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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=June_2013_Roadmap_Wishlist_Jeske</id>
	<title>June 2013 Roadmap Wishlist Jeske - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=June_2013_Roadmap_Wishlist_Jeske"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=June_2013_Roadmap_Wishlist_Jeske&amp;action=history"/>
	<updated>2026-05-07T18:06:40Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=June_2013_Roadmap_Wishlist_Jeske&amp;diff=142791&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=June_2013_Roadmap_Wishlist_Jeske&amp;diff=142791&amp;oldid=prev"/>
		<updated>2018-06-28T20:56:46Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:56時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=June_2013_Roadmap_Wishlist_Jeske&amp;diff=142790&amp;oldid=prev</id>
		<title>2013年6月28日 (金) 01:07にwiki&gt;Jeskeによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=June_2013_Roadmap_Wishlist_Jeske&amp;diff=142790&amp;oldid=prev"/>
		<updated>2013-06-28T01:07:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Increase quality measurability, and in turn hopefully increase quality.&lt;br /&gt;
** Add an automatic crash reporter (Google breakpad?) and online dashboard. &lt;br /&gt;
** Add an easy in-blender visual screen-cap bug sighting tool/addon. &lt;br /&gt;
** Push to fix quality “quirks/warts” such as: ui not updating and having to be “nudged”, quirky selection-models-and-bugs across different tools.&lt;br /&gt;
&lt;br /&gt;
* IMHO, Blender’s “end-to-end” capabilities like BGE, compositing, VFX have a multiplicative effect on utility and represent a powerful niche commercial tools are not doing. &lt;br /&gt;
** A video-sequence-editor update and Non-Photo-Realistic Shading would be great.&lt;br /&gt;
** Bigger end-to-end additions might be 3d-sound-rendering/sequencing, comic/graphic-novel layout/authoring, or live broadcast/streaming using BGE/interactive-mode. &lt;br /&gt;
&lt;br /&gt;
* Add features to increase community leverage and sharing.&lt;br /&gt;
** An asset library and sharing materials is a good start. &lt;br /&gt;
** Next, make it easier to create parameterized “recipies” for all parts of blender. Random ideas: &lt;br /&gt;
*** transform node-groups into “library components”, allowing them to encapsulate complexity while directly exposing internal editor widgets UI such as an RGB curve. &lt;br /&gt;
*** mechanism to encapsulate scene, model, logic, animation, script, and composite setup for something like a “video title effect” while easily exposing fields like “color” and “title text” in the video sequence editor.&lt;br /&gt;
&lt;br /&gt;
* Continue to improve the non-modal/non-blocking &amp;quot;interactive exploration&amp;quot; strengths of blender with easy end-to-end “fast proofing”&lt;br /&gt;
** low-rez proofing through render/composite and/or opengl render-layer stand-ins. For example, to be able to adjust 3d VFX while interactively looking at proofed final output.&lt;br /&gt;
&lt;br /&gt;
* make it harder for users (especially new users) to &amp;quot;get stuck&amp;quot; in modal ui states, or accidental UI reconfig&lt;br /&gt;
** make it more obvious how to get out of “node group edit”.. Add title-text to the up/exit button (&amp;quot;up to parent&amp;quot;), to make it bigger and more obvious like the leave fullscreen &amp;quot;back to previous&amp;quot; button. When it's active, make it's color match the group-editor modal background color, to make it more visually obvious.&lt;br /&gt;
** make the NLA strip state-toggles more clear, especially from the dopesheet/graph-editor, so a user who accidentally toggles the NLA state of a strip has a HINT about why they are seeing no data in graph/timeline&lt;br /&gt;
** consider hiding “save startup file” in preferences, instead of putting it in the file menu right next to &amp;quot;user preferences&amp;quot; where can be accidentally hit easily&lt;br /&gt;
** add panel-locking capabilities to prevent users from inadvertently putting the UI panels into a state they don’t want them in. (lock panel type, lock panel scroll, lock panel menu) &lt;br /&gt;
&lt;br /&gt;
* lighten the UI and remove some of the visual-cutter and busy-ness from less commonly used UI features&lt;br /&gt;
** example 1: maybe info panel buttons don't need to always show the raised borders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Improve some global UI consistency issues brought on by rapid feature addition after 2.5&lt;br /&gt;
** try making a “property panel vertical node editor” which feels more consistent with the 2d node editor.. less of a nodes-vs-pulldowns, and more “vertical” vs “2d” node editing&lt;br /&gt;
** rethinking property-panel vs property-sidebar, global-dopesheet vs movie-dopesheet&lt;br /&gt;
&lt;br /&gt;
* Tweaks to Increase every-day UI usability (for both new and existing users)&lt;br /&gt;
** help users understand blender - add more precise and thorough feature descriptions to all unified tooltips&lt;br /&gt;
** improve the File Browser. Zoom / column-width, toolbar refresh, better visual feedback on confirm&lt;br /&gt;
** try some more unified approaches to operator-status, current operator editor - perhaps something more like a live F6 dialog with active/selection context-sensitive tools added&lt;br /&gt;
** extend the easily missed passive “splash-preset” into an expliclt “first-launch defaults-choice”. Include more friendly defaults without disturbing long-term blender users. (aka, left-click-select, release confirms). Could extend to transitional keymaps/layouts for Maya, 3ds. load/share user prefs across versions, &lt;br /&gt;
** make it more obvious how to start when blender starts with a welcome page” to (optionally) replace the 3dview cube startup  (create a 3d object, create a 3d scene, motion tracking, video editing/compositing) … possibly create some kind of more bold visual toolbar for switching desktops&lt;br /&gt;
** ...likewise when approaching a new/fresh UI panel - an obvious and central data load/select UI, instead of having to find where that panel put the button/menu to load/select data in the movie-clip or video-sequence editor)&lt;br /&gt;
** UI for property edits to entire selection&lt;br /&gt;
&lt;br /&gt;
Some more ambitious goals...&lt;br /&gt;
&lt;br /&gt;
* Enable more types of Blender improvements completely as external extensions. Make it easier to author them and keep them working. Offer more UI customization capability to extensions. &lt;br /&gt;
&lt;br /&gt;
* Incorporate a scripting technology which offers Intellisense code-completion for much easier exploratory coding/scripting, and faster execution speed. Top candidates are TypeScript/V8 and Mono/C#. &lt;br /&gt;
&lt;br /&gt;
* Safe script extension sandboxing. Encourage easy download/install with a custom zip-addon file-extension (.blext?), and auto-update.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Jeske</name></author>
		
	</entry>
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