Dev:Ref/Release Notes/2.68/Bug Fixes

提供: wiki
< Dev:Ref‎ | Release Notes‎ | 2.68
2018年6月29日 (金) 05:56時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索

Blender 2.68: Bug Fixes

Changes from revision 57124 up to 58364

3D View

  • Fix T35617: cycles GLSL object texture coordinates were wrong. (r57231)
  • Fix T35602: VBO + dynamic topology sculpt did not show specularity. (r57234)
  • Fix T35629: Incorrect Rendered Viewport Horizontal Splitting. (r57241)
  • Fix T35650: Fly mode with parenting was broken for both locked/unlocked parent mode. (r57267)
  • Fix T35663: Some object types don't draw bounds other than "Box". (r57324)
  • Fix T35694: Lattice; Display Type: "Bounds" not working. (r57456)
  • Fix T35911: Show weights not working with a weight edit modifier in edit mode. (r58009)
  • Fix T36090: Blender displays strange symbol in edge length. (r58165)
  • Fix T35827: Object selection through camera view not working in some cases. (r58201)
  • Fix for using scaled cameras with fly mode and camera-to-view locking r57440
  • Fix GLSL not showing shading properly on the backside of faces. (r57702)
  • Fix unnecessary 3D viewport redraws in various cases, in particular when editing node materials. (r57714)
  • Fix incorrect GLSL bump mapping in editmode when the UV coordinates are flipped, was not passing sign on to GLSL shader. (r57906)

Animation

  • Fix T35378: Shape Key Animation Data still linked when creating full copy of scene. (r57221)
  • Fix T35613: Dopesheet, Graph Editor Trouble Selecting Channels. (r57240)
  • Fix T35643: Animated textures are invisible in Graph Editor if it is not linked via material. (r57332)
  • Fix T35263, T35382: NLA Animated Influence is ignored if strips below have zero total influence. (r57333)
  • Fix T35382: NLA "Multiply" Blend Mode calculated incorrectly. (r57345)
  • Fix T35887: Keyframes inserted at wrong time on offsetted NLA Strips when using "Auto Keying" + "Insert Available Only". (r57902)
  • Fix T35744: FCurve select changes on Graph Editor Resize. (r57905)
  • Fix T35991: Show warning message to when trying to edit driven values in number buttons. (r57974)
  • Fix T35992: Crash using make links > animation data between empty and mesh object. (r57975)
  • Fix T35998: Crash when trying rename Driver in Outliner. (r57984)
  • Fix T35977: Bake Action doesn't work properly. (r58012)
  • Fix T35948: Toggle-Draw AutoKeyframe Bug. (r58134)
  • Fix T36082: Animation playback not working after rendering of background scenes and multiple render layer nodes. (r58157)
  • Fix NLA: Clicking on a channel name in the channel list while still in tweakmode (r57907)
  • Fix Action Editor: 'View Selected' not working correctly (r58358)

Armatures

  • Fix T35671: Automatic armature weights assignment crashed with an empty mesh. (r57296)
  • Fix T35901: Hooks on armature bones are calculated in wrong space. (r57843)
  • Fix T35856: Bones gets scaled chaotically when during NLA Strip Blend In/Out. (r57904)
  • Fix T35997: Add armature > single bone, then change location or rotation would move only the origin and not the bone. (r57997)
  • Fix T36099: Undo crashes on an armature with ID-Properties armatures undo state now stores ID-properties. (r58173)
  • Fix T36128: Not deselect all bone when I press the A button in edit mode. (r58250)

Audio

  • Fix T35230: CPU freeze at playback after cutting/deleting/duplicating audio strip. (r57598)

Collada

  • Fix T35555: Collada Export - destroys mesh in some cases. (r57208)
  • Fix T35592: Collada Export - incorrect vertex colors. (r57209)
  • Fix T34823: Collada Export - world matrices. (r58227)
  • Fix T36060: Collada Import - animated armature+mesh problem. (r58242)
  • Fix T36122: Collada import - Keyframes offset after recording and playing. (r58264)
  • Fix T36184: Collada Import - Leaf bone size was not set correctly (r58351)
  • Fix Collada Import - Report 'unknown animation class' only when relevant. (r58263)
  • Fix Collada Export - crash during collada export when armature has animation data. (r57761)
  • Fix Collada Export - crash with morph controllers when shape key export is disabled. (r58360)

