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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FObject%2FBoolTool</id>
	<title>Extensions:2.6/Py/Scripts/Object/BoolTool - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FObject%2FBoolTool"/>
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	<updated>2026-04-24T08:46:37Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/BoolTool&amp;diff=146905&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/BoolTool&amp;diff=146905&amp;oldid=prev"/>
		<updated>2018-06-28T21:08:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/BoolTool&amp;diff=146904&amp;oldid=prev</id>
		<title>2016年11月4日 (金) 17:27にwiki&gt;Lijenstinaによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/BoolTool&amp;diff=146904&amp;oldid=prev"/>
		<updated>2016-11-04T17:27:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name= Bool Tool&lt;br /&gt;
|tooltip= A Toolkit to handle Boolean Operations for Hard Surface Modelling in Blender&lt;br /&gt;
|menu= Bool Tool Tab in 3DView&lt;br /&gt;
|version= 0.3.5&lt;br /&gt;
|blender= 2.7x&lt;br /&gt;
|category= Object&lt;br /&gt;
|author= Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto&lt;br /&gt;
|license= GPL&lt;br /&gt;
|distribution= 	In Blender release addons&lt;br /&gt;
|exe= object_boolean_tools.py&lt;br /&gt;
|download= https://developer.blender.org/diffusion/BA/browse/master/object_boolean_tools.py (press link then d/l from Raw button)&lt;br /&gt;
|link = https://blenderartists.org/forum/showthread.php?399653-Bool-Tool-0-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Booltools.jpg]]&lt;br /&gt;
= Installation: =&lt;br /&gt;
#Open the Link&lt;br /&gt;
#Press the raw button to d/l the file&lt;br /&gt;
#Use install from file in addons preferences&lt;br /&gt;
&lt;br /&gt;
= Concepts: =&lt;br /&gt;
*'''Brush:''' Is a Object used as a Mask for the boolean operation&lt;br /&gt;
*'''Canvas :''' Is the Object that Keep the Boolean Operation&lt;br /&gt;
&lt;br /&gt;
= Operators =&lt;br /&gt;
You can select any count of objects and apply all these objects to the active one as a Boolean Brush. Just select the objects that you want to be a Brush, select a object to set it as active and click in one of those operations:&lt;br /&gt;
* + Union: Add the selected objects to the Active&lt;br /&gt;
* - Difference: Remove the objects to the Active&lt;br /&gt;
* * Intersection: Apply a intersect operation between the selected objects and the active&lt;br /&gt;
&lt;br /&gt;
The Remove operation clean up some Brush and restore it as a normal object.&lt;br /&gt;
If you apply a Remove to a Canvas, it will delete all Brushes and restore the canvas a normal object.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Brush Viewer&amp;quot; you can select, exclude or remove a Brush that is applied to this Canvas ( the object that keeps the result of the Boolean Operation )&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Apply Mesh&amp;quot; operation allows you to apply all the brushes to the Object and convert it to a final mesh ( Be aware that it's a destructive process, you will lost all the interactive stuff, but with that you will free the process and will get it as a simple mesh )&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Boolean_Solver_Preferences.jpg|thumb|center|500px|Changing the solver to Carve in Add-on Preferences]]&lt;br /&gt;
&lt;br /&gt;
{{NiceTip|Boolean Solver|As for Blender 2.78, there are two solvers (libraries used for performing Boolean operations) - '''Carve''' (the legacy one) and '''BMesh'''. In certain cases, they'll produce different results or hit their own limitations. To change the solver used by the Booltool, pick the other option from the Boolean Solver drop down menu in the Add-on Preferences.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
= Fast Transformation =&lt;br /&gt;
&lt;br /&gt;
* When enable this option in Add-on preferences your G/R/S hotkeys will be replaced for a custom one that can handle objects visibility and boolean modifiers before and after the transform operation to give a fast transform when using boolean operations. It only works good when handling high poly brush, if you try to use it in a low poly brush when another high poly brush is applied it will be slow yet since we have a bad Dependency Graph handling of that situation.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys =&lt;br /&gt;
{{Shortcut|ctrl|numpad+}} : Transform selected objects to Brush and apply to a Canvas as Union&lt;br /&gt;
&lt;br /&gt;
{{Shortcut|ctrl|numpad-}} :Transform selected objects to Brush and apply to a Canvas as Difference&lt;br /&gt;
&lt;br /&gt;
{{Shortcut|ctrl|numpad*}} :Transform selected objects to Brush and apply to a Canvas as Intersection&lt;br /&gt;
&lt;br /&gt;
{{Shortcut|ctrl|shift|numpad+}} : Apply Direct Union to a Object&lt;br /&gt;
&lt;br /&gt;
{{Shortcut|ctrl|shift|numpad-}} : Apply Direct Difference to a Object&lt;br /&gt;
&lt;br /&gt;
{{Shortcut|ctrl|shift|numpad*}} : Apply Direct Intersection to a Object&lt;/div&gt;</summary>
		<author><name>wiki&gt;Lijenstina</name></author>
		
	</entry>
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