Doc:2.6/Manual/Modeling

提供: wiki
< Doc:2.6‎ | Manual
2018年6月29日 (金) 03:47時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索

Modeling in Blender

As you have seen in the Quick Start chapter, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into the first of these issues: modeling. Modeling is the art and science of creating a surface that mimics the shape of a real-world object or fits your imagination of abstract objects.

Objects come in many forms, shapes and sizes, so Blender has many different tools available to help you make your model quickly and efficiently:

Objects
Working with objects as a whole
Meshes
Working with the mesh that defines the shape of an object
Curves
Using Curves to model and control objects
Surfaces
Modeling a NURBS surface
Text
Textual tools for putting words in 3D space
Meta Objects
Globs and Globules
Duplications
Duplicating Objects
Modeling Scripts
Since Blender functionality is extensible via Python, there are a number of very useful scripts that assist you in modeling.

Many people use "box modeling" which starts with a basic cube, and proceeds with extruding faces and moving vertices to create a larger, more complicated mesh. For flat objects, like walls and table tops, you can use "curve modeling" which defines the outline using bezier or Nurbs curves, and then extrudes it to the desired thickness. Either method is fully supported in Blender using its modeling tools.