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	<title>Extensions:2.6/Py/Scripts/Rigging/Shape Key Drivers - 版の履歴</title>
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	<updated>2026-04-26T10:18:28Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Rigging/Shape_Key_Drivers&amp;diff=148437&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:10:45Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:10時点における版&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Rigging/Shape_Key_Drivers&amp;diff=148436&amp;oldid=prev</id>
		<title>wiki&gt;Koilz: page refresh</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/Rigging/Shape_Key_Drivers&amp;diff=148436&amp;oldid=prev"/>
		<updated>2014-10-11T22:47:44Z</updated>

		<summary type="html">&lt;p&gt;page refresh&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Shape Key Drivers =&lt;br /&gt;
&lt;br /&gt;
{{ScriptInfo&lt;br /&gt;
|name=Shape Key Drivers&lt;br /&gt;
|tooltip=Generate generic shape key drivers for the active pose bone&lt;br /&gt;
|menu=3D View &amp;gt; Pose Mode &amp;gt; Properties &amp;gt; Shape Key Drivers&lt;br /&gt;
|usage=Rigging, Shape Keys, Drivers&lt;br /&gt;
|version=1.5&lt;br /&gt;
|blender=2.70.0&lt;br /&gt;
|category=Rigging&lt;br /&gt;
|author=Koilz&lt;br /&gt;
|license=GPL&lt;br /&gt;
|distribution=Extern&lt;br /&gt;
|note=_&lt;br /&gt;
|exe=shape_key_drivers_15.py&lt;br /&gt;
|download=[https://developer.blender.org/F113861 shape_key_drivers_15.py]&lt;br /&gt;
|modules=bpy, math&lt;br /&gt;
|deps=_&lt;br /&gt;
|bugtracker=[https://developer.blender.org/T41944 T41944]&lt;br /&gt;
|warning=_&lt;br /&gt;
|link=[https://developer.blender.org/T41944 T41944]&lt;br /&gt;
|issues=Tested on 2.70a, 2.72tb1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
; The addon adds shape keys with drivers to the selected mesh + active pose bone, saves time rigging.&lt;br /&gt;
&lt;br /&gt;
; The addon can add shape key drivers for basic pose bone transformations.&lt;br /&gt;
&lt;br /&gt;
; Also, the addon can generate 'node based drivers' for corrective shape keys.&lt;br /&gt;
; These type of shape keys are usually used to correct bad deformations on mesh objects when rotating pose bones.&lt;br /&gt;
&lt;br /&gt;
== Transform Workflow ==&lt;br /&gt;
&lt;br /&gt;
[[File:Addon_SKD_12.PNG|frame|3D View &amp;gt; Pose Mode &amp;gt; Properties &amp;gt; Shape Key Drivers]]&lt;br /&gt;
&lt;br /&gt;
Workflow for transform shape key drivers.&lt;br /&gt;
&lt;br /&gt;
# Select an armature bone in Pose Mode.&lt;br /&gt;
# Go to 3D View &amp;gt; Properties &amp;gt; Shape Key Drivers.&lt;br /&gt;
# Select the mesh to add shape keys to.&lt;br /&gt;
# Select the desired transformation.&lt;br /&gt;
# Press Generate Transform.&lt;br /&gt;
# Modify the shape key.&lt;br /&gt;
&lt;br /&gt;
== Nodes Workflow ==&lt;br /&gt;
&lt;br /&gt;
Workflow for node based shape key drivers.&lt;br /&gt;
&lt;br /&gt;
=== Generate Nodes ===&lt;br /&gt;
&lt;br /&gt;
# Select an armature bone in Pose Mode.&lt;br /&gt;
# Go to 3D View &amp;gt; Properties &amp;gt; Shape Key Drivers.&lt;br /&gt;
# Select the mesh to add shape keys to.&lt;br /&gt;
# Press Generate Nodes.&lt;br /&gt;
&lt;br /&gt;
This should generate a sphere of 25 nodes and 25 shape keys each with driver. When you point the pose bone to the node, this should set the corresponding shape key value to 1.00.&lt;br /&gt;
&lt;br /&gt;
After pressing Generate Nodes, if you switch to Object Mode, the selected nodes can moved to a different layer by pressing M.&lt;br /&gt;
&lt;br /&gt;
Note that the transition between shape keys work best when the bones Y rotation is locked.&lt;br /&gt;
