﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Meta%3A2.4%2FWiki_Tasks%2FBlender_2.46</id>
	<title>Meta:2.4/Wiki Tasks/Blender 2.46 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Meta%3A2.4%2FWiki_Tasks%2FBlender_2.46"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Meta:2.4/Wiki_Tasks/Blender_2.46&amp;action=history"/>
	<updated>2026-07-26T02:41:49Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Meta:2.4/Wiki_Tasks/Blender_2.46&amp;diff=90609&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Meta:2.4/Wiki_Tasks/Blender_2.46&amp;diff=90609&amp;oldid=prev"/>
		<updated>2018-06-28T18:43:22Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Meta:2.4/Wiki_Tasks/Blender_2.46&amp;diff=90608&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moving the text that was in Meta:Wiki Tasks/Game Engine here, in order to redirect that page here(cleanup)</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Meta:2.4/Wiki_Tasks/Blender_2.46&amp;diff=90608&amp;oldid=prev"/>
		<updated>2011-12-29T10:45:03Z</updated>

		<summary type="html">&lt;p&gt;moving the text that was in &lt;a href=&quot;/Meta:Wiki_Tasks/Game_Engine&quot; class=&quot;mw-redirect&quot; title=&quot;Meta:Wiki Tasks/Game Engine&quot;&gt;Meta:Wiki Tasks/Game Engine&lt;/a&gt; here, in order to redirect that page here(cleanup)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.46 ==&lt;br /&gt;
&lt;br /&gt;
Well, this promises to be yet another leap forward. We have changes in just about every window and panel, more nodes, more options, more more more. Here's the list. we now have [[Dev:Ref/Release Notes/2.46|Developer|RELEASE NOTES]]. &lt;br /&gt;
&lt;br /&gt;
Please add as you find more stuff to do. Comprehensive changes affecting many areas: &lt;br /&gt;
&lt;br /&gt;
=== User Manual ===&lt;br /&gt;
&lt;br /&gt;
This section is a specific task list for updates that need to be made to the User Manual. Install/Overview/General &lt;br /&gt;
&lt;br /&gt;
* {{done|Roger Release History}} &lt;br /&gt;
* {{done|Roger 3D View Transform Orientations}} &lt;br /&gt;
* {{done|Roger Image browser, useful in Append or Link}}&lt;br /&gt;
&lt;br /&gt;
Mesh &lt;br /&gt;
&lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Modeling/Meshes/Editing/Sculpt Mode|Manual/SculptMode]] sculpt brush, anchor as per [http://wiki.blender.org/index.php/Release_Notes/Notes246/Sculpting_Tools]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Physics/Cloth|Manual/Cloth]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Modifiers/Generate/Bevel|Manual/Bevel Modifier]]}} http://blenderartists.org/forum/showthread.php?t=118818 &amp;lt;br /&amp;gt;http://de.wikibooks.org/wiki/Blender_Dokumentation:_Bevel_Modifier &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Modifiers/Simulate/Explode|Manual/Explode Modifier]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Modifiers/Deform/MeshDeform|Manual/Mesh Deform Modifier]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Modifiers/Simulate/Particle Instance|Manual/Particle Instance Modifier]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Physics/Soft Body|Manual/Soft Bodies]] need jello and walking jello examples, pointcache update}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Animation/Techs/Shape/Shape Keys|Manual/Shape_Keys]] VGroup and basis key selector}}&lt;br /&gt;
&lt;br /&gt;
Lighting &lt;br /&gt;
&lt;br /&gt;
* {{todo|shadow adaptive sampling, this cubic thing}} &lt;br /&gt;
* {{todo|Lamp, Area, Spot light now have many more options}}&lt;br /&gt;
&lt;br /&gt;
Shading - Materials, Textures, UV unwrap &lt;br /&gt;
&lt;br /&gt;
* Particle Attributes selector on Map To panel - whole new set of options for particle system http://wiki.blender.org/index.php/Doc:Manual/Textures/Options/Map_To&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{done|Roger Mirror Transp panel Ray Mirror options}} &lt;br /&gt;
* {{todo|Mirror Transp panel Ray Transp options}} &lt;br /&gt;
* {{todo|Texture Tiles}} &lt;br /&gt;
* {{todo|UV Unwrap is now U in Edit mode, not a separate mode}} &lt;br /&gt;
* {{todo|World AO Raytrace vs Approximate, panel changes, options}} &lt;br /&gt;
* {{todo|Strand popup, Use Blender Units makes more closer to camera??}}&lt;br /&gt;
&lt;br /&gt;
New Material Nodes: &lt;br /&gt;
&lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Camera Data node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Extended Material input node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Invert node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|HSV node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Vector Curves node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Math node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Vector Math]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Squeeze node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Separate/Combine RGB node]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Dynamic Python Shadernode]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Materials/Nodes/Types|Probably need to Nodes split page up]]}}&lt;br /&gt;
