﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Pt-PT%2FDev%3ADoc%2FBuilding_Blender</id>
	<title>Pt-PT/Dev:Doc/Building Blender - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Pt-PT%2FDev%3ADoc%2FBuilding_Blender"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Pt-PT/Dev:Doc/Building_Blender&amp;action=history"/>
	<updated>2026-07-27T00:53:32Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Pt-PT/Dev:Doc/Building_Blender&amp;diff=147445&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Pt-PT/Dev:Doc/Building_Blender&amp;diff=147445&amp;oldid=prev"/>
		<updated>2018-06-28T21:08:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Pt-PT/Dev:Doc/Building_Blender&amp;diff=147444&amp;oldid=prev</id>
		<title>2014年6月29日 (日) 08:33にwiki&gt;Aamrsmansilによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Pt-PT/Dev:Doc/Building_Blender&amp;diff=147444&amp;oldid=prev"/>
		<updated>2014-06-29T08:33:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Criação do Blender  =&lt;br /&gt;
&lt;br /&gt;
Instruções especificas do sistema operativo para a criação de raiz de uma compilação do Blender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*no [[Dev:2.5/Doc/Building Blender/FreeBSD|FreeBSD]]&lt;br /&gt;
*no [[Dev:2.5/Doc/Building Blender/Linux|Linux]]&lt;br /&gt;
*no [[Dev:2.5/Doc/Building Blender/Mac|Mac]]&lt;br /&gt;
*no [[Pt-PT/Dev:Doc/Building_Blender/Windows|Windows]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sistemas de Compilação ==&lt;br /&gt;
&lt;br /&gt;
O Blender tem dois sistemas de compilação, SCons e CMake. Qual dos dois a utilizar é uma preferência pessoal, e geralmente elas podem ser compiladas nas mesmas caraterísticas. É tudo uma questão de preferência pessoal. Além de, que deverá também escolher um compilador para instalar, e escolher de pretende compilar um Blender a 32 bits ou 64 bits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [http://cmake.org/ CMake] ====&lt;br /&gt;
&lt;br /&gt;
* '''Personalização'''&lt;br /&gt;
** Using cmake GUI, &amp;lt;tt&amp;gt;ccmake&amp;lt;/tt&amp;gt; or editing &amp;lt;tt&amp;gt;./../build_&amp;amp;lt;platform&amp;amp;gt;/CMakeCache.txt&amp;lt;/tt&amp;gt;&lt;br /&gt;
** Be sure to generate the build files in a directory other than the source directory, e.g. &amp;lt;tt&amp;gt;./../build/&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Documentação'''&lt;br /&gt;
** &amp;lt;tt&amp;gt;./doc/build_systems/cmake.txt&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Ficheiros de Compilação'''&lt;br /&gt;
** &amp;lt;tt&amp;gt;CMakeLists.txt&amp;lt;/tt&amp;gt; throughout the source tree.&lt;br /&gt;
** &amp;lt;tt&amp;gt;./build_files/cmake/*&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Saída'''&lt;br /&gt;
** &amp;lt;tt&amp;gt;./../build_&amp;amp;lt;platform&amp;amp;gt;/bin&amp;lt;/tt&amp;gt;, or the project directory for the given generator (CMake -G &amp;amp;lt;generator&amp;amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [http://scons.org SCons] ====&lt;br /&gt;
&lt;br /&gt;
*'''Personalização'''&lt;br /&gt;
** &amp;lt;tt&amp;gt;./user-config.py&amp;lt;/tt&amp;gt; (configuration file)&lt;br /&gt;
** &amp;lt;tt&amp;gt;./build_files/scons/config/&amp;amp;lt;platform&amp;amp;gt;-config.py&amp;lt;/tt&amp;gt; (for hints and documentation, don't edit these!)&lt;br /&gt;
&lt;br /&gt;
*'''Documentação'''&lt;br /&gt;
** &amp;lt;tt&amp;gt;./doc/build_systems/scons.txt&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Ficheiros de Compilação'''&lt;br /&gt;
** &amp;lt;tt&amp;gt;SConscript&amp;lt;/tt&amp;gt; throughout the source tree.&lt;br /&gt;
** &amp;lt;tt&amp;gt;./SConstruct&amp;lt;/tt&amp;gt;&lt;br /&gt;
** &amp;lt;tt&amp;gt;./build_files/scons/*&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Saída'''&lt;br /&gt;
** &amp;lt;tt&amp;gt;./../install/&amp;amp;lt;platform&amp;amp;gt;/&amp;lt;/tt&amp;gt; by default, configurable with &amp;lt;tt&amp;gt;BF_INSTALLDIR=&amp;amp;lt;dir&amp;amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resolução de Falhas de Compilação ==&lt;br /&gt;
&lt;br /&gt;
Most building problems are not actually errors in blenders source code, although you can never fully rule out that possibility. Here are common causes for failing to build.&lt;br /&gt;
&lt;br /&gt;
==== Dependências Em Falta ====&lt;br /&gt;
&lt;br /&gt;
On Windows or OS X we provide dependencies, so before troubleshooting further, make sure you updated your local &amp;quot;lib/&amp;quot; checkout.&lt;br /&gt;
&lt;br /&gt;
Missing dependencies cause two types of compiler errors. No such file errors mean a header (.h) file is missing, while unresolved symbol errors when linking mean a library is missing. This is usually because either a path to the dependency was not set correctly in the build system, the dependency was not installed, or a wrong version of the dependency was used.&lt;br /&gt;
&lt;br /&gt;
Finding out which dependencies are broken may sometimes be difficult. Searching online for the missing filenames or symbols will often give a quick answer. On systems with package managers the headers and libraries are usually in a separate development package, called for example foo-dev or foo-devel.&lt;br /&gt;
&lt;br /&gt;
==== Alterações Locais ====&lt;br /&gt;
&lt;br /&gt;
Some complaints of blender failing to build end up being caused by developers forgetting they have made changes to their code (patches applied or edits when developing).&lt;br /&gt;
&lt;br /&gt;
Before spending too much time investigating an error building, check that your checkout has no local changes. You can stash those away (and restore later if desired) with this command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
git stash&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Meio Ambiente Não Suportado ====&lt;br /&gt;
&lt;br /&gt;
While Blender is portable, if you compile on a less common operating-system NetBSD for example, it may need some minor edits to compile. The same goes for compilers, less common version may need some adjustments if no active developers are currently using them.&lt;br /&gt;
&lt;br /&gt;
Unless you want to spend time supporting less common development-environments, normally its best to use the default/standard development tools for your platform.&lt;br /&gt;
&lt;br /&gt;
=== Comunicação de Problemas de Compilação ===&lt;br /&gt;
&lt;br /&gt;
* Incluir '''SEMPRE''' o registo de eventos completo do erro, e escrevendo &amp;quot;Isto falhou&amp;quot; com 1-2 linhas e com o erro não é muito útil.&lt;br /&gt;
* Incluir a compilação do sistema em utilização, SCons/CMake, versão do compilador, revisão &amp;quot;git&amp;quot; do Blender.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Aamrsmansil</name></author>
		
	</entry>
</feed>