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  • #REDIRECT [[Dev:Coding Reference]]
    34バイト (4 語) - 2018年6月29日 (金) 03:45
  • The Blender GE Logic Block system is a very powerful way for artists with no coding skills to create interactive content. This prize awards artists using Blen
    6キロバイト (999 語) - 2018年6月29日 (金) 03:37
  • [[Category:Coding]]
    4キロバイト (723 語) - 2018年6月29日 (金) 02:46
  • …hosted by blender.org. [http://www.blender.org/development/coding-guides/coding-tutorials/adding-new-space-window/] and serves as starting point for additi Note: As I mentioned before I am still a newbie in coding blender and in addition I am no native speaker. If you have found some part
    12キロバイト (1,907 語) - 2018年6月29日 (金) 02:52
  • * Currently the code is quite much "from-the-hip" coding, don't do this at home, since it is not good practice ;) (I have started a
    6キロバイト (1,004 語) - 2018年6月29日 (金) 02:45
  • Phew, it was a long break from coding! Now that my summer break has started I can hopefully put much more time in
    27キロバイト (4,348 語) - 2018年6月29日 (金) 02:47
  • By writing the documentation before we start our cleanup coding, we get two things: A design document we can work from and a look at the e
    6キロバイト (1,031 語) - 2018年6月29日 (金) 02:46
  • <br>'''Coding stuff:'''<br>- Removed loads of globals from Blender, including the dreaded …indowmanager code must be worked on before more people can get involved in coding.
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • …nt (which, realistically, it’s not like I should be — when it comes to coding, I’m a hack AT BEST), I did want to write something up about a few ideas …only way to edit/change/test/configure the Blender interface is through c coding. That’s a huge problem. Let’s call the set of all people who can code i
    6キロバイト (1,104 語) - 2018年6月29日 (金) 03:39
  • = Coding Style (C/C++) =
    19キロバイト (2,840 語) - 2018年6月29日 (金) 05:44
  • " Expand tabs for Python coding only (C/C++ in blender uses tabs)
    8キロバイト (1,132 語) - 2018年6月29日 (金) 05:48
  • #REDIRECT [[Dev:Doc/Tools/Tips for Coding Blender]]
    51バイト (8 語) - 2018年6月29日 (金) 04:44
  • One of the easiest ways to get involved with coding Blender is by fixing bugs. Bug-fixing lets you focus on a small part of the # Do the actual coding :)
    8キロバイト (1,423 語) - 2018年6月29日 (金) 02:47
  • …ss. Within this process changes may be requested to keep inline with good coding practices. Those changes may be provided by you or by the reviewer. This wi
    7キロバイト (1,136 語) - 2018年6月29日 (金) 06:05
  • …re is desired and how it should be designed, before spending a lot of time coding it. …ign or roadmap) and technical level (does the provided code conform to our coding style, match design and planning, and is sufficiently readable and maintain
    5キロバイト (777 語) - 2018年6月29日 (金) 06:05
  • …pers begin working with the source code of Blender, they generally take on coding tasks that interest them. But are usually unaware of who to contact for hel
    4キロバイト (615 語) - 2018年6月29日 (金) 04:44
  • * [[/Tips_for_Coding_Blender|Coding Tips]]: how to navigate the code and debug problems.
    2キロバイト (237 語) - 2018年6月29日 (金) 04:44
  • =Tips for Coding Blender= …you dig in and start changing things its a good idea to take a look at the coding style guide.
    7キロバイト (1,261 語) - 2018年6月29日 (金) 02:49
  • * [[Dev:2.5/Py/Scripts/Guidelines/Addons|Coding Guidelines]] (For beginners).
    4キロバイト (598 語) - 2018年6月29日 (金) 03:44
  • == Coding style == : Recomended coding conventions for the Python code
    5キロバイト (800 語) - 2018年6月29日 (金) 03:47

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