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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions_talk%3A2.6%2FPy%2FScripts%2FSystem</id>
	<title>Extensions talk:2.6/Py/Scripts/System - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Extensions_talk%3A2.6%2FPy%2FScripts%2FSystem"/>
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	<updated>2026-05-11T17:57:46Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions_talk:2.6/Py/Scripts/System&amp;diff=135621&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions_talk:2.6/Py/Scripts/System&amp;diff=135621&amp;oldid=prev"/>
		<updated>2018-06-28T20:48:15Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Extensions_talk:2.6/Py/Scripts/System&amp;diff=135620&amp;oldid=prev</id>
		<title>wiki&gt;Silvio.falcinelli: Created page with &quot;{{ScriptInfo |name=Cycles Automatic Node Editor |tooltip=Massive BL material to shader node, texture procedural texture convertion and more |menu=Group: Material |version=0.3, la...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Extensions_talk:2.6/Py/Scripts/System&amp;diff=135620&amp;oldid=prev"/>
		<updated>2012-03-09T00:10:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptInfo |name=Cycles Automatic Node Editor |tooltip=Massive BL material to shader node, texture procedural texture convertion and more |menu=Group: Material |version=0.3, la...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Cycles Automatic Node Editor&lt;br /&gt;
|tooltip=Massive BL material to shader node, texture procedural texture convertion and more&lt;br /&gt;
|menu=Group: Material&lt;br /&gt;
|version=0.3, latest version 05 mar 2012&lt;br /&gt;
|blender=2.6.2&lt;br /&gt;
|author=Silvio Falcinelli&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=http://blenderartists.org/forum/showthread.php?247271, http://www.rendering3d.net/it2008/index.php?lang=en&amp;amp;do=Main.php?mainpage=Download&amp;amp;lang=en&lt;br /&gt;
|exe=system_cycles_material_text_node.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
|download=http://www.rendering3d.net/sharing/system_cycles_material_text_node.py&lt;br /&gt;
|bugtracker=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
One click and convert all materials scene at once ! &lt;br /&gt;
&lt;br /&gt;
This script automatically assigns the image-texture from &amp;quot;standard blender material&amp;quot; to &amp;quot;cycles shader nodes&amp;quot;, through a simple click you can switch to rehabilitate all the standard materials for blender.&lt;br /&gt;
&lt;br /&gt;
now the script works for the image-texture in channel color,emit,mask,normal.&lt;br /&gt;
&lt;br /&gt;
enabled of interpretation-translation &lt;br /&gt;
from standard material to cycles shader node combintions transparency,traslucency,glossy,reflection,emit ....&lt;br /&gt;
&lt;br /&gt;
automatic bake of blender procedural texture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|Additional information|&lt;br /&gt;
for a new job making in cycles is certainly the best result by make directly the materials cycles shader node, but if you want to use old scenes native in blender automatic convertion setting is useful &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
user preferences &amp;gt; addons &amp;gt; system &amp;gt; &amp;quot;Cycles Auto Material Textures Node&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Usage Instructions ===&lt;br /&gt;
&lt;br /&gt;
Properties &amp;gt; Material &amp;gt; &amp;quot;Automatic Massive Material Nodes&amp;quot;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Silvio.falcinelli</name></author>
		
	</entry>
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