Extensions talk:2.6/Py/Scripts/System

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2018年6月29日 (金) 05:48時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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Cycles Automatic Node Editor
Massive BL material to shader node, texture procedural texture convertion and more
UI location Group: Material
Version 0.3, latest version 05 mar 2012 Author(s) Silvio Falcinelli
Blender 2.6.2 License GPL


Executable information
File name system_cycles_material_text_node.py
Current version download http://www.rendering3d.net/sharing/system_cycles_material_text_node.py


Links http://blenderartists.org/forum/showthread.php?247271, http://www.rendering3d.net/it2008/index.php?lang=en&do=Main.php?mainpage=Download&lang=en


Purpose

One click and convert all materials scene at once !

This script automatically assigns the image-texture from "standard blender material" to "cycles shader nodes", through a simple click you can switch to rehabilitate all the standard materials for blender.

now the script works for the image-texture in channel color,emit,mask,normal.

enabled of interpretation-translation from standard material to cycles shader node combintions transparency,traslucency,glossy,reflection,emit ....

automatic bake of blender procedural texture


Additional information

for a new job making in cycles is certainly the best result by make directly the materials cycles shader node, but if you want to use old scenes native in blender automatic convertion setting is useful


Installation

user preferences > addons > system > "Cycles Auto Material Textures Node"

Usage Instructions

Properties > Material > "Automatic Massive Material Nodes"