Rotation can be locked in the Transform panel.&lt;br /&gt;
If using an IK chain, check the IK panel in Properties &amp;gt; Bone.&lt;br /&gt;
&lt;br /&gt;
=== Modify Shape Key ===&lt;br /&gt;
&lt;br /&gt;
# If using an Armature Modifier on the target mesh, enable the settings for the Armature Modifier, Show in edit mode, Apply modifier cage during edit mode.&lt;br /&gt;
# Enable Apply shape keys in edit mode, this setting is useful for when multiple shape key values are &amp;gt; 0.0.&lt;br /&gt;
&lt;br /&gt;
# First pose the bone so it point towards the node you want to make corrective shape key for.&lt;br /&gt;
# Select the corresponding shape key (The value should be near 1.0).&lt;br /&gt;
# In the 3D view, switch to edit mode, move the mesh vertices to a better position.&lt;br /&gt;
# When done, switch to object mode.&lt;br /&gt;
&lt;br /&gt;
; Repeat the second set of steps for each corrective shape key.&lt;br /&gt;
&lt;br /&gt;
; When finished, to save memory, you can remove unused shape keys, though this is not required.&lt;br /&gt;
&lt;br /&gt;
[[File:Addon_SKD.PNG|frame|center|3D View &amp;gt; Pose Mode &amp;gt; Properties &amp;gt; Shape Key Drivers - (Picture from 1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== Nodes Examples ===&lt;br /&gt;
&lt;br /&gt;
; Addon not required to test.&lt;br /&gt;
&lt;br /&gt;
[[File:SKD_example.blend|SKD_example.blend]]&lt;br /&gt;
[[File:SKD_example2.blend|SKD_example2.blend]]&lt;br /&gt;
&lt;br /&gt;
Note, only some of the shape keys have been modified.&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
; 1.0 - [https://developer.blender.org/F112075 shape_key_drivers.py] - File download.&lt;br /&gt;
: Generate Nodes&lt;br /&gt;
&lt;br /&gt;
; 1.1 - [https://developer.blender.org/file/data/nja2n44b4goynw7f4mlg/PHID-FILE-72b6kl53za26vss3ghj6/shape_key_drivers_11.py shape_key_drivers_11.py] - Right click, save target as.&lt;br /&gt;
: Generate Transform&lt;br /&gt;
: Mesh object ID was not being used, works now.&lt;br /&gt;
&lt;br /&gt;
; 1.2 - [https://developer.blender.org/file/data/nqua6xjozb66n43barua/PHID-FILE-q6zumcdc2szmshn5emwy/shape_key_drivers_12.py shape_key_drivers_12.py] - Right click, save target as.&lt;br /&gt;
: Generate Nodes operator stopped working, works now.&lt;br /&gt;
&lt;br /&gt;
; 1.3 - [https://developer.blender.org/F112829 shape_key_drivers_13.py] - File download.&lt;br /&gt;
: Fix - Some classes were being registered on unregister.&lt;br /&gt;
: Fix - Use mesh object from scene not data.&lt;br /&gt;
: Mod - Driver variable uses space enum return string.&lt;br /&gt;
: Mod - Rewrote node reparent code.&lt;br /&gt;
: Upd - Transform value is added to the end transform shape key.&lt;br /&gt;
: Upd - Mode is restored back to pose mode.&lt;br /&gt;
&lt;br /&gt;
; 1.4 - [https://developer.blender.org/F113383 shape_key_drivers_14.py] - File download.&lt;br /&gt;
: Fix - Gen nodes, error if pose bone had no parent bone, added warning.&lt;br /&gt;
: Fix - Error when no mesh object selected, added warning.&lt;br /&gt;
: Fix - Active shape key error when selected mesh was on hidden 3d view layer, fixed.&lt;br /&gt;
&lt;br /&gt;
; 1.5 - [https://developer.blender.org/F113861 shape_key_drivers_15.py] - File download.&lt;br /&gt;
: Fix - Removed node _0, its not required.&lt;br /&gt;
: Mod - Moved properties to pointer property.&lt;br /&gt;
: Upg - Scaled nodes based on bone length.&lt;br /&gt;
: Upg - Show node names by default.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
	</entry>
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