Doc:2.6/Manual/Game Engine/Logic/Actuators/Parent

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Parent Actuator

Enables you to change the parent relationships of the current object.


See Actuator Common Options for common options.

Special Options:

Scene
Menu for parenting operation required.


Parent Actuator
Set Parent
Make this object to be current object's parent
Parent Object
Name of parent object
Compound'
Add this object shape to the parent shape (only if the parent shape is already compound)
Ghost'
Make this object ghost while parented


Remove Parent
Remove all parents of current object
Parent Object
Name of parent object