Curves

  • Fix T35686: Grease pencil to curve conversion causes NAN weights on vertices. (r57308)
  • Fix T35670: Selectionmode LMB dont change the controlling for putting curve points with strg+lmb. (r57329)
  • Fix T35669: Snap curvepoints dont work correct when another object is selected. (r57330, r57371)
  • Fix T36042: Subdividing a cyclic spline shifts start/end points. (r58070)
  • Fix T36066: Crash when Tab out text object. (r58106)
  • Fix T36004: Vertex parent on curve point results in blank 'parent_type' on child object. (r58123)
  • Fix T36176: Text bevel flipped for overlapping characters. (r58339)
  • Fix 3d text 'insert lorem' crash (r57805)
  • Fix joining behavior for curves and armatures (when active object not selected). (r58146)

File I/O

  • Fix T35656: Crash on File Browser (r57370)
  • Fix part T35859: lib linking errors were not shown when opening files through open recent. r57736
  • Fix T36127: 10 bit DPX render would crash when doing rendering animations from the UI on OS X. (r58269)

Game Engine

  • Fix T32218: logic.addScene() Not Adding Scenes in Order. (r57536)
  • Fix T35479: OSKEY (Command Key on Mac) not working. (r57593)
  • Fix T34781: bge.texture.ImageRender does not show Font object. (r57594)
  • Fix T35447: LibLoad Meshes and Scenes causes crash of blender. (r57596)
  • Fix T33163: Text Font Bug. (r57623)
  • Fix T32775: LibFree crashing. (r57626)
  • Fix T35815: makeScreenshot() relative path not working in Blenderplayer. (r57645)
  • Fix T35811: Blenderplayer crash on closing if file saved with an actual version. (r57680)
  • Fix T35737: Action actuator in property mode don't work with values lower than 1. (r57681)
  • Fix T34185: billboard scale problem in groups. (r57691)
  • Fix T30450: F-Curve on bone not working. (r57692)
  • Fix T35884: Evil bge.types.BL_Shader.setUniformMatrix3() (r57815)
  • Fix game anaglyph colors are inverted. (r57646)

Image / UV Editing

  • Fix T35453: "copy mirrored uv coords" doesn't work. (r57244)
  • Fix T35645: UV Stitch often crash Blender (hidden faces related). (r57266)
  • Fix T35611: 'Quick Edit' in Texture mode + RGBA16bit gives bright results. (r57313)
  • Fix T35658: OpenEXR (from Maya) - missing passes. (r57353)
  • Fix T35749: Image Editor: "Replace Image" operator didn't refresh icon for image. (r57476)
  • Fix T35548: Island selecting mode problem in UV editor. (r57508)
  • Fix T35900: Image editor save multilayer EXR was not using the compression codec specified by the user. (r57847)
  • Fix T36022: Inconsistent naming for new images. (r58040)
  • Fix T36089: Crash when using a tiff without TIFFTAG_EXTRASAMPLES. (r58164)
  • Fix T36145: Error in inverting channels in the UV/Image Editor. (r58262)

