「Doc:2.6/Manual/Game Engine/Physics/RadiusOption」の版間の差分

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(Created page with "* {{Literal|Radius}} - If you have the "Collision Bounds: Sphere" set explicitly (or implicitly through having the Collision Bounds subpanel unchecked), this will multiply with t...")
 
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2018年6月29日 (金) 05:50時点における最新版

  • Radius - If you have the "Collision Bounds: Sphere" set explicitly (or implicitly through having the Collision Bounds subpanel unchecked), this will multiply with the Object's (unapplied) Scale. Note that none of the other bounds types are affected. Also note that in the 3D View the display will show this for all types, even though it is only actually used with Sphere.
Basic Radius=1.5 Unapplied Scale Applied Scale Collision Bounds
Rolls, radius of 1 BU Rolls, radius of 1.5 BU (after "popping" upward) Rolls, radius of 1.5 BU Rolls, radius of 1 BU (!) Default (which is Sphere)
Slides, extent of 1 BU Slides, extent of 1 BU Slides, extent of 1.5 BU Slides, extent of 1.5 BU Box
"" "" "" "" Convex Hull
Slides, extent of 1 BU (but with more friction than above) Slides, extent of 1 BU (but with more friction than above) Acts insane Slides, extent of 1.5 BU Triangle Mesh