利用者:Sculptorjim/Game Engine/Physics/Objects/No Collision

提供: wiki
< 利用者:Sculptorjim‎ | Game Engine‎ | Physics
2018年6月29日 (金) 05:47時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索

No Collision Physics Object Type

"No Collision" objects in the Game Engine are completely unaffected by Physics, and do cause physics reactions. They are useful as pure display objects, such as the child of a Custom Collision Hull.

In the example game demo, Frijoles, the No Collision type is represented by the "HUD" objects that display the health status.

For more documentation, see the Top BGE Physics page.

Options

The only option available on No Collision types is:

  • Invisible - Does not display, the same as setting the object to unrendered (such as unchecking the "Camera" icon in the Outliner).
    • Demo: The "ClothCatcher" object in top of Frijoles.blend
    • Default: Off.
    • Python property: obj.use_render

All Types

Comparison Table - No Collision | Static | Dynamic | Rigid Body | Soft Body