&lt;br /&gt;
* No more UV Face Select mode...so there is a whole section that needs to be revisited...&lt;br /&gt;
&lt;br /&gt;
Compositing nodes &lt;br /&gt;
&lt;br /&gt;
* {{done|Roger Color Bright/Contrast}} &lt;br /&gt;
* {{done|Roger Color Gamma}} &lt;br /&gt;
* {{done|Roger Invert}} &lt;br /&gt;
* {{todo|Color ToneMap}} &lt;br /&gt;
* {{todo|Vector Normalize}} &lt;br /&gt;
* {{todo|Filter Directional Blur}} &lt;br /&gt;
* {{todo|Filter Bilateral Blur}} &lt;br /&gt;
* {{todo|Filter Glare}} &lt;br /&gt;
* {{todo|Distort Lens Distortion}}&lt;br /&gt;
&lt;br /&gt;
Sequencer &lt;br /&gt;
&lt;br /&gt;
* {{todo|Render Buttons now has Sequencer subcontext. Provides everything you want to know about a strip and tons of great options. 4 panels for [[Reference/Panels/Scene/Sequencer]]}} &lt;br /&gt;
* Select Handles and Strips to the Left/Right &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Sequencer/Modes|Histogram View]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Sequencer/Modes|Zebra Strips for Overexposed areas]]}} &lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Sequencer/Modes|Title safe area display]]}}&lt;br /&gt;
&lt;br /&gt;
Rendering &lt;br /&gt;
&lt;br /&gt;
* {{inprogress|25|Roger Render Layers panel}} &lt;br /&gt;
* {{todo|Render Pipeline ZMask}} &lt;br /&gt;
* {{todo|Render Passes Mist}} &lt;br /&gt;
* {{todo|Render Passes Other...Rad??}} &lt;br /&gt;
* {{todo|[http://blenderartists.org/forum/showthread.php?t=118605 FSA]}}&lt;br /&gt;
&lt;br /&gt;
* {{done|Render Stamp panel - overlays filename/date/timestamp- created [[Doc:2.4/Reference/Panels/Scene/Render/Stamp|Reference/Panels/Scene/Render/Stamp]] and refer to it on [[Doc:2.4/Manual/Render|Manual/Rendering]]}} &lt;br /&gt;
* {{todo|World settings is outdated, vague. Need examples of angmap etc}}&lt;br /&gt;
&lt;br /&gt;
Physics and Particles &lt;br /&gt;
&lt;br /&gt;
* {{done|JimmyVolatile [[Doc:2.4/Tutorials/Physics/Particles/Fireworks|Tutorials/Particles-Fireworks]]}} - Complete and published. &lt;br /&gt;
* {{inprogress|25|JimmyVolatile [[Meta:Sandbox/Particles/Theory|Sandbox/Particles]]}} &lt;br /&gt;
* {{inprogress|25|JimmyVolatile [[Doc:2.4/Manual/Physics/Particles|Manual/Particles]]}} - Updating the manual to the new 2.47 particle system &lt;br /&gt;
* Three engines, 4 panels, options galore. Dev seems to be working on good docs &lt;br /&gt;
** I'm working on the particle documentation, but my english really needs correction. --[[User:Soylentgreen|Soylentgreen]] 20:12, 5 February 2008 (CET) &lt;br /&gt;
* Strand -impact on Material, rendering &lt;br /&gt;
* {{inprogress|75|Roger Softbody revisions}}&lt;br /&gt;
&lt;br /&gt;
Other &lt;br /&gt;
&lt;br /&gt;
* {{todo|[[Doc:2.4/Manual/Animation/Editors/Action|Manual/The_Action_Editor]] needs love. see http://www.blender.org/development/release-logs/blender-246/action-editor-improvements/}} &lt;br /&gt;
* anything else? Edit this paragraph!&lt;br /&gt;
&lt;br /&gt;
Game Engine: Apricot Build&lt;br /&gt;
&lt;br /&gt;
* {{todo|Features coded by Ben2610}}&lt;br /&gt;
* {{todo|Features coded by malCando}}&lt;br /&gt;
* {{todo|Features coded by venomgfx}}&lt;br /&gt;
* {{todo|Features coded brecht}}&lt;br /&gt;
* {{todo|Features coded campbell/ideasman42}}&lt;br /&gt;
* {{todo|Features coded chris}}&lt;br /&gt;
&lt;br /&gt;
Game Engine: Older Releases&lt;br /&gt;
&lt;br /&gt;
- [[Template:Release Notes/2.46/Game Engine|2.46]] -&lt;br /&gt;
&lt;br /&gt;
* {{todo|1 2D Filters}}&lt;br /&gt;
* {{todo|2 Delta Loc/Rot/Scale Ipo}}&lt;br /&gt;
* {{todo|3 rayCastTo}}&lt;br /&gt;
* {{todo|4 speedups}}&lt;br /&gt;
* {{todo|5 Mesh replacement in BGE will react properly to armature deform}}&lt;br /&gt;
* {{todo|6 enable negative axis radar sensor}}&lt;br /&gt;
* {{todo|7 Realtime SetParent function in the BGE}}&lt;br /&gt;
* {{todo|8 ESCKey}}&lt;br /&gt;
* {{todo|9 getLinearVelocity}}&lt;br /&gt;
&lt;br /&gt;
- 2.43 -&lt;br /&gt;
&lt;br /&gt;
* {{todo|[[Template:Release Notes/2.43/Game Engine/Physics|Game Engine Physics]]}}&lt;br /&gt;
* {{todo|[[Template:Release Notes/2.43/Game Engine/Misc|Game Engine Graphics and Logic]]}}&lt;br /&gt;
* {{todo|Keep [[Doc:2.4/Tutorials/Game Engine/BSoD|BSoD/Introduction to the Game Engine]] up to date with the manual/Release Notes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reference Manual ===&lt;br /&gt;
&lt;br /&gt;
I think it is time to bring this resource into play for these more complicated features: &lt;br /&gt;
&lt;br /&gt;
* {{todo| [[Reference/Panels#VIII - Object Physics sub-context|Cloth]]}} &lt;br /&gt;
* {{todo|[[Reference/Panels#VIII - Object Physics sub-context|Particles]]}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
</feed>