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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FRigging%2FAdd_Camera_Rigs</id>
	<title>Extensions:2.6/Py/Scripts/Rigging/Add Camera Rigs - 版の履歴</title>
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	<updated>2026-04-24T07:18:09Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Rigging/Add_Camera_Rigs&amp;diff=146053&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Rigging/Add_Camera_Rigs&amp;diff=146053&amp;oldid=prev"/>
		<updated>2018-06-28T21:07:08Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:07時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Rigging/Add_Camera_Rigs&amp;diff=146052&amp;oldid=prev</id>
		<title>2017年12月6日 (水) 08:35にwiki&gt;Lijenstinaによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Rigging/Add_Camera_Rigs&amp;diff=146052&amp;oldid=prev"/>
		<updated>2017-12-06T08:35:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name= Add Camera Rigs&lt;br /&gt;
|tooltip= Creates a menu option to add a Dolly rig or Crane rig with UI&lt;br /&gt;
|menu= File &amp;amp;rarr; User Preferences &amp;amp;rarr; Add-Ons &amp;amp;rarr; Camera&lt;br /&gt;
|usage= View3D &amp;gt; Add &amp;gt; Camera &amp;gt; Dolly or Crane Rig&lt;br /&gt;
|version= 1.1.1&lt;br /&gt;
|blender= 2.77&lt;br /&gt;
|category= Camera&lt;br /&gt;
|author= Wayne Dixon, Kris Wittig&lt;br /&gt;
|license= GPL&lt;br /&gt;
|distribution= in Blender Release add-ons&lt;br /&gt;
|note=&lt;br /&gt;
|exe= camera_dolly_crane_rigs.py&lt;br /&gt;
|bugtracker= https://github.com/waylow/Add_Camera_Rigs/issues&lt;br /&gt;
|warning= &lt;br /&gt;
|releaselog= &lt;br /&gt;
|issues= the UI will not display if you parent an object to the rig with a name that is alphabetically before the name of the camera.&lt;br /&gt;
}}&lt;br /&gt;
===Description===&lt;br /&gt;
This script was designed to add some extended functionality to a camera by creating control rig with custom shapes and UI to easily access the cameras settings from the 3d window.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After installing the add-on, it will place 2 menu items in the {{Menu|Add|Camera}} Menu. They are Dolly Rig and Crane Rig.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both rigs are very similar except the &amp;quot;Crane Rig&amp;quot; has 2 extra adjustable bones (Arm Height &amp;amp; Arm Length) to make it easier to achieve a cinematic crane shot.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
Install the add-on and activate.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Menu|{{shortcut|shift|a}}|Add|Armature|Dolly Rig}} (or Crane Rig).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This will build the rig at the cursor location, add a NEW camera, making it the new active scene camera.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The camera object will not be selectable by default but this can be toggled from the UI in the 3d view properties panel (the 'n' panel).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
When the Rig is selected, the camera properties will be displayed in the 'n' panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Troubleshooting:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
If the Aim tracking is not functioning check that you have &amp;quot;Auto Run Python Scripts&amp;quot; enabled in the user preferences.&amp;lt;br /&amp;gt;&lt;br /&gt;
User prefs &amp;gt; File &amp;gt; Auto Execution: &amp;quot;Auto Run Python Scripts&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If the UI stops working, perhaps you have parented an object to the rig?&amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment If you parent an object to the rig with a name that precedes the camera name alphabetically, the UI can't load.&amp;lt;br /&amp;gt;&lt;br /&gt;
eg. The Default camera name for the Dolly is &amp;quot;Dolly Camera&amp;quot;. If you parent an object called &amp;quot;E&amp;quot; it will work. But an object called &amp;quot;A&amp;quot; will fail.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==The Rigs==&lt;br /&gt;
&amp;lt;strong&amp;gt;Root bone:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This is the parent of the entire rig.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;CTRL bone:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This is the bone that will translate the camera around. By default it will track to the AIM bone&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;AIM bone:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The camera will point at this bone. You can also tilt the camera by rotating the AIM on the Y axis.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UI==&lt;br /&gt;
[[File:Dev-Add-Camera-Rigs-Crane-Camera-Rig-UI.png|thumb|250px|Crane Rig UI]]&lt;br /&gt;
The UI will display most of the useful camera settings.&amp;lt;br /&amp;gt;&lt;br /&gt;
I will only explain the added features here, for more information check out the [[Doc:2.6/Manual/Render/Camera|camera page.]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Add DOF Empty:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The {{Button|Add DOF Empty}} button will automatically add an Empty at the location of the Aim bone and make it the Depth of Field (DOF) Object.&amp;lt;br /&amp;gt;&lt;br /&gt;
The empty is a child of the aim bone but will give the user the ability to animate this object. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;X ray:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Will make the rig object visible through all other geometry. &lt;br /&gt;
(Useful if you have a fly through scene or if other meshes are in the way)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Lock Camera Select:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The {{Button|Lock Camera Select}} is a toggle button to make the camera non-selectable (so you can't accidentally delete it).&amp;lt;br /&amp;gt;&lt;br /&gt;
The camera is not selectable by default.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Tracking (Aim Lock):&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This slider controls the the 'track-to' constraint on the CTRL bone.  Turn it off and the bone will not point to the AIM bone anymore.&lt;br /&gt;
&lt;br /&gt;
==Crane Rig Height &amp;amp; Arm Length==&lt;br /&gt;
The 'Arm Height' and 'Arm Length' sliders at the bottom of the UI show the Y axis scale of the relevant bone.&lt;br /&gt;
By default, both the height and the arm length are at 1 Blender Unit in size.&amp;lt;br /&amp;gt;&lt;br /&gt;
These values can be set to the users preferences and also animated if need be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiple Cameras==&lt;br /&gt;
It is possible to add as many rigs as your scene needs. &amp;lt;br /&amp;gt;&lt;br /&gt;
The {{Button|Make Camera Active}} will appear if the camera attached to the selected rig is NOT the active camera.&amp;lt;br /&amp;gt;&lt;br /&gt;
By pressing this, it will make this camera the active camera.  If you wish to switch active cameras during an animation, check out the Camera Switching section below.&lt;br /&gt;
&lt;br /&gt;
==Camera Switching==&lt;br /&gt;
If you wish to switch cameras during an animation you can do this with the {{Button|Add Marker and Bind}} button.&amp;lt;br /&amp;gt;&lt;br /&gt;
This uses Blender's built-in camera binding tool to a timeline marker.  &amp;lt;br /&amp;gt;&lt;br /&gt;
When pressed, it will add a marker to the timeline and bind it to the camera controlled by the selected rig.&amp;lt;br /&amp;gt;&lt;br /&gt;
Go to another frame, select a different Camera Rig and press it again.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now you have 2 markers and when you scrub the time line you will see the active camera switch accordingly.&amp;lt;br /&amp;gt;&lt;br /&gt;
(repeat this process as many times as needed)&amp;lt;br /&amp;gt;&lt;br /&gt;
This markers can then also be dragged around in the time to change the frame in which they will switch.&lt;br /&gt;
&lt;br /&gt;
== Video demo==&lt;br /&gt;
&amp;lt;vimeo width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot; &amp;gt;85884210&amp;lt;/vimeo&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Lijenstina</name></author>
		
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