Mesh Editing

  • Fix T35578: New bridge tool; bowtie crossing when destination edges form one half of an 'X'. (r57159, r57163)
  • Fix T35603: Crash with "Tag Freestyle Edge Mark". (r57210)
  • Fix T35311: Planar Decimate / Limited Dissolve fails to merge some adjacent faces optionally limit by face flipping. (r57216)
  • Fix T35623: separate mesh operator did not redraw the outliner. (r57232)
  • Fix T35636: bridge tool: error symmetry. (r57259)
  • Fix T35648: Loop cut, smoothness showing wrong symmetrical. (r57331)
  • Fix T35738: Delete edge loop removes extra vertices when working on small scale objects. (r57445)
  • Fix T33374: Extrude and mirror editing 2.65 RC1 (r57494)
  • Fix T35902: Build navigation mesh crash with multiple meshes selected. (r57848)
  • Fix T35551: The topology mirror setting affected shape key and vertex group but this was confusing as there was no setting visible for it. (r57856)
  • Fix T35914: Blender crashes when trying to use vertex selection masking on a copy directly after using SHIFT+d (r57888)
  • Fix T35936: Can't create new vertex group when using Ctrl G menu. (r57901)
  • Fix T35939: [Edit - Vertex mode] [Select]-[Mirror] did not returns right result. (r57916)
  • Fix T35994: Shape key mirror without topology did not properly work after doing mirror with topology. (r57993)
  • Fix T35989: Bridge tool flip mash open edge loops were calculating flipping incorrectly. (r58018)
  • Fix T35806: Unable to check "Correct UVs" option in "Loop Cut and Slide" (Keymap Editor). (r58087)
  • Fix T36055: Edge/Face Info display on wrong position with key frames display editmesh stats with deform modifiers. (r58121)
  • Fix T36100: Bevel lost selection interpolating loop was copying face attributes including selection. (r58177)
  • Fix T35582: Bevel weird results. (r58176)
  • Fix T36105: Bevel UV Flicker. (r58179)
  • Fix T36106: Defining the Loopcut number with the keyboard is limited to 130 mousewheel value is now clamped too and raised the limit to 500. (r58187)
  • Fix for crash in edgering subd when 3+ disconnected edge rings were found. (r57196)
  • Fix for sculpt distortion happens when flipping mesh normals. (r57373)
  • Fix for editmesh transform connected, the distance checks could get into a feedback loop so that the result depended on the order of verts/edges. (r57527)
  • Fix for vert/face mask modes using last used select option when using the select-all key shortcut. (r57752)

Modifiers

  • Fix T35678: Duplicating an object with Displace modifier does not increase the reference count of the texture. (r57354)
  • Fix T35710: Mesh explodes while using solidify modifier with tubular non-manifold base mesh. (r57405)
  • Fix T35911: Show weights not working with a weight edit modifier in edit mode. (r57891)
  • Fix T35966: remesh modifier + particle use modifier stack option did not work well together. (r57934)
  • Fix T35990: Bevel modifier crashes specific mesh. (r57976)
  • Fix T35987: Bevel gives nan vertices. (r58014)
  • Fix T34445, T35109: New Bevel's issue with Edge Split modifier. (r58076)
  • Fix T36079: Use Modifier Stack Crash with Particles (r58140)
  • Fix T36141: Crash with skin and remesh modifier in edit mode. (r58247)
  • Fix T36058: Displace Modifier errors using a baked Image and displace baking inconsistency between 2.67/2.68RC and previous versions. (r58270)
  • Fix for problem with creating weight-paint preview. (r57419)

Movie Clip Editor

  • Fix T35773: Drag-to-Open failed in Movie Clip Editor. (r57568)

Nodes / Compositor

  • Fix T35570: Old group nodes with empty socket name strings crash. (r57139)
  • Fix T35599: MovieClip node crashes when using multilayer exr (r57202)
  • Fix T35625: Blender crashes after texture bake complete. due to missing node group. (r57247)
  • Fix T35633: Cannot Add Group Node In Blender 2.67a. (r57249)
  • Fix T35640: Linked Node Materials appear to be editable. (r57252, r57253, r57401)
  • Fix T35400: Dilate Erode Feather Bug - feathering wraps around image. (r57297)
  • Fix T35703: Viewer node doesn't updates image sometimes. (r57410)
  • Fix T35724: Backdrop zoom can be set to a very small value, making the backdrop disapear. (r57453)
  • Fix T35439: Render Border have weird influence on compositing. (r57604)
  • Fix T35546: clicking cycles "Use Nodes" did not do a proper undo push. (r57741)
  • Fix T35809: Dragging a non-active node in the node editor did not work reliably. (r57823)
  • Fix T35922: RGB Input Node doesn't work properly. (r57885)
  • Fix T36024: Data loss between saves for custom node trees. (r58074, r58075)
  • Fix T36050: Backdrop not working. (r58113)
  • Fix T36041: Chroma key broken. (r58141)
  • Fix T35586: Add an option to the Z Combine compositing node to disable the Z buffer antialiasing that was restored in 2.67 after it was missing in the new compositor implementation. (r58202)
  • Fix T36086: Activating the opencl option in the compositor causes blender crash on some systems (r58338)


