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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FObject%2FCrackIt</id>
	<title>Extensions:2.6/Py/Scripts/Object/CrackIt - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FObject%2FCrackIt"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/CrackIt&amp;action=history"/>
	<updated>2026-04-26T11:57:39Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/CrackIt&amp;diff=153303&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/CrackIt&amp;diff=153303&amp;oldid=prev"/>
		<updated>2018-06-28T21:22:34Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/CrackIt&amp;diff=153302&amp;oldid=prev</id>
		<title>wiki&gt;Gappy1: Version update</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Object/CrackIt&amp;diff=153302&amp;oldid=prev"/>
		<updated>2017-08-14T08:21:05Z</updated>

		<summary type="html">&lt;p&gt;Version update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name= Crack It&lt;br /&gt;
|tooltip= Cell Fracture addon helper&lt;br /&gt;
|menu= Crack It panel in Toolshelf &amp;gt; Create tab&lt;br /&gt;
|version= 0, 1, 2&lt;br /&gt;
|blender= 2.7x&lt;br /&gt;
|category= Object&lt;br /&gt;
|author= Nobuyuki Hirakata&lt;br /&gt;
|license= GPL&lt;br /&gt;
|distribution= 	In Blender release addons&lt;br /&gt;
|exe= object_fracture_crack folder&lt;br /&gt;
|download= released with Blender 2.79&lt;br /&gt;
|link = https://blenderartists.org/forum/showthread.php?404683-Addon-Crack-It-Make-Crack-for-Tree-Poop-Rock-etc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Addon_crackit.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
* The addon makes a cracked object based on selected object. Also you can use material preset for cracked objects.&lt;br /&gt;
* This addon depends on 'Cell Fracture' addon.&lt;br /&gt;
&lt;br /&gt;
==== More detailed docs &amp;amp; videos &amp;amp; resources: ====&lt;br /&gt;
&lt;br /&gt;
http://gappyfacets.com/2016/08/11/blender-crack-addon-basic-tutorial/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
# Open {{Menu|File|User Preferences…}} and go to the {{Format/Literal|Add-ons}} tab&lt;br /&gt;
# Enable 'Object: Cell Fracture' addon. AND enable 'Object: Cell Fracture Crack It' addon&lt;br /&gt;
# Click to {{Button|Save User Settings}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Addon_crackit_installation.png|650px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uzWfIk0z4z8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
# Select an object.&lt;br /&gt;
# Find 'Crack It' panel in 'Create' tab of toolshelf.&lt;br /&gt;
# Click 'Crack It' button. It makes cracked object with some modifiers.&lt;br /&gt;
# Tweak modifier setting. Decimate modifier to simplify shape, Smooth modifier to smooth shape.&lt;br /&gt;
# Select material preset and click 'Apply Material' button.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Addon_crackit_toolshelf.png|200px|left]]&lt;br /&gt;
[[File:Addon_crackit_modifier.png|200px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
[[File:Addon_crackit_toolshelf.png|200px|left]]&lt;br /&gt;
&lt;br /&gt;
=== Crack Option: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
* 'From Child Verts': Use child's vertices and position for origin of crack.&lt;br /&gt;
* 'Scale X/Y/Z': Scale of crack. To make long crack like bark of tree, decrease scale of an axis.&lt;br /&gt;
* 'Max Crack': Max number of crack. Notice that if you increase it too much, calculation will take long time.&lt;br /&gt;
* 'Margin Size': Margin of crack. To make more gap of crack, increase it.&lt;br /&gt;
* 'Extrude': Extrusion size along with object's normal.&lt;br /&gt;
* 'Random': Randomness of crack' rotation and scale.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Material Preset: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableNormal&amp;quot;&amp;gt;&lt;br /&gt;
* 'Organic Mud': organic mud material&lt;br /&gt;
* 'Mud': Mud Material&lt;br /&gt;
* 'Tree': Tree Material&lt;br /&gt;
* 'Rock': Rock Material&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Objects which have many vertices or complex shape could take huge amount of time to make crack. So using simple object is recommended, or simplify an object by applying decimate modifier in advance.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Gappy1</name></author>
		
	</entry>
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