lt;br /&gt;
* Questions, comments, suggestions, and bug reports should be sent to the authors' email addresses ([mailto:BartekSkorupa@BartekSkorupa.com Bartek], [mailto:greg@gregzaal.com Greg]).&lt;br /&gt;
* [http://cg.bartekskorupa.com/nodes-efficiency-tools/ Video Tutorial at Bartek's page] (Outdated. Several new features not included there)&lt;br /&gt;
* [http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools/Changelog Changelog]&lt;br /&gt;
&lt;br /&gt;
= Known Issues =&lt;br /&gt;
No known issues at the moment&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* Back to [[Extensions:2.6/Py/Scripts]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Gregzaal</name></author>
		
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