  • Fix crash when passing non-existing socket type to sockets.new() function. (r57430)
  • Fix crash when getting active ID from a node tree with missing groups. (r57963)
  • Fix deadlock in coordinate wrapping operation with zero dimension. (r57964)

Objects

  • Fix T35935: make links > groups, which copies group membership between objects, would also copy object dupligroups (next item in the menu). (r57968)

Particles

  • Fix T36093: Stationary Particle system - particle Y axis fails to follow emitter object rotation. (r58192. r58229)

Physics / Hair / Simulations

  • Fix T35477: Clicking "Connect Hair" button translates a mesh by its object location. (r57213)
  • Fix T35628: Dynamic paint waves over ocean modifier doesn't work (r57254)
  • Fix T35609: Hair cut tool cuts in a wrong place, draw steps should default to 2. (r57698)
  • Fix T35406: Hair puff brush bug - puff was interpolating hair that made longer strands curl up. (r58137)
  • Fix T36115: Dynamic paint not showing correct result after file load or undo. (r58200)
  • Fix particle lasso-select inverting the selection. (r58138)
  • Fix particle hair display percentage not properly getting restored after rendering. (r57717)

Python

  • Fix T35434: Segmentation fault switching screen layout from python. (r57204)
  • Fix T35489: mode_set() not working in background mode, Scene change doesn't change mode either. (r57205)
  • Fix T35683: Addon working fine in console. But crashed when click GUI button. (r57336)
  • Fix T35346: Python: still UI issue with popup and dropdown list (r57425, r57562, r57563)
  • Fix T35850: Documentation error for mathutils.Vector. (r57674)
  • Fix T35507: BMesh module: Crash on to_mesh() if faces.layers.tex is used but no loops.layers.uv. (r57755)
  • Fix T35860: Crash if pressing <F8> in import dialog. (r57852)
  • Fix T35984: No way to know if a datablock is in editmode. (r57980)
  • Fix T36155: Crash with __contains__. (r58310)

Render

  • Fix T35497: Rendering preview range gives wrong duration. (r57157)
  • Fix T35624: Rendering to a new window, then switching scene in the main window, would still continue to render the previous scene in the render window on F12. (r57229)
  • Fix T35405: Properties editor preview render restarted unnecessarily after F12 render. (r57377)
  • Fix T35664: Blender internal material index pass + ztransp + multiple materials assigned to a mesh did not work correct. (r57439)
  • Fix T35768: Crash in with "free image textures" option and 3D viewport with textured draw mode open. (r57474)
  • Fix T35848: Render crash in background mode due to missing G.main. (r57663)
  • Fix T35807: Blender internal motion blur render without antialiasing would give black speckles (self intersection errors) in raytraced shadows. (r57606)
  • Fix T35846: Crash rendering with dupligroups visible in 3D viewport during render in some cases. (r57740)
  • Fix T35882: Render to image editor, ctrl+up fullscreen, click back to previous did not work. (r57787)
  • Fix T35412: Blender internal "from dupli" texture coordinates not working with particles in linked groups. (r57851)
  • Fix T35964: Viewport render not updating with linking materials with ctrl+L. (r57933)
  • Fix T35986: "Full sample AA not supported without 3d rendering" message was displayed even with antialiasing disabled. (r57966)
  • Fix T35957: Blender internal viewport render did not do correct color management for image textures. (r57999)
  • Fix T36005: Viewport rendering crashes blender. (r58017)
  • Fix T36044 T36044: Blender Internal viewport rendering crash while editing data. (r58080)
  • Fix T35739, T35937, T35739: Undo crashes and missing updates with blender internal viewport rendering. (r58082)
  • Fix T35969: Blender Internal and Cycles not updating mesh while in edit mode. (r58084)
  • Fix T36075: Editing shading nodes could still crash blender internal rendered draw mode. (r58132)
  • Fix T36091: External render engines like Luxrender don't work well with the save buffers option. (r58174)
  • Fix T35470: Crash rendering from the terminal in some cases due to render info text threading issue. (r58203)
  • Fix [1] T36173]]: Current frame doesn't update while OpenGL Rendering Animation. (r58331)
  • Fix [2] T36150]]: Missing Preview Render Updates with Add/Remove material slot. (r58335)
  • Fix for crash deleting the world when viewport preview is used. (r58039)
  • Fix blender environment map texture looking different on the first render with an image file. (r58122)

