Dev:Source/Physics/SoftBody Vars

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This page is *severely outdated*
This page has not been updated since 2005, it is very outdated.
If you have questions, ask in #blendercoders at IRC


Summary

To add get / set functionality to all the variables in the Softbody and Particle Deflection

Particle Deflection Datastruct

typedef struct [[BlenderDev/PartDeflect|PartDeflect]] { 
short deflect;      /* A- Deflection flag - does mesh deflect particles*/ 
short forcefield;   /* B- Force field type, do the vertices attract / repel particles ?*/ 
short flag;      /* C- general settings flag */ 
short pad;  
float pdef_damp;   /* D- Damping factor for particle deflection  */ 
float pdef_rdamp;   /* E- Random element of damping for deflection */ 
float pdef_perm;   /* F- Chance of particle passing through mesh */
 float f_strength;   /* G- The strength of the force (+ or - ) */ 
float f_power;      /* H- The power law - real gravitation is 2 (square)  */ 
float maxdist;      /* I- if indicated, use this maximum */
} PartDeflect;

These are implemented in the following functions in this patch https://projects.blender.org/tracker/?func=detail&aid=2406&group_id=9&atid=127

A - getPIDeflection, setPIDeflection
B - getPIType, setPIType
C - getPIUseMaxDist, setPIUseMaxDist
D - getPISurfaceDamp, setPISurfaceDamp
E - getPIRandomDamp, setPIRandomDamp
F - getPIPerm, setPIPerm
G - getPIStrength, setPIStrength
H - getPIFalloff, setPIFalloff
I - getPIMaxDist, setPIMaxDist

Softbody Datastruct

typedef struct [[BlenderDev/SoftBody|SoftBody]] { /* dynamic data */ 
int totpoint, totspring; 
struct [[BlenderDev/BodyPoint|BodyPoint]] '''bpoint;  /''' not saved in file */
struct [[BlenderDev/BodySpring|BodySpring]] '''bspring;  /''' not saved in file */ 
float ctime;               /* last time calculated */  /* part of UI: */ 
float nodemass;      /* softbody mass of '''vertex''' */ 
float grav;         /* softbody amount of gravitaion to apply */ 
float mediafrict;   /* friction to env */ 
float rklimit;      /* error limit for ODE solver */  
float goalspring;   /* softbody goal springs */ 
float goalfrict;   /* softbody goal springs friction */ 
float mingoal;      /* quick limits for goal */ 
float maxgoal;  
float inspring;      /* softbody inner springs */ 
float infrict;      /* softbody inner springs friction */  
float defgoal;      /* default goal for vertices without vgroup */ 
} SoftBody;


-- JohnnyMatthews - 06 Apr 2005