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Solidify Modifier

Mode: Any mode

Panel: Modifiers


The Solidify modifier takes the surface of any mesh and adds a depth to it.


Solidify modifier
Clamp Offset
The depth to be solidified.
A value between -1 and 1 to locate the solidified output inside or outside the original mesh. Set to zero, Offset will center the solidified output on the original mesh.
A value between 0 and 2 to clamp offsets to avoid self intersection.
Vertex Group
Restrict the modifier to only this vertex group.
Inverts the previous selection.
Rim and edges. In this example, the object was assigned a second material used to color the rim red.
These options are intended for usage with the Subdivision Surface modifier.
Assign a crease to the inner edges.
Assign a crease to the outer edges.
Assign a crease to the rim.
Even Thickness
Maintain thickness by adjusting for sharp corners. Sometimes improves quality but also increases computation time.
High Quality Normals
Normals are calculated to produce a more even thickness. Sometimes improves quality but also increases computation time.
Fill Rim
Fills the gap between the inner and outer edges.
Rim Material
Uses the object's second material for the rim; this is applied as an offset from the current material.


  • The modifier thickness is applied before object scale; if maintaining a fixed thickness is important use unscaled objects (or account for the scale).
  • Solidify thickness is an approximation. While "Even Thickness" and "High Quality Normals", should yield good results, the architectural/CAD modeling the final wall thickness isn't guaranteed, depending on the mesh topology. To look at it differently - maintaining precise wall thickness in some cases would need to add / remove faces on the offset shell - something this modifier doesn't do since this would add a lot of complexity and slow down the modifier.