Render: Freestyle

  • Fix T35561: Freestyle + read full sample layers = crash. (r57369)
  • Fix T35353: Freestyle + Compositor + Auto-render renders freestyle lines in the wrong place. (r57415)
  • Fix T35883: Freestyle + envmap render crashed. (r57782)
  • Fix T35808: Blender internal viewport with freestyle would keep continuously rerendering for no reason. (r57839)
  • Fix (Partial) T35695: Freestyle produces extra line across an object with pointed areas. (r58006)
  • Fix T35970: Freestyle + Particles = Crash. (r58063)
  • Fix T36009: Rendered ortho view messes up Freestyle lines in 3D viewport. (r58129)
  • Fix T35695: Freestyle produces extra line across an object with pointed areas. (r58180)
  • Fix T35482: 2.67 freestyle line visibility computation bug. (r58222)

Render: Cycles

  • Fix T35591: Rendering with OSL seems to cap "weird" numbers in certain places in the nodes. (r57178)
  • Fix T35587: Cycles: image movie to single image crashing. (r57192)
  • Fix T35614: Cycles objects on mask layer in render layers were writing passes such as motion/uv/normal but they should have been excluded from them. (r57230)
  • Fix T35644: Lamp specials menu still showed blender internal energy and falloff distance when cycles was selected as renderer. (r57265)
  • Fix T35672: Missing update when changing light ray visibility during viewport render. (r57290)
  • Fix T35677, T35525: , #35525: cycles viewport not updating properly in some situations. (r57306)
  • Fix T35653: Manual texture space location and size not working in cycles viewport. (r57349)
  • Fix T35681: Cycles excluded layers still got evaluated before and after rendering even if they were not used on any render layers. (r57352)
  • Fix T35251: Cycles crash rendering with a particular user preferences configuration. (r57378)
  • Fix T35733: Lamps on render layers that are both excluded and used for masking should not be used, same as emissive meshes. (r57432)
  • Fix T35729: Cycles normal maps not showing properly in preview render. (r57434)
  • Fix T35730: Cycles not rendering dupliverted metaball, needs another special exception. (r57437)
  • Fix T35771: "Specials" ->"Size Y" doesn't work for Cycles area lamp. (r57539)
  • Fix T35812: Cycles image texture node not doing proper alpha handling of PNG images with open shading language enabled. (r57637)
  • Fix T35847: Cycles group nodes did not work well exposing inputs like normal or texture coordinate. (r57676)
  • Fix T35896: Cycles crash with OSL image textures and viewport + preview render running at the same time. (r57846)
  • Fix T35954: Missing cycles viewport render update when changing the object or material pass index. (r57929)
  • Fix T35944: Adding keyframes or drivers on image sequences offset did not work for cycles image texture node. (r57931)
  • Fix T36037: Cycles from dupli generated texture coordinates were wrong. (r58057)
  • Fix T36063: Cycles 3D viewport was incorrectly influenced by blender internal material halo settings. (r58083)
  • Fix T36064: Cycles direct/indirect light passes with materials that have zero RGB color components gave non-grey results when you might no expect it. (r58086)
  • Fix T36080: Fix cycles crash with certain group node setups, accessing freed memory. (r58149)
  • Fix T36053: Slow GPU render with panorama camera + depth of field. (r58158)
  • Fix T36139: Cycles not taking texture spacing settings into account for generated coordinates on text objects. (r58265)
  • Fix related T35681: Avoid some unnecessary cycles updated when using exclude render layers. (r57307)
  • Fix cycles world ray visibility not working correct with multiple importance sampling. (r57948)

Sequencer

  • Fix T36027: Close gap shifts clip leaves keyframes behind. (r58038)
  • Fix T36124: VSE - Input Color doesn't invalidate cache properly for movies. (r58257)

