利用者:Phonybone/Archive/Fire simulation/todo
提供: wiki
TODO list for flame simulation
- rename everything to "flame simulation" to avoid confusion with other fire simulation methods and actual particle simulations
Math
- implement Clenshaw-Curtis quadrature for spline length calculation for vastly increased performance (currently brute-force)
- implement better root finding for finding the spline parameter for given arc-length (Newton should work well here, currently bisection)
Particles
- integrate into caching system for fast playback on larger scales
- add particle emission in other systems for linking to smoke simulation, etc.
Texture
- move turbulence settings to texture
- color band to color panel
- turbulence presets
- replace Stretch factor by a more physically relevant method. (Should be possible to calculate the effect from variation speed and flame speed)