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	<title>Extensions:Uni-Verse/General overview of the audio system - 版の履歴</title>
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	<updated>2026-05-24T00:08:43Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Extensions:Uni-Verse/General_overview_of_the_audio_system&amp;diff=54726&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:Uni-Verse/General_overview_of_the_audio_system&amp;diff=54726&amp;oldid=prev"/>
		<updated>2018-06-28T17:51:33Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions:Uni-Verse/General_overview_of_the_audio_system&amp;diff=54725&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: formatting</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions:Uni-Verse/General_overview_of_the_audio_system&amp;diff=54725&amp;oldid=prev"/>
		<updated>2010-12-30T10:36:11Z</updated>

		<summary type="html">&lt;p&gt;formatting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This document presents a distributed interactive audiovisual&lt;br /&gt;
virtual reality system. In addition to visual&lt;br /&gt;
rendering tool, the system contains a complete package&lt;br /&gt;
of tools for producing interactive virtual audio&lt;br /&gt;
environments from dynamic 3D geometries. Aim&lt;br /&gt;
of the system presented in this document is to produce realistic&lt;br /&gt;
audio-visual environments in real-time, where dynamic&lt;br /&gt;
changes in the scene are possible. This is&lt;br /&gt;
achieved with multiple applications sharing the same&lt;br /&gt;
3D information and a chain of novel sound rendering&lt;br /&gt;
tools. All components seen in the figure 1 are briefly explained in this document. More information about each of the components can be found in other pages of this wiki.&lt;br /&gt;
&lt;br /&gt;
[[Image:System_overview.png|thumb|640px|Figure 1. General overview of the Uni-Verse audio system]]&lt;br /&gt;
&lt;br /&gt;
==Uni-Verse tools for graphics==&lt;br /&gt;
&lt;br /&gt;
The backbone in the sharing of 3D data is Verse,&lt;br /&gt;
as emphasized in figure 1. The changes made by any application are&lt;br /&gt;
seen by all the other applications. Dynamic changes in the&lt;br /&gt;
3D geometry are immediately heard in the auralized&lt;br /&gt;
sound when acoustic simulation and sound renderer&lt;br /&gt;
are used.&lt;br /&gt;
A visual rendering engine such as [http://www.quelsolaar.com/quel_solaar/index.html Quel Solaar] or [http://wiki.blender.org/index.php/OpenSG_Renderer OSG renderer] &lt;br /&gt;
allows the users to see the modifications made by&lt;br /&gt;
the content creation tools. It can be thought of as&lt;br /&gt;
a window to the virtual world that Verse server is&lt;br /&gt;
hosting. Changes in textures, modifications in the&lt;br /&gt;
geometry, and added objects can be seen by anyone&lt;br /&gt;
using this tool. Also using an other computer for&lt;br /&gt;
visual rendering can ease the task for the computer&lt;br /&gt;
running the content creation tool.&lt;br /&gt;
Different applications can be used to move the listener,&lt;br /&gt;
but visual rendering engine is obvious choice&lt;br /&gt;
because graphics is seen and sound is heard from&lt;br /&gt;
the first person viewpoint. The visual renderer can&lt;br /&gt;
update the listener orientation and coordinates to&lt;br /&gt;
Verse with high refresh rates allowing the visual and&lt;br /&gt;
aural feedback to be continuous.&lt;br /&gt;
&lt;br /&gt;
Content creation tools can be used to modify the&lt;br /&gt;
3D geometry. Plugins in 3D modeling&lt;br /&gt;
software [http://www.blender.org/ Blender] or [http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;amp;siteID=123112 Autodesk 3ds Max] &lt;br /&gt;
allow multiple users to collaborate by building and&lt;br /&gt;
modifying the same geometry stored in Verse server.&lt;br /&gt;
This geometry is shared with an acoustic simulation&lt;br /&gt;
tool that immediately reacts to the changes in the&lt;br /&gt;
geometry. In addition, creating and moving multiple&lt;br /&gt;
sound sources is possible through these applications.&lt;br /&gt;
When the sound source is placed in the geometry,&lt;br /&gt;
an URL of the sound file or stream is defined. The&lt;br /&gt;
URL is attached to the sound source information&lt;br /&gt;
and forwarded through Verse to other applications.&lt;br /&gt;
Content creation tools can also be used to define the&lt;br /&gt;
positions of the sound sources and to move them&lt;br /&gt;
inside the model. More information about the plugin for 3ds Max is available [http://wiki.blender.org/index.php/Uni-Verse:Verse4Max here] and for Blender [http://wiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlenderUserDoc here]&lt;br /&gt;
&lt;br /&gt;
==[[Extensions:Uni-Verse/Acoustic Geometry Reduction|Geometry reduction]]==&lt;br /&gt;
&lt;br /&gt;
The geometrical data used by the graphics tools is&lt;br /&gt;
usually too complex to be used directly in the acoustic&lt;br /&gt;
simulation. Thus a geometry reduction module,&lt;br /&gt;
utilizing a novel simplification technique, is attached&lt;br /&gt;
to the system. It reads the data from the Verse&lt;br /&gt;
server, reduces its geometrical complexity, and forwards&lt;br /&gt;
it to the acoustic simulation module. The&lt;br /&gt;
process is performed at interactive rates, which allows&lt;br /&gt;
the use of dynamic geometries.&lt;br /&gt;
&lt;br /&gt;
==Acoustic simulation==&lt;br /&gt;
The role of the room acoustic simulation module (UVAS) is to&lt;br /&gt;
find out how the sound emitted from sound sources&lt;br /&gt;
is propagated through the model to the listener. The&lt;br /&gt;
module gets the geometry data of the model from a&lt;br /&gt;
Verse server and is using the beam-tracing method&lt;br /&gt;
to find the relevant early reflections of the active&lt;br /&gt;
sound sources. The result is a set of reflection&lt;br /&gt;
trees describing the reflections and their relations,&lt;br /&gt;
consisting of one tree for each active sound source.&lt;br /&gt;
The result is sent to the sound renderer which is&lt;br /&gt;
responsible for computing the audible result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Extensions:Uni-Verse/Uni-Verse_Sound_Renderer|Sound renderer]]==&lt;br /&gt;
&lt;br /&gt;
The sound renderer is connected&lt;br /&gt;
to the room acoustic simulation module UVAS and it&lt;br /&gt;
receives commands for updating the aural response.&lt;br /&gt;
The instructions how to render the audio environment is sent through Uni-Verse Sound Rendering Protocol (UVSRP). The Sound renderer is the back end for a chain of acoustic simulation modules and reproduces the sound for the listener using loudspeakers or headphones. It auralizes the direct sound and early reflection&lt;br /&gt;
paths calculated by UVAS and adds artificial reverberation.&lt;br /&gt;
The data transmitted to the sound renderer&lt;br /&gt;
is stored in reflection trees that consist of listener,&lt;br /&gt;
source, and image source information including, e.g.,&lt;br /&gt;
position, orientation, visibility, URL of the sound&lt;br /&gt;
file, and child-parent relationship.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]]&lt;br /&gt;
[[Category:Overviews]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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