Sculpting / Painting

  • Fix T35545: Weight paint with mirror modifier does not accurate represent bone influence (r57206)
  • Fix T35638: Object disappears when rotating after using the simplify brush. (r57311)
  • Fix T35793: Crash When Painting Gradient Weight. (r57564)
  • Fix T35457: Mirror the U texture coordinate does not work in projection painting regression since 2.61 (r57706)
  • Fix T34909: Texture paint mode does not correctly update when using textures larger than 2048x2048. (r57735)
  • Fix T35858: Weight Paint: Hiding faces isnt flushing the flag to the vertices. (r57751)
  • Fix T34837: Texture Painting using Face Selection Mask fails to show texture if more than 1 texture is used (r57764)
  • Fix T35583: Smooth brush ignores hidden parts. (r57768)
  • Fix T35365: Texture cloning not behaving correctly in perspective view. (r57776)
  • Fix T33068: Can't paint weights of some vertices in some situations. (r57781)
  • Fix T35858: Weight Paint: Hiding faces isnt flushing the flag to the vertices. (r57895)
  • Fix T35975: "Select Linked" = "Select All" in Weight Paint mode. (r57955)
  • Fix T35057: Texture paint viewport performance drop. (r58079)
  • Fix T36039: Texture paint bug with face selection on subdivided object. (r58109)
  • Fix T36153: Crash when choosing a brush. (r58311)

User Interface

  • Fix T35567: Shift+LMB doesn't toggle selection when using the Maya preset. (r57154)
  • Fix T35468: Screen list shows temp layout (r57214)
  • Fix T35610: Multiresolution Modifier Complains About Sculpt Mode. (r57220)
  • Fix T35646: Image offset value in empty image display mode should be unitless (r57263)
  • Fix T35668: Tooltip for Euler Discontinuity Filter was misleading (r57411)
  • Fix T35713: Set Origin not waiting for user input when invoked form search menu. (r57422)
  • Fix T35741: Material shows WORLD texture_context by default. (r57497)
  • Fix T35774: Confusing Text in Texture Paint Panel. (r57504)
  • Fix T35790: Panel Section Arrows Wrong Theme Colors. (r57694)
  • Fix T35767: Transforming nodes in the node editor changed the wireframe color of the active object in the 3D view. (r57715)
  • Fix T35715: Graph editor > channels > move.. menu item showed wrong keyboard shortcut. (r57734)
  • Fix T35750: List items in properties editor (text colors not following list item theme). (r57760)
  • Fix T35880: Popup menus like F6 redo did not use the right theme color for highlighted text, (r57771)
  • Fix T35880: Theme color of enabled option buttons in popups was still controlled by the wrong color, now it's controlled by "Menu Back" text color. (r57785)
  • Fix T35802: Searchbox menu not opening when opened from a popup near the bottom of the window. (r57822)
  • Fix T35974: Smoke flow force field icon missing in add menu. (r57956)
  • Fix T36001: Crashing copying long strings in text buttons. (r57996)
  • Fix T36010: Missing 3D view header redraw when assigning shortcut key to mesh automerge. (r58002)
  • Fix T36038: Auto Keying warning message is clamped in Japanese. (r58049)
  • Fix T35841: WM_OT_context_[toggle/cycle/etc.] operators dont show shortcut keys in menus (or tooltips) for properties they are used to toggle/cycle through. (r58058)
  • Fix T36043: Missing Tooltip for Excluded Paths field of Auto Run Python Scripts in User Preferences -> File. (r58069)
  • Fix T36059: Region overlap did not show scopes overlapping in the image editor. (r58081)
  • Fix T36008: Can't set values higher than 1.0 in HSV colour picker (But can in RGB) - also some strange behavior. (r58105)
  • Fix T36030: Datablock drag and drop to buttons not working with a certain number of objects in the scene. (r58120)
  • Fix T36065: UI labels are shown in the theme color for unselected list items. (r58142)
  • Fix T36109: UI softlock when first property of an operator is String disable editing a string on operator UI popups, causes feedback loop. (r58197)
  • Fix T36135: File name of previously saved render result no longer remembered. (r58231)
  • Fix text shadow offset was causing text to clip r57271
  • Fix filesel autocomplete, it had the bad behavior entering a non-existing name (r57572)
  • Fix OSX "Life resize" was also being called during opening of windows - when things are not initialized yet. (r57181)
  • Fix a few DPI/retina scaling issues in the graph editor and movie clip editor. (r57819)

