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	<title>Extensions:2.6/Py/Scripts/Object/Convert to Armature - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FObject%2FConvert_to_Armature"/>
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	<updated>2026-11-06T22:45:02Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/Convert_to_Armature&amp;diff=109235&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/Convert_to_Armature&amp;diff=109235&amp;oldid=prev"/>
		<updated>2018-06-28T19:47:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/Convert_to_Armature&amp;diff=109234&amp;oldid=prev</id>
		<title>wiki&gt;Addam: renamed button</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/Convert_to_Armature&amp;diff=109234&amp;oldid=prev"/>
		<updated>2016-06-20T09:47:50Z</updated>

		<summary type="html">&lt;p&gt;renamed button&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Convert Mesh to Armature&lt;br /&gt;
|tooltip=Generate an armature with a single bone controlling each face&lt;br /&gt;
|menu=3D View Panel &amp;gt; Object&lt;br /&gt;
|version=0.3&lt;br /&gt;
|blender=2.6.3&lt;br /&gt;
|author=[[User:Addam|Addam Dominec (Emu)]]&lt;br /&gt;
|license=GPL&lt;br /&gt;
|exe=object_convert_to_armature.py&lt;br /&gt;
|modules=mathutils&lt;br /&gt;
|data=&lt;br /&gt;
|deps=itertools, functools, math&lt;br /&gt;
|download=https://github.com/addam/Export-Paper-Model-from-Blender/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
&lt;br /&gt;
The script generates an armature controlling each face of the given mesh. When used along with the [[Extensions:2.5/Py/Scripts/Import-Export/Paper_Model|Paper Model Export]] script, it allows the user to animate an unfolding net. It can be used on its own too.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Download the file from [https://raw.github.com/addam/Export-Paper-Model-from-Blender/master/object_convert_to_armature.py Git repository]&lt;br /&gt;
* Launch Blender. In User Preferences ({{Shortcut/Keypress|ctrl}}{{Shortcut/Keypress|alt}}{{Shortcut/Keypress|u}}), section &amp;#039;&amp;#039;Add-Ons&amp;#039;&amp;#039;, click the &amp;#039;&amp;#039;Install Add-On&amp;#039;&amp;#039; button below. Choose the file you downloaded. Then find an add-on called &amp;#039;&amp;#039;Object: Convert Mesh to Armature&amp;#039;&amp;#039; and enable it.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
The script is not finished and therefore not user-friendly. In order to work properly, the mesh to be converted must have a tree-like structure. That can be achieved by this procedure:&lt;br /&gt;
* Install the [[Extensions:2.5/Py/Scripts/Import-Export/Paper_Model|Paper Model Export]] script.&lt;br /&gt;
* Select the mesh object to be converted so that it is the active object (outlined in yellow).&lt;br /&gt;
* Run the &amp;#039;&amp;#039;Unfold&amp;#039;&amp;#039; operator (can be found in 3D View toolbox {{Shortcut/Keypress|t}} or in the Spacebar menu).&lt;br /&gt;
* Switch to Edit Mode and to Edge selection mode ({{Shortcut/Keypress|tab}}, {{Shortcut/Keypress|ctrl}}{{Shortcut/Keypress|tab}} → {{Shortcut/Keypress|e}}).&lt;br /&gt;
* Select any edge that is marked as Seam (shows in red).&lt;br /&gt;
* Use &amp;#039;&amp;#039;Select Similar&amp;#039;&amp;#039; → &amp;#039;&amp;#039;Seam&amp;#039;&amp;#039; ({{Shortcut/Keypress|shift}}{{Shortcut/Keypress|g}} → {{Shortcut/Keypress|s}}).&lt;br /&gt;
* Run the &amp;#039;&amp;#039;Edge Split&amp;#039;&amp;#039; operator. (If you have an older version of Blender, you might have to make a round trip using the &amp;#039;&amp;#039;Edge Split&amp;#039;&amp;#039; modifier.)&lt;br /&gt;
* Optionally, select a face where the unfolding should start from.&lt;br /&gt;
* Finally, run the &amp;#039;&amp;#039;Convert to Armature&amp;#039;&amp;#039; operator (3D View menu → &amp;#039;&amp;#039;Object&amp;#039;&amp;#039; → &amp;#039;&amp;#039;Convert to Armature&amp;#039;&amp;#039;; or find it in the Spacebar menu)&lt;br /&gt;
&lt;br /&gt;
The script starts to create an armature from the &amp;#039;&amp;#039;active&amp;#039;&amp;#039; face and spreads bones to all connected faces. If the faces are connected in a wrong way, a warning message shows up.&lt;br /&gt;
&lt;br /&gt;
The script can handle polygons of 4 or more vertices. The limitation to keep in mind is that each two faces should be connected by a single edge only.&lt;br /&gt;
&lt;br /&gt;
If the model already has a tree-like structure, you do not have to use the Paper Model Export script. In other cases you may wish to select the cuts by hand and use the &amp;#039;&amp;#039;Edge Split&amp;#039;&amp;#039; operator only.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Addam</name></author>
		
	</entry>
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