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	<title>Meta:BSoD/2006/Proposals/Introduction to Physical Simulation - 版の履歴</title>
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	<updated>2026-07-26T23:39:01Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Meta:BSoD/2006/Proposals/Introduction_to_Physical_Simulation&amp;diff=47666&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Meta:BSoD/2006/Proposals/Introduction_to_Physical_Simulation&amp;diff=47666&amp;oldid=prev"/>
		<updated>2018-06-28T17:47:53Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Meta:BSoD/2006/Proposals/Introduction_to_Physical_Simulation&amp;diff=47665&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: BSoD/Introduction to Physical Simulation Proposal moved to Meta:BSoD/2006/Proposals/Introduction to Physical Simulation: move to Doc:</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Meta:BSoD/2006/Proposals/Introduction_to_Physical_Simulation&amp;diff=47665&amp;oldid=prev"/>
		<updated>2009-04-04T14:05:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/BSoD/Introduction_to_Physical_Simulation_Proposal&quot; class=&quot;mw-redirect&quot; title=&quot;BSoD/Introduction to Physical Simulation Proposal&quot;&gt;BSoD/Introduction to Physical Simulation Proposal&lt;/a&gt; moved to &lt;a href=&quot;/Meta:BSoD/2006/Proposals/Introduction_to_Physical_Simulation&quot; title=&quot;Meta:BSoD/2006/Proposals/Introduction to Physical Simulation&quot;&gt;Meta:BSoD/2006/Proposals/Introduction to Physical Simulation&lt;/a&gt;: move to Doc:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I intend to write about the aspects of Blender that require more physical and mathematical knowledge to be fully understood, that includes FluidSim, SoftBodies and Particles. IMHO it´s hard to find a person better skilled for this job than someone with deep knowledge in Pysics and Math.&lt;br /&gt;
&lt;br /&gt;
=Scope=&lt;br /&gt;
&lt;br /&gt;
#Basic Physics and Math&lt;br /&gt;
##Vectors&lt;br /&gt;
##Calculus&lt;br /&gt;
##Vectorial Calculus and Differential Geommetry&lt;br /&gt;
##Dynamics of Rigid Bodies&lt;br /&gt;
##Dynamics of Deformable Bodies&lt;br /&gt;
##Force fields&lt;br /&gt;
##Fluid Dynamics&lt;br /&gt;
#Fluid simulation&lt;br /&gt;
##Math-Physical background (the Navier-stokes equation, and how to solve it)&lt;br /&gt;
##Definition of every aspect and variable and button about this in blender, based on the backgroud above, and various examples.&lt;br /&gt;
##What happens when simulation starts (getting inside the black box)&lt;br /&gt;
##Troubleshooting&lt;br /&gt;
##Advanced pratices and fine tuning of properties&lt;br /&gt;
#Softbodies&lt;br /&gt;
##Math-Physical background (the physics of deformable bodies)&lt;br /&gt;
##Definition of every aspect and variable and button about this in blender, based on the backgroud above, and various examples.&lt;br /&gt;
##What happens when baking (getting inside the black box)&lt;br /&gt;
##Troubleshooting&lt;br /&gt;
#Advanced pratices and fine tuning of properties&lt;br /&gt;
#Particles&lt;br /&gt;
##Math-Physical background (the physics of particles-rigid bodies)&lt;br /&gt;
##Definition of every aspect and variable and button about this in blender, based on the backgroud above, and various examples.&lt;br /&gt;
##What happens about the particles (getting inside the black box)&lt;br /&gt;
##Troubleshooting&lt;br /&gt;
##Advanced pratices and fine tuning of properties&lt;br /&gt;
&lt;br /&gt;
=Deliverables=&lt;br /&gt;
I expect to deliver clean English text, in a technical and direct manner, as&lt;br /&gt;
structured:&lt;br /&gt;
#Basic Physics and Math (7 to 10 pages of text, plus pics)&lt;br /&gt;
#Fluid simulation (about 5 pages of text, plus pics)&lt;br /&gt;
#Softbodies (6 to 8 pages of text, plus pics)&lt;br /&gt;
#Particles (5 to 8 pages of text, plus pics)&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
My real name is Felipe Bergamin Boralli. I´m a brazilian 20 year-old student, graduating in  Mechanical-Aeronautical Engineering at a institution called Instituto Tecnológico de Aeronáutica (Aeronautics Technological Institute) http://www.ita.br/ingles/ingles.htm (in English). &lt;br /&gt;
&lt;br /&gt;
I use Blender since 2003. Being Brazilian Portuguese my mother language, I&lt;br /&gt;
have no experience in documentation in English, however, the level of my English is quite good. The only example of publication in English I have is attached, and it is a scientifical publication about modern Physics. I´ve written this for this competition&lt;br /&gt;
(http://www.ifpan.edu.pl/firststep/res_fsX.html) where you can read my name in one of the Honourable Mentions. I´m able to read and understand c++ and Python coding, so i´ll be able to base my documentation directly on the code, instead of relying on other to understand the code for me. Also attached, I have some examples of my most recent Blender artwork.&lt;br /&gt;
&lt;br /&gt;
--[[User:Timmeh|timmeh]] 15:56, 18 June 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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