System

  • Fix T35728: "Load Factory Settings" changes temp fonder to "/temp/\" (r57479, r57500)
  • Fix T35825: "Find missing files" seems to search for files which are not missing Made finding paths for files that exist optional (and off by default), since its handy for relocating projects. (r57678)
  • Fix T35824: finding missing files not working correct for filepaths with special characters on Windows. (r57739)
  • Fix T35890: memory leak in OS X ghost locale detection. (r57821)
  • Fix T35904: On Windows force NVidia Optimus, which does automatic graphics switching between an integrated Intel and a dedicated NVidia card, to use the dedicated card for Blender. (r57857)
  • Fix T36157: Memory Leak in GHOST_DropTargetX11 would leak a little bit of memory for every window created. (r58309)

Other

  • Fix T35501: Operator log: some property changes log as [...].(null) = ... (r57211)
  • Fix T35661: Maya key config - select operations are skipped by "undo". (r57338, r57340)
  • Fix T35691: Context Override replaces instead of overrides. (r57346)
  • Fix T35704: Simplify on scene with dupli recursion crashes. (r57376)
  • Fix T35574: Export Key Map issue. (r57380)
  • Fix T35747: Lasso select could crash if there was an Armature in PoseMode somewhere. (r57475)
  • Fix T35590: Connected proportional editing gives unexpected results (r57532)
  • Fix T35855: Change "Scene" crashes randomly. (r57689)
  • Fix T35844: "Blender User Preferences" window don't save size font. (r57703)
  • Fix T35884: Crash opening .blend with generated color grid image and preview render. (r57845)
  • Fix T35958: texture timeout with value 0 not preserved when saving user preferences. (r57932)
  • Fix T35933: setting shortcut keys in object mode menu didn't work correct. (r57967)
  • Fix T36014: Individual Origin Translation across Normal Orientation doesn't work properly. (r58015)
  • Fix T36073: Changing list items misses undo push. (r58130)
  • Fix T36076: Metaballs as particles with particle texture (size influence) crashes Blender (r58147)
  • Fix T36107: Moving origin of instanced objects doesn't work properly. (r58249)
  • Fix missing compositor refresh due to missinfg mask notifiers, (r57668)
  • Fix for crash reading from a freed scene when exiting blender. (r57810)
  • Avoid crashes running screendump and screen editing operators in background mode. (r57842)
  • Fix for Make Local -> All not working correct with multy-user datablocks (leads to crashes). (r57896)

Bugs fixed in Blender 2.68a

14 bugs fixed since 2.68 release: (Changes from revision 58374 up to 58534)

  • Fix T36218: Crash deleting a sequence strip r58374
  • Fix T36216: Viewport render with CMJ sampler and unlimited passes freezes r58406
  • Fix T33016: BGE, Blender crashes on Game Engine start r58422
  • Fix T35195: BGE, Shadow Only lamps only work with Specular enabled r58427
  • Fix T36227: removing vertex colors crashes r58436
  • Fix T36223: BGE, fix crash with Game actuator r58440
  • Fix BGE, incorrect exception for SCA_JoystickSensor.axisSingle access r58441
  • Fix T36234: Dynamic Topology undo crash r58463
  • Fix T36224: Cloth Simulation Doesn't Work on Rearranging Modifiers r58504
  • Fix T36240: Painting Undo Enable Face paint Crash r58509
  • Fix T36248: Crash using factor input on color mix node r58512
  • Fix T36247: Ocean Modifier (Geometry in Displace) - Subdivision Surface crash r58513
  • Fix Ocean Modifier crash when size is zero r58514
  • Fix T34398: BGE, illegal operator in Expression Controller r58516
  • Fix T36253: OpenGL viewport rendering to a new window fails r58520