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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FUV%2FUv_Squares</id>
	<title>Extensions:2.6/Py/Scripts/UV/Uv Squares - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions%3A2.6%2FPy%2FScripts%2FUV%2FUv_Squares"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/UV/Uv_Squares&amp;action=history"/>
	<updated>2026-09-09T21:00:38Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/UV/Uv_Squares&amp;diff=147773&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/UV/Uv_Squares&amp;diff=147773&amp;oldid=prev"/>
		<updated>2018-06-28T21:09:35Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:09時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/UV/Uv_Squares&amp;diff=147772&amp;oldid=prev</id>
		<title>wiki&gt;Radivarig: corrected link</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:2.6/Py/Scripts/UV/Uv_Squares&amp;diff=147772&amp;oldid=prev"/>
		<updated>2015-06-01T23:27:41Z</updated>

		<summary type="html">&lt;p&gt;corrected link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name= UvSquares&lt;br /&gt;
|tooltip= UV vertex/faces manipulation (reshaping selection to squared grid)&lt;br /&gt;
|menu= UV Image Editor &amp;gt; UVs &amp;gt; UVs to grid of squares&lt;br /&gt;
|usage= From UV Editor, snap vertices to axis, convert faces to grid, rip (separate) faces. &lt;br /&gt;
|version= 1.4.2&lt;br /&gt;
|blender= 2.71&lt;br /&gt;
|category= UV&lt;br /&gt;
|author = Reslav Hollos&lt;br /&gt;
|license= GPL&lt;br /&gt;
|distribution= &lt;br /&gt;
|note= &lt;br /&gt;
|exe= uv_squares.py&lt;br /&gt;
|download= [[https://github.com/Radivarig/UvSquares UvSquares]]&lt;br /&gt;
|modules= bmesh, math, time, collections&lt;br /&gt;
|deps= &lt;br /&gt;
|data= &lt;br /&gt;
|bugtracker=&lt;br /&gt;
|warning= &lt;br /&gt;
|link= [[http://blenderartists.org/forum/showthread.php?339991 Discussion thread]] at BlenderArtists, [[https://cgcookiemarkets.com/blender/all-products/uv-squares/ Support this Addon]] at CGCookieMarkets&lt;br /&gt;
|releaselog= &lt;br /&gt;
|issues= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Example video ==&lt;br /&gt;
&lt;br /&gt;
(Click [http://youtu.be/VYZnGIql2UI here] if embed link is not working.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;VYZnGIql2UI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
After enabling the addon, once you unwrapped your mesh, go to UV Editor. There will be a '''toolbar''' under Tools that you can access with pressing {{shortcut|t}} in UV Editor. &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{NiceTip|1= List of features with Keyboard Shortcuts|2=  Note: Shortkey {{shortcut|alt|e}} has '''multiple purposes''' based on the selection ('''vertices'''/'''faces''').&lt;br /&gt;
&lt;br /&gt;
; '''Snap vertices to axis''': {{Shortcut|alt|e}} Select several vertices that will be snapped to either X or Y axis (automatic detection by slope). Press {{Shortcut|alt|e}} again to:&lt;br /&gt;
; '''Make equal distance between each vertex''': {{Shortcut|alt|e}} press twice after selecting sequenced vertices.&lt;br /&gt;
; '''Convert faces selection to grid''': {{Shortcut|alt|e}} Convert faces to grid based on active quad (if none is selected uv_squres auto finds it). For '''square''' grid use button in toolbar.&lt;br /&gt;
; '''Rip Faces''': {{Shortcut|alt|v}} Separate faces/vertex. &lt;br /&gt;
; '''Join faces''': {{Shortcut|shift|alt|v}} Snaps all selected vertices to closest unselected vertices. Don't use this if built-in {{shortcut|V}} '''stitch''' (joins islands) operator does the work ({{shortcut|i}} for toggling island in joining).&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==align selected vertices to axis==&lt;br /&gt;
*NOTE: all vertices have to be '''ordered'''/'''sequenced''' by x/y value depending of X/Y axis that they are getting aligned to. Otherwise you will have swapped vertices in the result. &lt;br /&gt;
*What script does here:&lt;br /&gt;
**set pivot to cursor (sets it back after)&lt;br /&gt;
**2d cursor will snap to closest vertex and the alignment will be made at that verts x/y value, depending on the axis&lt;br /&gt;
**restrict scale to axis (recognize X or Y by the slope) and scale to 0 to where the cursor has snapped&lt;br /&gt;
*use once more to make '''equal distances between verts''' in the newly formed line.&lt;br /&gt;
&lt;br /&gt;
==reshape selected faces to grid of perfect squares==&lt;br /&gt;
*works on any UV selection of (quad) faces.&lt;br /&gt;
&lt;br /&gt;
==rips/joins selected UV faces==&lt;br /&gt;
*Rip selected faces, separate them and create a new island.&lt;br /&gt;
*Join, snaps selected vertices to closest non selected.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Radivarig</name></author>
		
	</entry>
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