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	<title>Extensions:2.6/Py/Scripts/Render/Light Field Tools - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FRender%2FLight_Field_Tools"/>
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	<updated>2026-06-03T19:12:27Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Render/Light_Field_Tools&amp;diff=102363&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Render/Light_Field_Tools&amp;diff=102363&amp;oldid=prev"/>
		<updated>2018-06-28T19:40:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:40時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Render/Light_Field_Tools&amp;diff=102362&amp;oldid=prev</id>
		<title>2012年9月24日 (月) 22:15にwiki&gt;DustyDingoによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Render/Light_Field_Tools&amp;diff=102362&amp;oldid=prev"/>
		<updated>2012-09-24T22:15:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Light Field Tools&lt;br /&gt;
|tooltip=Creates a light field camera and projector&lt;br /&gt;
|version=0.3.0&lt;br /&gt;
|blender=2.6.4&lt;br /&gt;
|author=Aurel Wildfellner&lt;br /&gt;
|license=GPL&lt;br /&gt;
|distribution=release&lt;br /&gt;
|link=&lt;br /&gt;
|menu=3D View &amp;gt; Toolbar&lt;br /&gt;
|exe=__init__.py light_field_tools.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/light_field_tools/&lt;br /&gt;
|bugtracker=http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=25719&lt;br /&gt;
|releaselog=[[Dev:2.5/Py/Scripts/Render/Light_Field_Tools]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This script helps setting up rendering of lightfields.&lt;br /&gt;
It also supports the projection of lightfields with textured spotlights.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
A simple interface can be accessed in the tool shelf panel &lt;br /&gt;
in 3D View ({{shortcut|T}} key).&lt;br /&gt;
&lt;br /&gt;
A base mesh has to be provided, which will normaly be a subdivided plane.&lt;br /&gt;
The script will then create a camera rig and a light rig with adjustable properties.&lt;br /&gt;
A sample camera and a spotlight will be created on each vertex of the basemesh object axis (maybe vertex normal in future versions).&lt;br /&gt;
&lt;br /&gt;
=== Vertex order ===&lt;br /&gt;
&lt;br /&gt;
The user has to provide the number of cameras or lights in one row in an unevenly spaced grid, the basemesh.&lt;br /&gt;
Then the right vertex order can be computed as shown below.&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
  6-7-8&lt;br /&gt;
  | | |&lt;br /&gt;
^ 3-4-5&lt;br /&gt;
| | | |&lt;br /&gt;
y 0-1-2&lt;br /&gt;
  x-&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a tool to create a basemesh, which is an evenly spaced grid.&lt;br /&gt;
The row length parameter is taken to construct such a NxN grid.&lt;br /&gt;
Someone would start out by adding a rectengular plane as the slice plane of the frustrum of the most middle camera of the light field rig.&lt;br /&gt;
The spacing parameter then places the other cameras in a way, so they have an offset of n pixels from the other camera on this plane.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
* Apply object matrix to normals.&lt;br /&gt;
* Allign to normals, somehow,....&lt;br /&gt;
* StringPropertie with PATH tag, for proper ui.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DustyDingo</name></author>
		
	</entry>
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